NOTE: Ninjapirate gave me the green light to post this within this forum via PM. So don't be hatin'!
Greetings and salutations my fine friends from the Gaming World Forums! Myself, Goatgoat and Warlin have been mapping a doom map pack for some time now. Originally it was supposed to be a 9-map Halloween pack we would release on devils night as a Halloween treat to everyone here. However, due to real life issues and the fact we like to put alot of effort+testing in to our maps, we have come to the conclusion we cannot make the dead line. Instead of simply scraping everything I suggested that we change the project from 9 maps, to a community megawad aimed at 32 maps where anyone could contribute. The new dead line is 2009 October 28th*. Not only will this allow us more time, but we create a true community megawad that involves anyone interested**.
* This project will go on until its:
A; Complete - We get enough people interested and 32 maps (with ours included) have been submitted.
B; Inactive - We(and anyone who joins this) finish our maps and there are no more active mappers for 2 months.
C; DEADLINE - October 2009 comes around and everyone mapping(at that time) believes they can wrap things up within the month or so. We will extend from the 28th of OCT 2009 if we have mapper(s) who have promising looking maps that just need more time.
** If interested, you must claim a map and start working on it before Oct 05th 2009
Here is how it will work; If you are interested in maping a map(or maps) you simply post here saying which map you wish to make. Me, goat, or warlin will post when it's "OK"'d. From there you create it asking for help/assistance as needed. Feel free to ask us or anyone else participating to beta test it and comment on it. Once you are feeling good with it, you send it via email to me so I can add it to the megawad and make sure it works correctly. Unless you are given special permission, you can only reserve 1 map slot at a time.
To keep things pretty simple and clean cut, the wad will be in DOOM2.EXE format, so do not use any other front end. Custom sounds/sprites will not be allowed. If you can add a texture without overwriting an existing one and it works with vanilla doom, it will be accepted. Custom music will be accepted, but as you know; many midis are used more than once. So, The creators of maps with overlaping music will have to talk it over on which song they will use.
All maps MUST be solo friendly. This is to say they must be possible to complete from start to finish on single player starting with only 50 bullets and 100 health. Player 2, 3 and 4 starts are required for co-op, but adding additional "MULTIPLAYER" ammo/monsters to enhance Co-Op is optional. Like wise, please do not put too much weaponry or ammo in. Try to avoid using a BFG in maps before MAP19 since it IS the most powerful gun! Making a map with Deathmatch compatibilities is not required but encouraged if you feel you can do so.
When sending a map in, include a text file in the following format;
---------------------------------------
Level # : {MAPXX}
Level Name :
Author(s) :
Editor(s) used :
Beta testers :
Bugs :
Inspiration :
Author's comments :
----------------------------------------
{word} Means its an example of what to put.
If you don't know what to put, just put "N/A". Also include at least 3 screenshots no bigger than 1024X768 and in jpeg/gif. When you send in the map(s) leave them as: MAP01 in the wad so I can change and merge the wads accordingly.
There is no dead line except Oct 28th 2009, but if you remain inactive for too long, we reserve the right to kick you from the project. Being inactive for too long basically means not posting/updating us on your progress at least once every 3 weeks. I do also ask that; if possible once every 2 weeks you send me your "progress" percentage so I can update this thread.
Here is how things are going so far;
MAPXX || Claimed By: || Status: || Map Name:
==========================================================
MAP01 || Rowain || 0.00001% || N/A
MAP02 || N/A || N/A ||
MAP03 || Warlin || ~33%~~~~ || The Pits
MAP04 || N/A || N/A ||
MAP05 || Mr. L || 0.0001% ||
MAP06 || Goatgoat || 0.0001% || N/A
MAP07 || N/A || N/A ||
MAP08 || N/A || N/A ||
MAP09 || N/A || N/A ||
MAP10 || N/A || N/A ||
MAP11 || N/A || N/A ||
MAP12 || Goatgoat || Complete || Goat's Unnamed map
MAP13 || N/A || N/A ||
MAP14 || N/A || N/A ||
MAP15 || N/A || N/A ||
MAP16 || N/A || N/A ||
MAP17 || N/A || N/A ||
MAP18 || N/A || N/A ||
MAP19 || N/A || N/A ||
MAP20 || N/A || N/A ||
MAP21 || N/A || N/A ||
MAP22 || N/A || N/A ||
MAP23 || N/A || N/A ||
MAP24 || N/A || N/A ||
MAP25 || XaviarCraig || Complete || Savage Ways
MAP26 || XaviarCraig || ~55%~ || Paths of the Gods
MAP27 || N/A || N/A ||
MAP28 || N/A || N/A ||
MAP29 || N/A || N/A ||
MAP30 || N/A || N/A ||
MAP31 || N/A || N/A ||
MAP32 || N/A || N/A ||
Extra map info:
Map03 - The Pits
Warlin's Comments: My map starts out with a mix of gothic and industrial look to it. As one progresses, fields of Lava follow. I am trying for a horrific industrial feel here. Since this is an early map, it won't be too rough, but it's looks may give you the feel it will be!
Screenshots:
MAP12 - Goat's Unnamed map
Goatgoat's Comments: Why do I need to have comments?
Screenshots:
Map25 - Savage Ways
XaviarCraig's comments: This map is pretty linear till the last 1/3 but the beta testers found it rather fun. It starts off like old fashion dungeon crawl with a evil maze, but later opens up a bit to allow players to go multiple ways. On skill levels up to "Hurt Me Plenty" its not too difficult. However, on ultra violence even the most skilled players will be pushed hard.
Screenshots:
Map26 - Paths of the Gods
XaviarCraig's comments: I purposely made this map have 3 paths that have different themes. Each theme is about a type of combat you will face. It varies from the path which pit the player in awkward fighting situations to the path which is strictly about clean fights. So far the beta testers are finding this map pretty hard on UV, easier difficulties are not available yet.
Screenshots: