What the hell is that?
http://avalanchestudios.net/ds/crysis/taccannon.aviAlso, check this trailer:
http://www.gametrailers.com/player/18588.htmlIt's a trailer which shows what the engine is capable of. The reason why I'm posting it now is the last thing it shows. I didn't have such effect yet so either that's scripted (still awesome though) or then it's going to be unlocked in the full version or in the future since Crytek has confirmed that Crysis has some effects and even higher level graphics which will be unlocked once computers will be able to handle them.
Interesting, because it runs just fine on my computer.
1680x1050 resolution with low/med settings, except water which is on high.... Fuck, is the water EVER beautiful in this game.
I'm actually surprised you can run it that well with your computer. What's your FPS? You can write r_displayinfo 1 in console or use fraps to check it.
you can roll some HUGE logs down on guys with Strength apparentally.
I noticed the logs and I just shot this small branch/whatever which were holding them still and made them roll on two soldiers.
i guess i expected more? i really enjoyed the graphics and physics, i thought they were really neat, but this game was way more linear and confining than i thought it would be. there is basically a set path that you have to follow because they give you these checkpoints that you have to go to and in between them there are maybe little areas that you don't have to go to but really have nothing there. there are also two secondary objectives, but one of them is AT A CHECKPOINT YOU HAVE TO GO TO. the other is kind of out of the way and is basically the only major optional exploration you can do.
I didn't know they have been trying to sell this game as non-linear but if they have, that's not really true then. I knew that they had promised somewhat open-ended levels with various ways to play through situations (hopefully you'll have various ways to beat the future levels as well) and I think at least that much is true even though it's nothing groundbreaking really. Also, I wouldn't judge the linearity based on the first level! The fact that there are levels obviously means that it's not going to be totally open-ended with freedom to go everywhere but the future levels might and probably will be more open-ended. I'd love if the game was more open-ended though. In a way, say, Zelda games are so that you'll need new weapons and stuff like that to access new areas. But anyway, based on the first level, yeah, the game is ultimately linear but at least you can still fully explore the level and aren't forced to take a linear path to the extent you do it in Half-Life 2 for example. I don't mind linear FPSes though, I love HL2 and it's one of the best games ever made.
i was also kind of disappointed at how little you could affect the environment. i know it is kind of stupid and shallow to say a game isn't good because you can't PUNCH A HUT DOWN, but i really expected you to be able to do more than just shoot down very thin trees or break crates. i saw videos of guys getting punched through walls and stuff, and i don't know, maybe it had something to do with the settings i used or maybe it just wasn't in the demo, but i couldn't do nearly as much as i thought you'd be able to.
I don't know what you have been doing but you can destroy a lot of stuff and it's not very hard. You can't usually destroy a hut with a single punch unless it's really small but with a few punches they are usually destroyable. Try driving (burning) vehichles into them or something if you can't destroy them otherwise. I love how dynamic the gunfights are. You see trees falling, dirt flying, objects and sometimes buildings getting blown up, vehichles flying upside down (though this is unlikely to happen in the demo) and it's all the more awesome with high settings.
i also found the gameplay really boring and repetitive. so you run from checkpoint to checkpoint and when you get to the next, you hide in the bushes and sneak around in cloak mode and kill the guys there (they all take way too many hits btw). i guess stealth fpses aren't very fun for me because there is only really ONE WAY TO DO IT. and it is just this over and over. maybe i'm just not playing it right.
You don't have to use stealth. It's just one way to play the game. I already beat the demo on hard without using stealth at all and some of the fights were really frantic and awesome. Crytek have mentioned that the game is going to be hard and you'll have to learn to effectively switch armor modes on the fly. I was already doing that in the demo and it is pretty fun, it's just too bad that the first level is too easy. And all the enemies have a body armor so you have to hit them in the head and they'll die right away.
It's important to remember that in the end, Crysis is just another FPS. It's not going to change the genre or anything but I do believe that with everything it has to offer, it's going to be a really awesome experience nonetheless.