I play those games tho. they're great.
I never have concrete concepts for games like this. I mean I don't release games and I shouldn't be talking about this at all, but I have txt and bmp files full of half-formed descriptions, impressions, style notes, game titles, bits of dialogue etc, having absolutely no thought put into audience or playability or the essential mechanics that determine how the user interfaces with the game by large.
like here's one that's just a title, circa 2013-2014: LOVE OF PEPSI, DREAM OF THE CITY. that's not even a concept. that's not even good. I don't know why I thought that was worth writing down. it's like a not very good vaporwave track. sorry if you're still reading. I forgot to mention I write most of these down after I wake up in the middle of the night with the lights still on and can't remember humility. these are all really old:
so it's doctor zhivago set in an unintelligible sci-fi mess. it's destructive sci-fi waste set in the ketchup and mustard galaxy of the dumpster mythos. like a dumpster full of large brown and black plastic trash bags filled with ketchup, mustard, mayo, shredded lettuce and waste paper and some bags splitting open and oozing out and you're in there slopping around in squalor and you're soaked in waste
zones: comfort fire loading (no mention of ZONE in game or at least discreet)
DEMO: gameplay things with spinny X wipes inbetween like wmp visualization/other more musical visualizations
whoa that pun is not good.
adventure game with a massive wiki-like pokedex of characters, players, beasts, and space mythology
Redshift
Swartzschild/swartzchild
detail pale blue skeleton with sunset beach background like qoo, hip bone for shoulder blades discreetly
[alien text transforms into normal]
frizzled hair
blue muted dark no lights, title lantern, streetlights etc
conversation: buzz, noiz, screen flashes different level, tv noise, tv face, enter level brown: smooth dub song: beeeeeeoooow high to low
afternoon/sundown on a cloudy day with 80s beat eg The Morning Fog autumn brick wall. perspective, at angles
MONKEYU WITH TEETH
eartbound PACk followed by BARK
SCHWARTZCHILD
fixating on schwartzschild. just not good
you come upon a pile of slimy bones.
search - you search the bones and find a pair of matching femur and tipyla.
open - you break through bone and marrow and find a RUBY <---rube is useless and remains in inventory for rest of game
*****useless rewards for stuff**** like a blue candy
like a blue candy.