Unfortuantely I only have two lungs at the moment, I lost the others in a tragic, filthy accident. I expect theyll grow back eventually though.
That one I shared is pretty much the only one to reach that level of detail and well-thought-outness.
Anyways, on your recommendation I went poking around that subforum and look what I found:
I never have concrete concepts for games like this. I mean I don't release games and I shouldn't be talking about this at all, but I have txt and bmp files full of half-formed descriptions, impressions, style notes, game titles, bits of dialogue etc, having absolutely no thought put into audience or playability or the essential mechanics that determine how the user interfaces with the game by large.
A post by you, written months ago, that describes exactly the extent of the contents of most of my docs!! At the time of writing my original post I really did think that most of these were more in-depth than they were. Most of them are just a paragraph at most. Looking at these now I'm a little disappointed at how small most of them are, usually just a single paragraph at most.
A lot of them aren't even game ideas? Just little tableaus describing images and feelings. here I'll post a few of the more interesting ones.
⦁ Explore a glass palace in a rainforest. All the furnishings are made of glass, including the butlers and maids.
⦁ There is a wizard who lives inside your brain who collects and stores information that you don't need at the moment
⦁ Turn based action game with damage numbers. Final boss attacks your teammate, the infinitey symbol pops up over their head as your teammate disintegrates.
⦁ Walk boldly into the Sunshine Palace to challenge the Sunshine Lord to a duel
⦁ Inspiration song: https://www.youtube.com/watch?v=v-JhdS2ntvw : You're exploring an old abandonded monastery that has since been overrun with vines and other flora. It has multiple chapels, some boring rooms where the monks would sleep. It's a bright and sunny day outside so the sun shines through the stained glass and around the vines creating shadowy patterns on the ground. Yet it's also raining and you can hear the pitter-patter of rain on the stone ceiling as you explore.
⦁ You fight a towering clay knight, resembling the roman statues of old in form and proportion. As you damage it, the powdery exterior breaks away to reveal a rolling and tumbling black mass within. Its tentacles reach out to taste the air but is burned by the light of the sun, and it pulls back in. As you damage it, the exterior shell breaks away piece by piece, eventually crumbling apart completely nd leaves the writhing tangle to burn and tumble as it desperately attempts to make itself small to hide from the bright rays, however it finds a crevice in the ground and frantically snakes its way down into the earth to feed on the weak and join with its brothers.
⦁ Using sharpened bones to duel with the Queen of Bone and Flesh
You are a boy whose dog has been kidnapped by Aliens. You have to go rescue your dog, you use a baseball bat as a weapon and can buy & purchase upgrades at ice-cream trucks.
⦁ Instead of Goblins, there's Groblins. The smaller ones are called Grublins. The big ones are called Groblions. There's also Grimps, Grogres, and Grorcs. These all spawned from the ancient Griants.
A first person dungeon crawler that takes place within a Matrix-like virtual environment. You hunt down and eliminate viruses and hackers and other rogue agents. Graphical style would be surreal and allow for a range of wildly different environments. Maybe the dungeons themselves are procedeurally generated?
villain is a sorcerer who summons wizards