PC Crysis Demo (Read 3718 times)

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I watched one of my friends play this at the highest settings, and I have to say it looks beautiful (he has a killer comp). The physics engine is also one of the best I've seen.
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i take back what i said.......... this is coolest one afterall....


And yeah, the physics engine and everything related to it is simply impressive. It feels almost unreal to play the game on high settings.
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What the hell is that?
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After playing the demo some more(and getting it to run decent, although it doesn't look as good as I would like), I can see the potential the game has, but I'm still having the problem of the game being incredibly difficult. I think I just don't *get* the gameplay or something. The game's engine is absolutely amazing, though. I'll probably buy Crysis simply due to the moding tools.
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Okay, downloading and going to play..

I want to know what I should be able to expect for what settings I can run on, so how will this fare?

Pentium 4, 3 GHz
1GB Ram (DDR)
NVIDIA GeForce 7800 GS (AGP)
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Okay, downloading and going to play..

I want to know what I should be able to expect for what settings I can run on, so how will this fare?

Pentium 4, 3 GHz
1GB Ram (DDR)
NVIDIA GeForce 7800 GS (AGP)
No chance.

The game is heavily based on your processor(from what I've heard), and your graphics card. You would probably need a PCI-E card or something along those lines to even make this game run decent.
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Actually, UPRC's computer is just about what mine is, except I have a Radeon x1600 PRO. I can run the game perfectly fine with everything on low except for textures and physics, which are on medium. And I run in 1024x768.
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No chance.

The game is heavily based on your processor(from what I've heard), and your graphics card. You would probably need a PCI-E card or something along those lines to even make this game run decent.

Interesting, because it runs just fine on my computer.  :fogetcool:

1680x1050 resolution with low/med settings, except water which is on high.... Fuck, is the water EVER beautiful in this game.
Last Edit: October 29, 2007, 04:35:43 am by UPRC
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Interesting, because it runs just fine.
Aghgh. I should read their website first.
http://www.crysis-online.com/Information/System%20Requirements/
But I am interested in what the performance is like on those cards. I mean, I want the game to be smooth during combat, but at the same time I don't want the game to look too bad. I'll take a look around some forums to see what the performance is like on different cards.
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I personally have no problem with the way the game looks. Textures are on medium and water on high.. and all I am doing is running along the coast, so...

Overall, the game looks quite good even on low settings.
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i guess i expected more? i really enjoyed the graphics and physics, i thought they were really neat, but this game was way more linear and confining than i thought it would be. there is basically a set path that you have to follow because they give you these checkpoints that you have to go to and in between them there are maybe little areas that you don't have to go to but really have nothing there. there are also two secondary objectives, but one of them is AT A CHECKPOINT YOU HAVE TO GO TO. the other is kind of out of the way and is basically the only major optional exploration you can do.

i was also kind of disappointed at how little you could affect the environment. i know it is kind of stupid and shallow to say a game isn't good because you can't PUNCH A HUT DOWN, but i really expected you to be able to do more than just shoot down very thin trees or break crates. i saw videos of guys getting punched through walls and stuff, and i don't know, maybe it had something to do with the settings i used or maybe it just wasn't in the demo, but i couldn't do nearly as much as i thought you'd be able to.

i also found the gameplay really boring and repetitive. so you run from checkpoint to checkpoint and when you get to the next, you hide in the bushes and sneak around in cloak mode and kill the guys there (they all take way too many hits btw). i guess stealth fpses aren't very fun for me because there is only really ONE WAY TO DO IT. and it is just this over and over. maybe i'm just not playing it right.

i like how the koreans shout what they are doing though. "RELOADING!" is my favorite.

but yeah, i guess i liked what it was trying to do, but i don't think it did it that well. i was kind of looking forward to this huge island that i was free to roam around with only a vague sense of what i was supposed to be doing instead of checkpoint after checkpoint. i'm not upset or anything, since i wasn't really looking forward to this anyway, and i guess i enjoyed playing it.
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you can roll some HUGE logs down on guys with Strength apparentally.
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i did all sorts of stuff. i threw chickens at guys and threw grenades at places and watched them sort of blow up and shot down lots of trees with those giant guns with unlimited ammo. i'm not sure what i expected really.
Last Edit: October 29, 2007, 05:20:13 am by Chef Boyardee
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man, is it really that linear?  that killed me in killzone.  i can't do linear fps!  it'd suck if that was the case, because i was actually pretty pumped (CAN YOU FEEL IT) about this game up till now!
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I thought it felt sort of linear, but no more so than, say, Half-Life 2. I'll definitely pick up the full game if only for the cloaking which is extremely fun to use.
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it is linear in the same way that breath of fire 5 was linear, where you are basically going in a straight line the whole game except there are side rooms that you can go in that make it seem less linear, except it's more exaggerated. you are always going forward (i don't remember, but i think there might have only even been ONE ROAD you constantly follow) and sometimes there are some people a little off the road to kill.

also uprc, the point of this game is to be non-linear. i never played half-life 2 but i don't think that was the selling point? i came into this game expecting a big island that i could explore as i gradually made my way to whatever vague destination was set and it was basically the opposite.
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What the hell is that?
http://avalanchestudios.net/ds/crysis/taccannon.avi

Also, check this trailer: http://www.gametrailers.com/player/18588.html

It's a trailer which shows what the engine is capable of. The reason why I'm posting it now is the last thing it shows. I didn't have such effect yet so either that's scripted (still awesome though) or then it's going to be unlocked in the full version or in the future since Crytek has confirmed that Crysis has some effects and even higher level graphics which will be unlocked once computers will be able to handle them.

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Interesting, because it runs just fine on my computer. 

1680x1050 resolution with low/med settings, except water which is on high.... Fuck, is the water EVER beautiful in this game.
I'm actually surprised you can run it that well with your computer. What's your FPS? You can write r_displayinfo 1 in console or use fraps to check it.

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you can roll some HUGE logs down on guys with Strength apparentally.
I noticed the logs and I just shot this small branch/whatever which were holding them still and made them roll on two soldiers.


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i guess i expected more? i really enjoyed the graphics and physics, i thought they were really neat, but this game was way more linear and confining than i thought it would be. there is basically a set path that you have to follow because they give you these checkpoints that you have to go to and in between them there are maybe little areas that you don't have to go to but really have nothing there. there are also two secondary objectives, but one of them is AT A CHECKPOINT YOU HAVE TO GO TO. the other is kind of out of the way and is basically the only major optional exploration you can do.
I didn't know they have been trying to sell this game as non-linear but if they have, that's not really true then. I knew that they had promised somewhat open-ended levels with various ways to play through situations (hopefully you'll have various ways to beat the future levels as well) and I think at least that much is true even though it's nothing groundbreaking really. Also, I wouldn't judge the linearity based on the first level! The fact that there are levels obviously means that it's not going to be totally open-ended with freedom to go everywhere but the future levels might and probably will be more open-ended. I'd love if the game was more open-ended though. In a way, say, Zelda games are so that you'll need new weapons and stuff like that to access new areas. But anyway, based on the first level, yeah, the game is ultimately linear but at least you can still fully explore the level and aren't forced to take a linear path to the extent you do it in Half-Life 2 for example. I don't mind linear FPSes though, I love HL2 and it's one of the best games ever made.

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i was also kind of disappointed at how little you could affect the environment. i know it is kind of stupid and shallow to say a game isn't good because you can't PUNCH A HUT DOWN, but i really expected you to be able to do more than just shoot down very thin trees or break crates. i saw videos of guys getting punched through walls and stuff, and i don't know, maybe it had something to do with the settings i used or maybe it just wasn't in the demo, but i couldn't do nearly as much as i thought you'd be able to.
I don't know what you have been doing but you can destroy a lot of stuff and it's not very hard. You can't usually destroy a hut with a single punch unless it's really small but with a few punches they are usually destroyable. Try driving (burning) vehichles into them or something if you can't destroy them otherwise.  I love how dynamic the gunfights are. You see trees falling, dirt flying, objects and sometimes buildings getting blown up, vehichles flying upside down (though this is unlikely to happen in the demo) and it's all the more awesome with high settings.

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i also found the gameplay really boring and repetitive. so you run from checkpoint to checkpoint and when you get to the next, you hide in the bushes and sneak around in cloak mode and kill the guys there (they all take way too many hits btw). i guess stealth fpses aren't very fun for me because there is only really ONE WAY TO DO IT. and it is just this over and over. maybe i'm just not playing it right.
You don't have to use stealth. It's just one way to play the game. I already beat the demo on hard without using stealth at all and some of the fights were really frantic and awesome. Crytek have mentioned that the game is going to be hard and you'll have to learn to effectively switch armor modes on the fly. I was already doing that in the demo and it is pretty fun, it's just too bad that the first level is too easy. And all the enemies have a body armor so you have to hit them in the head and they'll die right away.

It's important to remember that in the end, Crysis is just another FPS. It's not going to change the genre or anything but I do believe that with everything it has to offer, it's going to be a really awesome experience nonetheless.
Last Edit: October 29, 2007, 10:22:17 am by DragonSlayer
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I punched a guy through a hut about 4/5 of the way through it. The hut was made out of some of that weird thin concrete stuff, a guy was idling next to it looking away so I ran up with speed, switched to strength and punched and he smashed through the wall and half the hut fell down.

There were some grenades inside the building so double bonus!
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with 3.5 GB RAM, 8800GTX (768MB) and 3 gHz (duocore) will this game run fairly well on xp (no dx10)??

edit: also no way im playin on anything else than 1280x1024, hope that'll work fine on max settings 8)
Last Edit: October 29, 2007, 11:11:51 am by Lars
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It won't. Well, not with AA anyway. I had to put it down to the res 1 below that with 2xaa. I have the same setup as you except only 2GB ram, but I don't think that'd make a huge difference in AA/res etc.