Topic: Any RPGs with various playable characters? (Read 1745 times)

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And Gogo is Daryl

There is no proof of this. There are rumours that Gogo is General Leo, Banon, Gilgamesh, Gogo from FFV, Relm's mother or even Ultima Weapon (!). However, I found one very compelling piece of evidence support the claim that Gogo is in fact Adlai Stevenson, former governor of Illinois.


However, this has nothing to do with this topic so carry on please!
<Drule> I can play the didgeridoo actually
<Drule> some guy on the street taught me
<Drule> come to think of it
<Drule> it was pretty gross how I played on his didgeridoo

so wrong...
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Gogo is NOT Daryl. Gogo is just a recurring character in the series. Nothing more.
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Gogo is NOT Daryl. Gogo is just a recurring character in the series. Nothing more.
I am now convinced Gogo is Adlai Stevenson.

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I didn't read the whole topic, so I don't know if anybody mentioned this, but Wild ARMS series.
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Other than Umaro, they ALL have an impact on the story of FFVI.

Relm is Shadow's daughter.

Strago is one of the last of a magical race. (the whole story of FFVI revolves around magic)

Cyan is a major part of the storyline. You even go through his dreams as one of the story points.

Gau is major part of the storyline early on in the game. You can't say any character who isn't an optional character isn't important to the story.

Mog and the moogles save Terra towards the beginning. There is no story without them.

And Gogo is Daryl, Stetzer's long lost love. Also an important part as you go to her tomb during the story when you're getting the 2nd airship.

Relm being Shadow's daughter impacts the story how? That particular subthread is completely optional, not to mention the fact that Shadow is a non-entity after the Continent.
Strago isn't the last of a magical race at all. The Magic City (Thamasa?) is full of magicians like him. These people aren't Esper-Human hybrids either, they're humans who can use magic. He doesn't actually do anything besides tell you where the statues are, and, I think the Gate? But the Empire already knew the locations of both of those, so whoops!
Cyan stops having any impact on the story by the time Sabin finishes his little scenario. The Dream Demon? That (optional quest) only tries to flesh out Cyan's incredibly complex backstory of "Being pissed that his wife and son are dead," which is what you find out within 10 minutes of meeting him (him being Cyan).
Gau gives you the helmet, and like Cyan, stops having any impact on the story by the time Sabin finishes his little scenario.
If you're going to try and say that Mog is important because of that, that means all his friends are just as important to the story, which is kind of silly, especially since that scenario could have played out with just Locke, really.
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Having fairly lengthy optional sidequests for most of the characters (and getting them BACK is an optional sidequest for everyone except Celes, Sabin, Edgar and Setzer. And I suppose Gogo and Umaro, since you're not getting them BACK) is still more than most of the other games with loads of characters give them after they've joined. Even though some of Chrono Cross's characters were pretty neat in concept, very few of them had anything specific to them after joining the party in the first place....the only ones I can think of off the top of my head who did were Serge, Kid, and Harle (obviously), Glenn, the guitarist guy and the blacksmith guy. Possibly Riddel. I can't remember if she was necessary to do the Mastermune thing.

Most of the guys in FF6 at least got a dungeon in the World of Ruin or something.
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Quote
Even though some of Chrono Cross's characters were pretty neat in concept, very few of them had anything specific to them after joining the party in the first place....

A majority of them did required you to do some events to obtain their Level 7 skill. Now, bear in mind the majority of those didn't involve a substantial sidequest or anything, but a couple did have bring some deeply needed character development.

Quote
Having fairly lengthy optional sidequests for most of the characters (and getting them BACK is an optional sidequest for everyone except Celes, Sabin, Edgar and Setzer. And I suppose Gogo and Umaro, since you're not getting them BACK)

Characters with lengthy sidequests (I'm being generous here and defining "lengthy" as "Requiring a dungeon." I'm sorry Shadow, sleeping at an inn doesn't make the cut!):
Relm, Strago, Terra, Locke, Gogo, Umaro, Mog, Cyan

Characters with lengthy sidequests that actually contribute something to the character's personality or storyline:
Strago, Terra, Locke

Strago and Locke getting something like a backstory, and Terra gets someting that resembles a backbone (and gets that whole emotion thing that she so desperately wanted back in the WoB). Relm, Cyan and Gau get sidequests where you learn exactly what you knew about them to begin with (Relm is an artist, Cyan is upset that his wife and kid are dead, and Gau was abandoned in the wilderness).
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A majority of them did required you to do some events to obtain their Level 7 skill. Now, bear in mind the majority of those didn't involve a substantial sidequest or anything, but a couple did have bring some deeply needed character development.

Characters with lengthy sidequests (I'm being generous here and defining "lengthy" as "Requiring a dungeon." I'm sorry Shadow, sleeping at an inn doesn't make the cut!):
Relm, Strago, Terra, Locke, Gogo, Umaro, Mog, Cyan

Characters with lengthy sidequests that actually contribute something to the character's personality or storyline:
Strago, Terra, Locke

Strago and Locke getting something like a backstory, and Terra gets someting that resembles a backbone (and gets that whole emotion thing that she so desperately wanted back in the WoB). Relm, Cyan and Gau get sidequests where you learn exactly what you knew about them to begin with (Relm is an artist, Cyan is upset that his wife and kid are dead, and Gau was abandoned in the wilderness).



You're forgetting that you also have to go through the Veldt Cave to get Shadow back. Like you said, we're being generous by calling them "lengthy," but it's a dungeon anyway.
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Go find an illegal rom of LiveALive and an english patcher if you don't read japanese~

I'll have to second this.  Live-A-Live is for Super Famicom and is one of the more unique JRPGs out there.  When you start the game, you have a choice of which character to play, each one from a completely different era and setting(there's a ninja, a cowboy, a wrestler, a psychic kid, a caveman, and a robot), which all tie together in the ending.  The combat system is pretty interesting, too.  It's turn-based, but tactical in that you can move your character around on the battlefield to avoid attacks, much like Lunar. 
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