For some reason I didn't like it.
A large part of the battles seemed too implausible. The terrain isn't like a chess board,
a
nd I didn't see the relationship they were trying to make. He can't use a two dimensional map and assume that placing his pieces here, there
a
nd so on will accurately hit everything every time without being there directly. The battle field is far more complex than a two dimensional plane,
b
ut perhaps I'm over-analyzing it.