Final Fantasy XII: Revenant Wings was released in America today for the Nintendo DS.
It's a true sequel to Final Fantasy XII for the PS2, taking place in the same world with several of the same characters after the events in Final Fantasy XII. It stars Vaan and Penelo (who's personalities have changed completely), with guest appearances by Fran and Balthier during the first tutorial missions. I'm not sure if they're in it after that though, I'm not too far.
The story (so far) is after the events of 12, an explosion caused the barrier around a floating continent in the sky to disappear, making it accessible to all. An airship comes down, so Vaan and lackies decide to commandeer it for a while. After a brief run in with a character you will remember from 12, the ship takes off and brings it's new crew up to the floating continent. During the first battle you meet a winged man named Llyud, who tells you about the trouble his race is having; sky pirates are taking over, looking for aurocite which allows them to summon creatures from another reality; the illusion world. I guess it's up to Vaan to save everyone again......
The game starts off explaining the battle system... which at first is the entirety of the game. It's basically point and click, the directional buttons are used only to move the camera. The maps are actually pretty big. At least they seem that way, considering how slowly the characters walk until you get Sprint for Vaan. The first 5 or 6 missions are basically tutorial based and pretty boring. The second boss (who I mentioned in my story synopsis) is actually pretty fucking hard considering what level you are at to start with, and not being used to the battle system. Luckily if you die, your characters gain levels and you can restart with those. So if you keep going you'll eventually beat them.
Things start getting neat upon the retrieval of the airship, which is right at the beginning. You can walk around freely on the airship, and talk to your partners and such. As you complete missions new things on the ship become available... mostly reading though. Not a lot of fun, yet. The game has an alchemy system much like the trade system from 12. You scavenge (YEAH) goods on the battle fields from rocks and such and then use them to create new equipment.
The battles are generally pretty huge. There are tons of enemies on each field and even your party can be pretty big, each character being able to control up to 5 monsters in a party. I currently have 6 characters, and each has 5 monsters which puts me in control of... 36 characters in a battle. It can get pretty chaotic. I generally send my monsters away and just leave the characters out to gain levels, but I'm sure I'll regret that later when things start getting harder.
Monsters are gained using a system like the skill board in 12, except it's a ring and you need aurocite instead of SP to unlock new monsters. It looks like there's a lot of them, too.
Gambits are back but you can only equip one per person, and it just makes it so that character will constantly use one attack. For example, I have the Sprint gambit on Vaan right now, so he casts sprint on himself every time the affects wear off.
Oh and it has cinemas.
I'll post a screen, too, I guess. This doesn't even begin to show how chaotic things can get though.

and a link to gamespot reviews and shit
FFXII:RW