Poll: Which game should be played in the GamingW Speedrun Competition 4?

Mega Man
1 3.7%
Mega Man 2
11 40.7%
Super Mario Bros.
6 22.2%
Metroid
4 14.8%
Castlevania
5 18.5%

Status: Voting has ended

27 Total Votes

Poll The Return of the The Revenge of the GamingW Speedrun Competition (Read 806 times)

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Alright kids, this time it's for real.

I've been looking at the previous speedrunning competitions, which all miserably crashed and burned after interest died out or personal problems came and interceded in the wellbeing of the competition. So I've taken a step back and realized the competition had to be done at a smaller scale. While individual levels are short, verifying all of them from start to finish, while also waiting for the winner to decide on his game, added too much time to what should have been seen as a naturally fast competition (of course, it's all about speed). So I've decided that the best course for the next one would be to ask persons to speedrun an entire game instead of an individual level. This game would be the only one featured in the entire competition, and whoever would have the fastest time (recorded in played frames, not in in-game time units) would be the winner of the entire competition. This will make it easier on everyone in the competition, and it will make for a fiercer and more exciting event.

Another new element will be that instead of being chosen by one person, I'll ask what you people would like to see being speedran. This poll isn't just open to entrants, but to everyone who is genuinely interested in the competition. I'm aiming for a more casual approach to the competition, and it would be great to see what the people outside of it would like to watch. These games will be Mega Man, Mega Man 2, Super Mario Bros. 3, Metroid (any%) and Castlevania. Why two Mega Man games? Both are played in a radically different way, and both are very high quality titles that see constant improvement on their current best time over the many years they have been released. Voting will take place in this topic and end in 30 days time, upon its closure, I'll make a new topic or edit this one with the ruleset and registered people.

On a smaller note, I think interest also dwindled due to the large gap in skill levels between people like Dada and myself and the other players, so we have both decided not to enter this competition and simply act as judges and observers. Another rule I will be adding will be that disclosing your current time will be deemed as an "illegal move", for one, times will be only official when they are officially judged and you might be driving people to an inaccurate assumption, and it also discourages players in a way, those who see the gap between all of them is too large will simply drop out and not submit anything, which isn't what I'm aiming for.

And thus, the outcome of the newest speedrun competition is in your hands. Prepare yourselves, this one might be the good one!
Last Edit: January 18, 2008, 05:00:15 am by Raziel
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(recorded in played frames, not in in-game time units)

What does this mean? Does it have to be played on an emulator for this? It can't be played on a system and TV?

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i'm totally gonna be in this, but i can't really choose which one i'd want to play most, though i will say i vote AGAINST SMB(i hate mario), not that i won't play it, i'd just prefer anything else
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Did Dada tell you about this? I PMed him not-so-long ago about starting up a new speed run competition. Also I think doing an entire game isn't too good of an idea. Single levels are a lot more manageable, since a lot of us wouldn't be able to do a whole game.

If we must do a whole game, then I am game for either Metroid or Super Mario Brothers. I will pick Metroid.
Last Edit: January 18, 2008, 06:42:43 am by Omcifer
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I voted Megaman 2, it'll give me some insentive to play it, if not Megaman 2, then Super Mario.
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Yeah, I'm not promising I'm going to take part but I think speedrunning an entire game is just too much. It's not more casual approach at all, it might seem like that to you but believe me, it's not. It wouldn't even be a real speedrunning contest because almost no one here is going to beat an entire game testing for ideas how to do it in a fast or even the fastest way possible. It would just end in people beating games casually, dying and hoping to get a good time. I'd rather see levels than whole games.
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I agree on levels as opposed to the whole game. It would be much faster in all aspects, and a full game may be too much for quite a few.
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I'm glad that it is just more than I that sees that running an entire game is a little bit too large in scope, levels would be way better.
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after watching king of kong ive been dying to try a speedrun or something competetive.

ill join in but i wont do a whole game takes way too long imo...
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Why do you always pick NES games with low max speed and movement engines with few variable speeds? They only result in boring runs with little difference between them, like the SMB ones last year. It would be much more interesting if it was a fast game with more complex level design.
Last Edit: January 18, 2008, 07:19:59 pm by Drule
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Why do you always pick NES games with low max speed and movement engines with few variable speeds? They only result in boring runs with little difference between them, like the SMB ones last year. It would be much more interesting if it was a fast game with more complex level design.
That's why the Mega Man and Metroid games are there. Runs can vary differently from one to another.

As for the full games complaint, the more level idea might actually be Konix's: to get a certain set of levels through different games to be played (I'm thinking 5 games, all radically different in playstyles), or just going through a full game. While a full game does look a little long, you have to realize that the games I posted have all been beaten in 20 minutes or less (well, except for Mega Man 2, which took 30 minutes). Since the speedruns have to be a single-segment, playing through a game a few times trying to go as fast as possible and finishing in less than an half hour isn't that much really, hell, some shooting games that are ridiculed as being ''too short'' or some other stupid bullshit like that usually ends up being a lot faster than actually speedrunning a game like that.

But I'm considering Konix's option seriously, I should have an idea of a good runnable set of levels/games on NES.
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That's why the Mega Man and Metroid games are there. Runs can vary differently from one to another.

As for the full games complaint, the more level idea might actually be Konix's: to get a certain set of levels through different games to be played (I'm thinking 5 games, all radically different in playstyles), or just going through a full game. While a full game does look a little long, you have to realize that the games I posted have all been beaten in 20 minutes or less (well, except for Mega Man 2, which took 30 minutes). Since the speedruns have to be a single-segment, playing through a game a few times trying to go as fast as possible and finishing in less than an half hour isn't that much really, hell, some shooting games that are ridiculed as being ''too short'' or some other stupid bullshit like that usually ends up being a lot faster than actually speedrunning a game like that.

But I'm considering Konix's option seriously, I should have an idea of a good runnable set of levels/games on NES.

But speedrunning it is a lot different since we aren't actual "speed runners" in the sense. The last competition was enough trying to get through single levels, let alone the whole game. Plus levels would allow you to vary the games around easier.
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Quote
As for the full games complaint, the more level idea might actually be Konix's: to get a certain set of levels through different games to be played (I'm thinking 5 games, all radically different in playstyles), or just going through a full game. While a full game does look a little long, you have to realize that the games I posted have all been beaten in 20 minutes or less (well, except for Mega Man 2, which took 30 minutes). Since the speedruns have to be a single-segment, playing through a game a few times trying to go as fast as possible and finishing in less than an half hour isn't that much really, hell, some shooting games that are ridiculed as being ''too short'' or some other stupid bullshit like that usually ends up being a lot faster than actually speedrunning a game like that.
How long would it take for one of the GWers here to beat those games? The 20-30 minute times are the best times there are and people have reached them by beating the games many, many times, tried different tricks in different levels and just spent a lot of time to get everything right, not to mention how many times it takes to run a whole game without messing up one of the vital parts to get a time that good. Realistically thinking, it takes a lot longer for any of us to beat those games and it's not like we want to beat them dozens of times to get good times. Maybe at best someone's willing to beat the game 3-4 times and even with that the times won't improve that much. It just won't work with full games and it won't be much of a speedrun competition.
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I have trouble beating some of those games even when it's not a speed run.
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I have trouble beating some of those games even when it's not a speed run.
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I really think that you'll be better off playing a full game than a set of levels.

The prime reason is that it's easier to focus on just one set of physics and capabilities than that of several games. I find it a good idea to run just one game. I think that once you get "into" the game a little, you'll be able to manage. When using multiple games instead of one, there's also the issue of the game being boring to some players, who might decide to only spend a little bit of time on their run or even skip the round entirely.

I personally think that this competition has a better chance of success if we keep the single-game plan. It won't be as tough as you think unless you're interested in playing it at a really high level, but I doubt any of you are (and those that are, good luck!)


I think that Rockman and Rockman 2 are the most interesting games, for the simple reason that I've done extensive speedrunning on both of those and am interested in seeing what other people make of it. But probably the coolest game would be Metroid. It isn't as tough as you think. The current world record is at 18 minutes, but I'm positive that decent players will be able to land somewhere in the 21-25 region easily. Metroid is easier because it has more tolerance for mistakes, unlike the Rockman games, which immediately end your attempt the instance you miss a certain jump. They're much more difficult.

So, I voted for Metroid.

EDIT: seems that Rockman 2 is winning. Remember, you can also just speedrun part of the game. In Rockman 2's case, this is easy. Just pick the first few logical stages. The optimal route is Air Man, Quick Man, Flash Man, Metal Man, Bubble Man, Heat Man, Crash Man, Wood Man. The optimal route through the Robot Master rematch is Quick Man, Crash Man, Wood Man, Air Man, Heat Man, Bubble Man, Metal Man, Flash Man. The most difficult part about this game and all other games you're going to speedrun in its entirety is the fact that you need to stay alive.

I have trouble beating some of those games even when it's not a speed run.
You'd be surprised at how much a difference it can make when you know what you're supposed to do. Watching the current world record videos at the Speed Demos Archive would be a nice start.
Last Edit: January 18, 2008, 11:55:42 pm by Dada
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you do realize that no one wants to look through strategies on speedrunning all of megaman and are mostly content to just run through the game as fast as possible without fucking around.
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I pretty much think that by the point you are posting optimal routes and watching world record videos is when you kill off 99% of possible contestants interest and turn it into 3 people submitting and the other guys giving up / getting bored.

so that is basically by the time you are speedrunning megaman because you have to be like a math major to enjoy speedrunning that game. I loved speedrunning Sparkster because you can't calculate the perfect way to beat it because it is a reflex-based action game, so it's all about figuring out good paths, learning to beat enemies fast, learn to control his ADD spastic movement and well not dying. Megaman is like hold right / dont get hit / bring up the pause menu during bosses.
Last Edit: January 19, 2008, 01:30:05 am by Bisse
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I completely agree with Bisse's above comment, I would be interested in doing this but I don't have the time to run through 2-4 hour games repeatedly in -single segments- in order to get a perfect run, particularly for players like us who haven't practised the game for years that could take a good 50 odd runs to get even a mediocre run go smoothly...and even then the time would be pretty poor. I just can't see the enjoyment factor of playing such a large chunk over and over.

And how did you get 21-25 minutes easily when the world record is 18 minutes?! that just doesn't compute with me at all.
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I really think that you'll be better off playing a full game than a set of levels.

The prime reason is that it's easier to focus on just one set of physics and capabilities than that of several games. I find it a good idea to run just one game. I think that once you get "into" the game a little, you'll be able to manage. When using multiple games instead of one, there's also the issue of the game being boring to some players, who might decide to only spend a little bit of time on their run or even skip the round entirely.

I personally think that this competition has a better chance of success if we keep the single-game plan. It won't be as tough as you think unless you're interested in playing it at a really high level, but I doubt any of you are (and those that are, good luck!)

You'd be surprised at how much a difference it can make when you know what you're supposed to do. Watching the current world record videos at the Speed Demos Archive would be a nice start.
Referring to the "focus on mechanics" of one game ordeal, I think this is a bit more trivial of a matter when it comes to single levels. I think this cancels out to a degree since you are just focusing on one level, this means that the enviroments don't change as much, plus you won't be playing it as long. Concerning the boring issue, picking one game is even worse I think. When you have one game, as we can see already it seems that more people are already less inclined to join in. Having the game list be dynamic means that more people would feel like they want to be a part of it. I do agree that having examples set on the table is easier for you, but regardless of this, a lot of people still couldn't manage simply because they really aren't capable of it, even if they can watch someone else do it.
Last Edit: January 19, 2008, 03:47:25 am by Omcifer