Sony FFT: War of the Lions (Read 10710 times)

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Poop.  :gwa:

Like I told you though, I don't think it's that difficult yet, but I haven't gotten too far. When I got into my first random encounter, it was pretty tough. If I didn't have Ramza, I might have died.
I wish the missions weren't Ad-hoc only. Infrastructure multiplayer would be fucking AWESOME.
Oh, and the only thing I don't like about the translation are the name changes to moves like "Guts" and "Yell". Now I always have to press select to see what each move does. Oh, and it's ALGUS.... I just can't say Argath. I'm pretty sure anybody who played the PSX version can't say Argath.

Yeah, ALGUS is actually a pretty awesome name.  I don't know why they changed it.  I will just call him Algus anyway.

I just finished chapter 1, and I can tell you guys that the plot is so much better with the new translation.  Algus comes off as a sniveling, manipulative, second-string noble kid this time around, rather than just some random jerk.  All of the characters are much more interesting, but as we all probably know, in chapter 1, Algus is probably the most interesting character.  The first chapter of FFT has a special place in my heart, and this time it's better than ever.  The lines actually make SENSE now and have a specific style (which is hillariously faux-Shakespearean and just awesome).  I can safely say that this game has the rare distinction of actually having a pretty interesting story and reasonably good writing!

Also, the full-motion cutscenes just set the roof on fire.  There are a lot more of them than I thought there would be -- they seem more plentiful, or at least as plentiful, as the old PSX Final Fantasy games.  Every couple of missions there is a video and it really conveys the story, which I now realize is awesome, much more effectively.

After getting through some missions and getting my characters into better configurations (once you get a few different class levels, you can combine different classes for really superb results), the game doesn't seem harder anymore.  It pobably just seemed that way because normally, when starting the game, I would get all my characters to good classes the first moment I had access to random battles.  I did not do that this time, so those first few missions were brutal.  Dorter Trade City is normally pretty challening, but it's just impossible if you haven't beefed up your guys a bit.
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I haven't gotten far yet, but there were specific points in FFT were the game's difficulty would suddenly shoot through the roof even if you did level up your characters.  It seemed that after certain fights like the one with , Velius (I'm praying they changed it to Belias), any 2-part fight (DON'T SAVE IN THESE!!), or against the vampire and his two ninjas the game's difficulty kind of shot up afterwards.  You start fighting more support classes, summoners (fuck I hate summoners), and the like.
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I hated Velius. God damnit I couldn't beat him for the life of me. Until I learned how to use Ramza's Chakra, auto-potion, etc, I couldn't beat him. Then all I did was use Hamedo or whatever the hell it was called and finally beat him.
Gaffgarion was pretty hard too. I always had to be a monk to beat him.
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I hated Velius. God damnit I couldn't beat him for the life of me. Until I learned how to use Ramza's Chakra, auto-potion, etc, I couldn't beat him. Then all I did was use Hamedo or whatever the hell it was called and finally beat him.
Gaffgarion was pretty hard too. I always had to be a monk to beat him.

That brings back bad memories. I had to play through FFT again because I got stuck on the 1 on 1 battle with Wiegraf. No auto potion.

The more I read about this, the more I want to go out and jsut buy a damn PSP. Is orlandu still the game ruining character?
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Is orlandu still the game ruining character?
Most likely although from what I hear, the original Japanese jp cost and such keep him from being as game winning as he was last time.

And Ramza as a monk with the squire abilities was one of my favorite class combos... in every Final Fantasy game with classes I always seem to steer towards monk because they're capable of ridiculous amounts of damage (like Galuf or whoever from Final Fantasy V).  I had to fight Velius 45 times (I counted) before beating him in the ps1 version because I stupidly saved before the fight and I was horribly underleveled.
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That brings back bad memories. I had to play through FFT again because I got stuck on the 1 on 1 battle with Wiegraf. No auto potion.

The more I read about this, the more I want to go out and jsut buy a damn PSP. Is orlandu still the game ruining character?

Game ruining? Math Skill had that title, at least there was an actual story reason for Thunder God Cid being so powerful. He's the same as ever (though he's called Orlandeau this time.) it's just as well as he becomes very useful in multiplayer missions.

Wiegraf is actually harder this time since you cannot abuse the AI think Holy Sword is a holy elemental attack (it takes the element of whatever weapon you are using, ie a Coral sword means Hallowed Bolt (Lightning Stab) is actually lightning elemental) and thus block it with the chameleon robe (absorbs holy) and using feather boots to dodge shockwave (Earth Slash). That said the battle after Wiegraf and Velius is harder because of the suicidal AI of the guest.

Sadly the AI still enjoys suiciding against a one hit kill countering unit when I am trying to prolong a battle.

It's a shame they removed the spell quotes from this version, they were in the JP one.

Currently in Orbonne in Chapter 3, I'm way overlevelled though so I attempt to steal everything I can, with that Diamond sword taking priority so I don't get Holy Sword'd to death. Using Two dragoons, a Samurai an Archer and a Geomancer.

Last Edit: October 06, 2007, 01:30:03 pm by Severus
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I've got to remember to raise Ramza's Chemist level before his solo fight with that lightning douche early in the game... I think I originally restarted FFT like three times because Ramza would always die without auto-potion or rubber boots, and I'd always mysteriously save right before the fight.
...Maybe I'm a glutton for punishment.
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hey in the Wiegraf fight here is a neat tip; use that Wish skill over and over. it rockets your speed up so that you get like twelve turns in the time it takes him to go once.
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hey in the Wiegraf fight here is a neat tip; use that Wish skill over and over. it rockets your speed up so that you get like twelve turns in the time it takes him to go once.
So I take it Yell = Wish? I remember the Yell trick from the original FFT.
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So I take it Yell = Wish? I remember the Yell trick from the original FFT.
Nope here's Ramza/Luso's abilities:

Guts                   Mettle   
Accumulate              Focus
Dash                        Rush
Throw Stone            Stone
Heal                         Salve
Yell                          Tailwind
Wish                       Chant
Cheer-up                Steel
Scream                  Shout
Ultima                   Ultima

(Luso, unlike Ramza can learn Ultima at the last battle of Chapter 3, then teach it to Ramza at the start of Chapter 4, instead of waiting for the battles at Limberry, but Ultima is rarely used at Riovanes. Also Luso has innate Poach)

For Velius/Belias I always just make myself a squire with monk secondary, HP restore, move+2/3 and yell/accumulate till I am fast enough to one hit him.

Also god damn Boco and his wild orgies, I keep having to kick out all these chocobos.
Last Edit: October 06, 2007, 09:01:14 pm by Severus
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Hahaha, fucking Boco. Can't give him the snip-snip, sadly!
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whichever one was the SPEED UP one, okay!
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That brings back bad memories. I had to play through FFT again because I got stuck on the 1 on 1 battle with Wiegraf. No auto potion.

This happened to me, too.  But I didn't restart the game, I tried so many times to beat 'em, each time changing my class or skills.  I forgot how I beat 'em, but I literally knew where to move and where not to before I succeeded, the battle following it wasn't too hard.  It took a lot of memorization and patience, though. 

I also had a tough time with Gafgarion.  A lot of luck involved, since I would try to break his weapon... took a lot of restarts.
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Well, so's ya know; Auto-potion(Hi-Potion) and rubber shoes = WIN! That's my way, at least.
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That brings back bad memories. I had to play through FFT again because I got stuck on the 1 on 1 battle with Wiegraf. No auto potion.

This happened to me my first time.  Ramza was a squire, and I just kept him that way because at the time I hadn't realized how deep the job system was.  Ramza as squire had lots of HP so I liked it!  Unfortunately, that left me 100% helpless against Wiegraf and there was nothing I could do.

I wish I would have thought of the Speed+ trick though!  I could have just done that.

Also, where do I get Luso?  No FAQ or message board has mentioned exactly where.
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Also, where do I get Luso?  No FAQ or message board has mentioned exactly where.

Zeklaus Desert on your way to Riovanes, Chapter 3. It's a required battle. It's also a great way to poach some Behemoths using Luso's innate poach.
You get Balthier in Chapter 4 by reading some rumours about Thieves  "Rash of Thefts" in the Imperial Capital Lesalia or Coal City Gollund then again at Dorter "A call for guards". Trying to leave Dorter triggers the battle, I'm not sure how early you can get him but I had him before Finath Creek (he was the only reason I survived since my overlevelled party had to fight a ton of overlevelled Red and one or two Yellow Chocobos who kept healing them), you may have to watch the new Delita/Ovelia scene at Zeltennia though.
Last Edit: October 09, 2007, 12:10:47 pm by Severus
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Fuck, I can't wait for this. I'm going to EB Games to pre-order my friend and my copies (as well as scoop up Warhawk). TOMORROW I SHALL BE RAMZA AGAIN!
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So I've been playing this a lot for the past few days, and it's pretty good!  This is my first time even playing FFT, so all this shit's new to me.  Anyway, the translation is mostly okay and sometimes positive and natural-sounding, but there're other times it's pretty gay/very contrived, and that's probably the worst thing about the game so far.  I'm still lightweight confused by some of the classes at times, though.  Like they seem like they're supposed to be linear upgrades, but going from archer to thief, for example, felt like a downgrade, if anything.  But yeah, I like it lots so far.  It's nice to be INTO a game I'm playing for once, and not just kind of playing it to pass the time, since it hasn't happened in like... years. 
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I'm still lightweight confused by some of the classes at times, though.  Like they seem like they're supposed to be linear upgrades, but going from archer to thief, for example, felt like a downgrade, if anything. 

This is actually not true at all.  In terms of raw power, the second-level classes (Knight, Archer, and Wizards) are probably the best in the game.  They pack a punch and are easy to use and you get them right away.  You can easily get through the entire game using just those classes.  The levelled-up classes represent more focused skillsets and are usually less powerful but more interesting.  By combining the abilities of those levelled-up classes you can have some wicked results.  For example:

Geomancers are much less physically strong than Monks and Knights, which they are unlocked by, so they seem lame at first.  They have a decent magic stat, though, and can equip swords and shields, so if you have a Geomancer equipped with healing or support magic, you'll have an incredibly useful and versataile character.  Shields can sometimes give you as much as +50% evade, so you will want to have access  to them.  Geomancers also get a support ability that boosts attack power, which is an awesome alternative to two swords or both hands (you can keep your shield).

Also, about thieves: They are very weak, but stealing equipment from enemies is just awesome.  If you equip them with the Concentrate skill, they have a pretty good chance of success as well.  If you steal a warrior's weapon, you render him helpless, and if you steal a wizard's robe, he might not have enough MP to cast any more spells!  Bosses always carry awesome equipment too, and in some cases, it is unique.  You *will* want to steal items, especially in the second half of the game (which is actually how long the final chapter is).  Steal Heart is also devastating, but you don't fight many females, so you might not want to have a male thief.
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I'm also completely new into FFT and have been playing it a lot the past few days, it is really good but there are a few things that are kind of frustrating me about it. Like the first time I finished a fight after my character died, I saved because I had finished a fight, went into my party roster and found the 3 of my characters were gone forever which was a major bummer.

Also it's a little frustrating that you have to train a character as a chemist in order to use items. My White Mage can't even heal her own MP simply because she doesn't have the skills to use an Ether which seems a bit stupid and is pretty frustrating at times.

Other than that it is a really cool game, I'm not very far yet but it's definitely fun.

Oh yeah, one last thing that is kind of annoying is not being able to use all your characters at once. I am really just comparing this game to Vandal Heart II which is the only other tactical based game I have played and there are differences that I'm finding kind of annoying.

Vandal Hearts II both you and your enemy moved at the same time, the enemy was predictable for the most part allowing you to go whole battles without ever taking a hit, but if you miscalculated the enemies move you could throw off the whole battle. Being able to avoid spells this way was great too. And lastly being able to have all your characters in the battle at the same time.
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