Topic: Final Fantasy XII: Revenant Wings (Read 671 times)

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Final Fantasy XII: Revenant Wings was released in America today for the Nintendo DS.

It's a true sequel to Final Fantasy XII for the PS2, taking place in the same world with several of the same characters after the events in Final Fantasy XII. It stars Vaan and Penelo (who's personalities have changed completely), with guest appearances by Fran and Balthier during the first tutorial missions. I'm not sure if they're in it after that though, I'm not too far.

The story (so far) is after the events of 12, an explosion caused the barrier around a floating continent in the sky to disappear, making it accessible to all. An airship comes down, so Vaan and lackies decide to commandeer it for a while. After a brief run in with a character you will remember from 12, the ship takes off and brings it's new crew up to the floating continent. During the first battle you meet a winged man named Llyud, who tells you about the trouble his race is having; sky pirates are taking over, looking for aurocite which allows them to summon creatures from another reality; the illusion world. I guess it's up to Vaan to save everyone again......

The game starts off explaining the battle system... which at first is the entirety of the game. It's basically point and click, the directional buttons are used only to move the camera. The maps are actually pretty big. At least they seem that way, considering how slowly the characters walk until you get Sprint for Vaan. The first 5 or 6 missions are basically tutorial based and pretty boring. The second boss (who I mentioned in my story synopsis) is actually pretty fucking hard considering what level you are at to start with, and not being used to the battle system. Luckily if you die, your characters gain levels and you can restart with those. So if you keep going you'll eventually beat them.

Things start getting neat upon the retrieval of the airship, which is right at the beginning. You can walk around freely on the airship, and talk to your partners and such. As you complete missions new things on the ship become available... mostly reading though. Not a lot of fun, yet. The game has an alchemy system much like the trade system from 12. You scavenge (YEAH) goods on the battle fields from rocks and such and then use them to create new equipment.

The battles are generally pretty huge. There are tons of enemies on each field and even your party can be pretty big, each character being able to control up to 5 monsters in a party. I currently have 6 characters, and each has 5 monsters which puts me in control of... 36 characters in a battle. It can get pretty chaotic. I generally send my monsters away and just leave the characters out to gain levels, but I'm sure I'll regret that later when things start getting harder.

Monsters are gained using a system like the skill board in 12, except it's a ring and you need aurocite instead of SP to unlock new monsters. It looks like there's a lot of them, too.

Gambits are back but you can only equip one per person, and it just makes it so that character will constantly use one attack. For example, I have the Sprint gambit on Vaan right now, so he casts sprint on himself every time the affects wear off.

Oh and it has cinemas.


I'll post a screen, too, I guess. This doesn't even begin to show how chaotic things can get though.



and a link to gamespot reviews and shit FFXII:RW
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I'll probably pick it up when I see it -it looks entertaining enough; along with Final Fantasy Tactics Advance 2.
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i was kinda bummed, because the one you put up in the zoo obviously wouldn't work on a real ds, and the rom i downloaded for some reason wouldn't play on my r4, but i guess i should probably finish ff12 before i play this anyway, if it's actually a direct sequel.
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i was kinda bummed, because the one you put up in the zoo obviously wouldn't work on a real ds, and the rom i downloaded for some reason wouldn't play on my r4, but i guess i should probably finish ff12 before i play this anyway, if it's actually a direct sequel.
(from top to bottom)
00:51:20 (Sarah) these are the settings you want: double speed auto, start cartridge directly, 24bit true colour, vga poppy bright, auto, eeprom 64kb, bright sunlight
00:52:02 (Sarah) right column: none fastest, low 10khz, none disabled, fast/fast, 1, gamepaks in all gbas, automatic
00:52:13 (Sarah) then hit okay
00:52:18 (Sarah) and go options > save options

works with these settings, at least for me.

i don't have much to say yet except that the camera system seems a bit annoying. :(
To Never Be Known Is The Worst Death
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Yeah, I thought my settings on no$gba would transfer but they didn't. But that's what you need to use (what ds posted)

Anyway, just FYI for anyone who decides to play this and thinks that letting lots of monsters spawn would be a good idea to gain lots of levels. It's NOT. Do not spend any more time than you need to in a battle besides getting items and shit. Experience is given out for the mission completion, not for the defeat of monsters.

I just spent an hour and a half in one battle and got the same amount of experience as I would've if I had completed it right away. Kind of gay.
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wait, are those directions for running it on a pc, or on a ds?  running a ds game on the pc seems like it wouldn't go too well, so i tried putting it on my ds and that didn't wash, which is what i meant.  i guess i'll wait till a patch for the r4 comes out so it'll run the actual rom, which was different from what i found in the zoo.
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Yeah those are the instructions for running it on the emulator I uploaded it with it. What I put on the zoo was the actual rom. Final Fantasy XII Revenant Wings.nds

do you need the sfv file?

And it works fine on the PC. Lags a little bit, though.
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This, FFT, Kingdom Hearts 2 prequel, and FF3 = me buying a DS.
Hell, Pokemon is reason enough. :\
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bazookatooth are you sure you have the r4 patched to 1.11? If you do, it works perfectly fine on my r4 so I don't know what went wrong with yours.

I've played up to the first chapter and I like it so far. The cinematics are beautiful(despite being 20 seconds long each) and the scenery is great. I just wished they didn't zoom in when something big happens(like Ifrit appearing) because you can really count each pixel and it looks ugly :(​. I can't comment on the story yet and I haven't played FF12 so I hope the story does not require you to have played it to understand.

Heroes of Mana is probably the closest and similar kind of game next to FF12:RW and it looks like FF12:RW fixed all the problems Heroes of Mana had. Like Myke said, the maps can be really large and there is not a moment I lagged yet. I hope it stays that way when the action becomes intense.

I will probably be playing this a lot until another good game comes out(when is FFTA-2 coming out :(​).
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Just tried this for a while using no$gba, it seems pretty good so far. The tutorial missions are pretty boring but after that it starts picking up. I didn't like FF12 enough to finish it so I don't know about how the story connects, but I've understood everything in the story so far so I don't think you really have to finish FF12 before trying this.

Also somewhat offtopic but the jap version of FFTA2 has an English patch with enough to play the game (equipment, skills, jobs, etc.)
Anyway... I played a bit of this... And I'm not so fond of the setting. I hate that whole ghetto "gangsta fo life" thing, and I've never been much of a baseball player.
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The Rom I got from ndsroms worked fine on my R4. I'm actually sort of surprised they nailed the RTS control scheme with the stylus. It's too bad they just reused the whole FFXII soundtrack though.
Last Edit: November 22, 2007, 03:03:42 pm by Ciel
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They didn't reuse the WHOLE soundtrack >_> Just about 95% of it... there's a new song or two.

Anyways, I've gotten to Chapter VI and I'm off to find Balthier in the mountains. I have all the Rank I and Rank II Espers, but I'm currently leveling up as I'm Level 23-26, and the Side Missions which I do before the actual Chapter, are Level 33-35. So, yeah, leveling up a bit.
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Have it, love it, and that's pretty much it. Can't wait to get TA2 as well.
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They didn't reuse the WHOLE soundtrack >_> Just about 95% of it... there's a new song or two.

 I guess for a small indie developer like Square Enix it makes sense that they'd cut corners.
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I guess for a small indie developer like Square Enix it makes sense that they'd cut corners.

Well, I don't know why it surprises you because this is like, the exact same game engine as Heroes of Mana.
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How does it use the same game engine as Heroes of Mana?
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After getting used to FFXII on the ds, it wasnt too bad. My only complaint with this game is that the movements are too slow for my liking. I mean it takes so god damn long to walk from point A to point B, let alone attack the enemy at point B. Ugh, this game gave me the inspiration to start FF3 DS over again :D