PC Crysis Demo (Read 3718 times)

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with 3.5 GB RAM, 8800GTX (768MB) and 3 gHz (duocore) will this game run fairly well on xp (no dx10)??

edit: also no way im playin on anything else than 1280x1024, hope that'll work fine on max settings 8)
That's clearly better than my PC. Should run really well.
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It won't. Well, not with AA anyway. I had to put it down to the res 1 below that with 2xaa. I have the same setup as you except only 2GB ram, but I don't think that'd make a huge difference in AA/res etc.

it runs fine on my athlon 64 4000 and 7600gt sli with 1gb ram. he should even be able to turn AA on with those specs. especially if hes not even running it in DX10
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it runs fine on my athlon 64 4000 and 7600gt sli with 1gb ram. he should even be able to turn AA on with those specs. especially if hes not even running it in DX10
rofl

why does this look fake to me :( I need to be BETTER VERSED IN THE WAY OF COMPUTERS


i was kind of excited to play this until chefs post :( i hate fps' but this looked pretty rad. no way i can play a linear fps for more than 2 seconds.
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I'm actually surprised you can run it that well with your computer. What's your FPS? You can write r_displayinfo 1 in console or use fraps to check it.



When I went in to check the FPS, I caught this guy in an area I already cleared.



He was just... mindlessly swimming against the wharf. I've been really impressed with the AI so far, but this was just... haha...
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Haha, nice UPRC. That's pretty weird.

Also, I officially got the coolest set of Crysis screenshots yet. The editor is so awesome beyond words.

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nice nice nice ds
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DS, where is the editor? I found some "sandbox" installer, which I installed and it created an editor folder, but there doesn't seem to be an exe or anything?

Nevermind, I am dumb. Going to try it right now.
Last Edit: October 30, 2007, 01:57:52 am by UPRC
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heres a link to the nvidia drivers that are optimized for the demo  :fogetcool:

http://forums.tweakguides.com/showthread.php?t=6930

btw what settings is everyone using?

i have mostly medium except high textures/water and low shadows

i hate not being able to run games in max settings with AA and AF ._.
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also posting another video...

http://www.gametrailers.com/player/25064.html

some of you might've seen it before but crysis' multiplayer will be so awesome. it's like rts and fps combined.
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man, this game looks like it will perfect for tactical play, but at the same time I have a strong feeling its just going to be counter strike gameplay.

Edit: WOW I like the concept of day and night, so I can have a sqaud and prep up for a night attack! haha awsome!
Last Edit: October 31, 2007, 07:41:15 pm by Xeno|Soft
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man, this game looks like it will perfect for tactical play, but at the same time I have a strong feeling its just going to be counter strike gameplay.
The gameplay is FAR from CS's slow and realistic gameplay, believe me. Well, sometimes sneaking around and cloaking might be a bit similar but overall, it's way different.
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I guess I'll have to take your word for until the MP demo...


Spec wise, my computer for some odd reason can run this game pretty damn good on High everything except shadows, but I can't even run the game on low everything AA, No AA for me =( That makes no sense >.<

P4 3.00
Radeon 1600Pro 560mb (or somehting like that)
2.00 GB ram
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yeah the aa is ridiculously intensive on this. i have to have at least 2 (man usually i have to have at least 8 but if i did that here id be running it in a window that was 320x240) so i have to run it at a smaller res :(​((((((

sux. maybe the aa is broken, its never nearly this intensive.
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AA is usually the biggest FPS hog after AF. You should play with higher resolution instead of using AA if jaggies bother you so much.
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High res still looks terrible without AA imo.
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High res still looks terrible without AA imo.

Well yes it does if you stand still and stare at the still image for a long periods of time... :P
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No, just walking through the jungle looks shit because all the leaves on the trees look like glitchy pixels.
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No, just walking through the jungle looks shit because all the leaves on the trees look like glitchy pixels.
AA doesn't make them look any less pixelated. The pixelated look is because you see the polygons up from very close, and the texture isn't big enough to show all of that in enough detail. AA wouldn't fix that at all. Usually on high-res there's not much point using AA at all (or at most 2X), because there's so much pixels in the screen that it looks accurate. The point of AA is that on lower resolutions when there are way less pixels to present the same view, you can smooth it so that doesn't look as.. crappy.

I seriously doubt you'd see any difference with the leaves even with AA on, it'd simply require higher poly count/bigger textures. :\

big thanx to dragonslayer for sig!
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I explained to DS what I meant. I didn't mean the ground leaves, I meant the canopy.

Geez get your twin mindlink working already.
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for anyone with a SLI set up, this version does not support SLI :(

The retail version will though, apparently. I think ill try it then. While it does run fine on my system with the right settings, id much rather run it at the same fps with  more detail later. I think ill wait till they get sli in there. also for multi core systems, it seems it doesnt work well with them either, even though its stated as supporting them. I'm sure they'll fix that in retail as well?

That just makes this beast of a game that must slower. I love the cutting edge graphics and physics but man, I miss my high resolutions with AA and AF :x
Last Edit: November 03, 2007, 11:20:33 pm by goat