Question Finding a #$!$# Wii. (Read 10902 times)

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Thanks Hundley for making the post I was half done writing pretty much useless because I'd pretty much be repeating what you said :(
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I can personally guarantee you that if your ability to enjoy life is predicated on the assumption that you're not going to look, sound, or otherwise just come off like a total asshat while going about it, that you're not going to be enjoying life very much.

To turn around your own argument on you--you're not fifteen anymore. Stop caring so much about how dignified you come off.
except what he was saying has nothing to do with how other people are looking at him or even if there's anyone else in the room with him to begin with????  it is not about being self-conscious, it's about being able to take a narrative seriously when you are acting like a buffoon with motion-sensor controller.  it kind of fucks up the experience if you are sitting there watching some story unravel first-hand and then SWING STICK NOW!!!!!  pressing a button in games like shenmue is sort of interruptive enough, but adding a highly physical component to it really only compounds the effect.
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Millions of people have lower standards than you apparently.

And 90% of those millions of people are old ladies and parents who considered Bejeweled to be the height of virtual entertainment.

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Geometry Wars is already out for the Wii.

After being available on the original Xbox for what... 5 years now?

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Do you know how stupid that argument is? You don't need a story to make a good game. That's a fact. You need a story for a good RPG, but not for every genre.

A yet a game without a story shouldn't lack substance like all Wii games.  There should be some kind achievement other than THANK YOU SO MUCHA FOR'A PLAYIN' MAH GAME!"

I bet you Shallowtindo fans can tell me what game had that exact quote in it's ending credits sequence.

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To turn around your own argument on you--you're not fifteen anymore. Stop caring so much about how dignified you come off.
If bunching rabbits or collecting starbits for 10 hours is your idea of dignified then keep me out of your world!

This actually makes me want to bring up No More Heroes, a Wii game who's intro specifically states "THIS ISNT A GAME WITH A SERIOUS PLOT SO LET ME FAST FORWARD SO YOU CAN HIT THINGS".  After viewing the ridiculously bad intro the main character literally says "Okay whatever play the game now" and you proceed to swing the wiimote in a furious fashion" which cuts a guy's head off and starts the game.
Last Edit: January 25, 2008, 05:42:46 am by angry black man
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I can personally guarantee you that if your ability to enjoy life is predicated on the assumption that you're not going to look, sound, or otherwise just come off like a total asshat while going about it, that you're not going to be enjoying life very much.

To turn around your own argument on you--you're not fifteen anymore. Stop caring so much about how dignified you come off.

HUNDLEY IS AFRAID OF EMBARASSING HIMSELF!!!


YOU GAINED A ZAUBER.

I'm going to reply to the best post here which is shadowtext.............nooo........

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Anyway, I'd have a lot more respect for the stance that story is such a big deal in games if any of these elitists who spout it out could ever come up with a game that actually had a story that was better than, say, the sort of crap you'd find in a pulp fantasy novel. Find me a video game with a story better than, say, the works of Kevin J. Anderson. If we're talking about an honest-to-goodness storytelling medium, and not just another platform for snobs to be bitches towards other people about, that shouldn't be that hard. He's not an amazing author, just good enough to keep a publishing contract. Which isn't really saying much, because so does Christopher Paolini.

Heck, find me a video game with a story better than the works of Joe Quesada and I'll be impressed! I might even consider easing up on you story snobs a bit. Then I can at least say "With work, videogame stories can be as good as superhero comics! I mean, not the good ones. We're not talking comics by Warren Ellis or anything. But still! They can be as good as crappy superhero comics!"

Unless you count Katamari Damacy as an example of a game with great story, in which case I'll concede. But I really doubt you do.

I would maybe count something like Katamari honestly but let's skip that.

I think a few games are good. hell, Ultimate Spiderman was a comic game lmaoooo but I'm being a dick.

my point is, pulp fantasy strives to be nothing more than pulp fantasy. if you are OKAY with videogames being nothing more than "pulp" videogames, okay. but I think there is a lot of shit better than that. even fucking Bioshock, which I realized wasn't that great, is better than pulp fantasy. if there is the potential to be better, I think we should USE that potential instead of saying "well, bottom reached."

when the NES came out you know they didn't see more than shitty stories. and yet here we are with a few games with actual character depth!

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Hey someone close this thread. It's just abuncha kids arguing now, and I got what I needed from the original post. Thanks a lot to those who contributed.

don't lock the topic, it's actually interesting now.
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except what he was saying has nothing to do with how other people are looking at him or even if there's anyone else in the room with him to begin with????  it is not about being self-conscious, it's about being able to take a narrative seriously when you are acting like a buffoon with motion-sensor controller.  it kind of fucks up the experience if you are sitting there watching some story unravel first-hand and then SWING STICK NOW!!!!!  pressing a button in games like shenmue is sort of interruptive enough, but adding a highly physical component to it really only compounds the effect.
I could go into a long schpiel about how the whole idea of buffoonery is a social construct and that it does ultimately come down to the expectations forced on us by others, but I'll just concede that I misunderstood his point.

It doesn't make much of a difference, though. You don't have to swing the thing around like a buffoon unless you enjoy it. I mean I realize it helps your points to exagerrate the effect of the "waggle," but if any of you have played any Wii games besides the "active" ones for any amount of time at all, you know that you barely even have to shake the thing to use the motion controls. The only reason to swing it around like a real sword is if you want to.

And that's for all games. Even Wii Sports and the like. The controller almost never checks how far you're swinging, only speeds and angles. A flick of the wrist is more than enough to activate it. With Wii Sports, it's more fun to actually act like you're throwing the bowling ball, but you could do just as well simply twisting your wrist a bit.
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I can personally guarantee you that if your ability to enjoy life is predicated on the assumption that you're not going to look, sound, or otherwise just come off like a total asshat while going about it, that you're not going to be enjoying life very much.

To turn around your own argument on you--you're not fifteen anymore. Stop caring so much about how dignified you come off.
AWESOME JOB!!!! because yes that entire fucking post was about my own self-respect, not about THE WII HAVING ZERO CREATIVE POTENTIAL


jesus christ are you that fucking stupid? if you would like to interpret that post as ODE TO MY EMBARASSMENT PLAYING THE WII, then go right ahead. i'd like to think that most half-way intelligent people would read that and say HMMMM THIS IS A FUNDAMENTAL CONCERN WITH THE WII????


fffffffffffff

stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid stupid


what makes it all the more ridiculous is that that sentence wasn't even about MY embarassment but about the fact that there exists no story in the land that you can take seriously with the wii nunchaku in-hand. any valid attempt at doing so will ultimately be A FLUKE and exceptionally hard to reproduce, especially with nintendo's crippling standards of political correctness.
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I would like to point to everyone that in March the Wii is getting Brothers in Amrs: Road to Hill 30, a game that came out on the PS2 in 2005.  It's also getting Okami which came out in 2006.

What does this tell you about the future of the Wii?
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I would like to point to everyone that in March the Wii is getting Brothers in Amrs: Road to Hill 30, a game that came out on the PS2 in 2005.  It's also getting Okami which came out in 2006.

What does this tell you about the future of the Wii?
WHOA MAN IS THIS 2004????????
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SHUT THE FUCK UP

YOU FUCKIN RETARDS, LET THE PEOPLE WHO WANT TO FUCKIN BUY THE FUCKIN NINTENDO WII, BUY THE FUCKIN SYSTEM!

SINCE WHEN DID VIDEO GAMES BECOME SUCH FUCKIN SERIOUS BUSINESS?
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I would like to point to everyone that in March the Wii is getting Brothers in Amrs: Road to Hill 30, a game that came out on the PS2 in 2005.  It's also getting Okami which came out in 2006.

What does this tell you about the future of the Wii?
You're a pretty big fan of the PSP, I seem to recall. Are you really going to sit here and tell me that ports of old games are a sign that a system's not viable for new ones or innovation?
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After being available on the original Xbox for what... 5 years now?

Um...okay. Your point is...what? I was just stating that it's out on the Wii. Nothing more.

A yet a game without a story shouldn't lack substance like all Wii games.  There should be some kind achievement other than THANK YOU SO MUCHA FOR'A PLAYIN' MAH GAME!"

...you look for a good story in Mario games? What exactly do you look for when you play shooters, platformers, sports games, etc on a console other than the Wii? What do you get from beating them other than a short cutscene and the credits? What do you achieve in the end?

If bunching rabbits or collecting starbits for 10 hours is your idea of dignified then keep me out of your world!

lol...bunching rabbits in SMG was only required in 2 parts of the game and it took about 5 minutes to do (total). Collecting starbits wasn't even necessary since just playing through the game while completing stages would get you enough to unlock whatever stages you needed to. Plus he never said it was dignified. Oh, and can you tell me how playing any game is dignified?
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It's easy to say it because it's genuinely true; barring personal tastes and whatnot which I've been trying to keep as a running theme within my posts thus far.  The thing is, the console doesn't systematically destroy anything unless a game that absolutely requires a 14 buttons and cannot sacrifice a one for some kind of intuitive implementation is created.  Although a game isn't entirely required to use the Wii remote/ nunchaku, obviously it's encouraged because that is the core controller setup for the console, the thing is however, is that thus far save for "fighters" almost every genre of game that has landed on Wii has been reasonably doable through that controller layout.  The lack of more compelling software from other publishers is largely driven by their own hand seeing as Nintendo has at least provided more complex software beyond the likes of "Wii" branded games (Sports, Play, Fit, etc.).

I certainly agree every console is capable of this, I don't want to make it seem as if it's an exclusive thing regarding having a compelling story and basic fun as an either/or type of thing, but that it's obvious both can coexist and will continue to coexist because different people are willing to tolerate it.  Now, obviously, there are those who have made a horrible run of things by in fact doing what you said, just making people waggle the controller and that is all there is to it, but as far as the Wii's library is concerned, that isn't all there is to it to every game.  Even those like Zelda and Mario Galaxy which have some rather novel uses of motion sensitivity do so mainly as a complement to a more conventional style of play.  Others like MP3: C, Godfather, RE4 and such leverage it quite a bit more but didn't really take away from the experience of the former now that you had other actions to contend with or the latter despite having been through them before in some form.  Heck, I imagine that if Fire Emblem were created with some form of motion control in mind, it would largely be for what many expected at first anyway, selecting units and directing them, which I don't think is too drastic a change towards the "flailing" side of things when considering how much more FE represents.

Granted, we aren't exactly talking anything Metal Gear or Final Fantasy calibur here, but unless there was something entirely unwieldly with how they designed the game in conjunction with the Wii remote, I can't imagine those games being lessened because you get to control them a different way; unless they tossed in some brain training challenges wild knifing modes during combat or something.  If anything, I don't think at all that it's the tech. itself that is keeping games like that off of the system but how publishers are choosing to utilize it despite other taking the risk to do something a bit more "serious" with their development resources.
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I could go into a long schpiel about how the whole idea of buffoonery is a social construct and that it does ultimately come down to the expectations forced on us by others, but I'll just concede that I misunderstood his point.
yeah i felt like you would say exactly that about "heh........ social construct" but i was hoping even you would realize that as long as they are LIVING IN A SOCIETY expecting a person to be able to put out of their mind all thoughts of expectations and perceived ways in which it is acceptable and unacceptable for them to act is absolutely ridiculous (no man has such a powerful will and fierce sense of individuality.  think of how difficult it would be to ignore the civilization around you telling you what you're doing is vile and disgusting and, in a stunning act of defiance, of self-engineered morality, force arousal on yourself at the thought of children copulating, and even create such an act in what i could only imagine would be a glorious, artistic expression of frustration with the imposed morality so dominant in our culture.  is it really fair of you to expect this of a man???  i shudder to think at what might become of our society of dogmatic apes if such a fearless, indomitable spirit ever shrugged off the chains of social oppression and walked the earth.............)
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AWESOME JOB!!!! because yes that entire fucking post was about my own self-respect, not about THE WII HAVING ZERO CREATIVE POTENTIAL

Actually, the Wii has more creative potential than any other console if you think about it. It has a classic controller set up like other consoles do, plus motion sensing, which the others don't. I agree that this potential hasn't been achieved, but it does have more potential than any of the current next gen. consoles.

And Steel, why did you ignore my post? Come on. Argue with me here. It's what you do.
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yeah i felt like you would say exactly that about "heh........ social construct" but i was hoping even you would realize that as long as they are LIVING IN A SOCIETY expecting a person to be able to put out of their mind all thoughts of expectations and perceived ways in which it is acceptable and unacceptable for them to act is absolutely ridiculous (no man has such a powerful will and fierce sense of individuality.  think of how difficult it would be to ignore the civilization around you telling you what you're doing is vile and disgusting and, in a stunning act of defiance, of self-engineered morality, force arousal on yourself at the thought of children copulating, and even create such an act in what i could only imagine would be a glorious, artistic expression of frustration with the imposed morality so dominant in our culture.  is it really fair of you to expect this of a man???  i shudder to think at what might become of our society of dogmatic apes if such a fearless, indomitable spirit ever shrugged off the chains of social oppression and walked the earth.............)
Man, you really took personally a line that I only even threw in there because I wanted a chance to use the word "buffoonery." Oooh. I've been able to say it TWICE now!
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i can PERSONALLY GUARANTEE YOU that it is impossible to take a game/story/concept seriously as you are waving your arms around like a bloody retard.
A lot of people really don't care about bodily movements while playing the wii, thus it is very possible for them to enjoy it. Like shadowtext said, you don't have to act like a moron while using the wii. Subtle movements usually do just fine for what is needed. If you feel that it is hard/impossible to take a game seriously because you are moving around, then maybe just grow up?
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ps i actually like the wii a lot steel quit bein a fagget



but yeah it is pretty cool when you have people to play it with as a SOCIAL FACILITATOR i guess i would call it.  i would not really play it much alone but i sort of think it is meant to be played socially and, while i agree that it is a pretty narrow concept that's hardly marketable to people who're looking for more serious/individual-centric experiences, i don't necessarily think this makes it an awful, awful console so much as it makes it pretty specific in its use and not really comparable to the other two consoles so much as it is comparable to............. guitar hero or some shit.


also i felt an obligation to throw it in there because what would a topic involving shadowtext be without us reminding you of why we don't take anything you say seriously at all ever
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SHUT THE FUCK UP

YOU FUCKIN RETARDS, LET THE PEOPLE WHO WANT TO FUCKIN BUY THE FUCKIN NINTENDO WII, BUY THE FUCKIN SYSTEM!

SINCE WHEN DID VIDEO GAMES BECOME SUCH FUCKIN SERIOUS BUSINESS?

BAAAAAAAAAAAWWWWW

Welcome to a discussion forum.  Circle Jerk forums are this way.

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You're a pretty big fan of the PSP, I seem to recall. Are you really going to sit here and tell me that ports of old games are a sign that a system's not viable for new ones or innovation?

You're talking about handhelds here.  The whole point of a handheld is to provide cheap, fun gaming on the go not pave the way for a future brand of entertainment.  The current consensus is that the consoles are the future of home entertainment as they've always been since the Atari whatever.  How can you advance someone when the hottest item on the market aims to generate revenue from people who still think a video game is something out of Tron?

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...you look for a good story in Mario games? What exactly do you look for when you play shooters, platformers, sports games, etc on a console other than the Wii? What do you get from beating them other than a short cutscene and the credits? What do you achieve in the end?

Something other than a cheap thrill.  Mario 64 was downright revolutionary.  Mario Galaxy looses its appeal the first time you realize you're upside down.  Even if you have fun playing it, you should open your eyes and realize that ONLY NINTENDO will make games of this quality.  Are you going to trust a single source to provide you with entertainment for the next five years?  Did you buy a 250 dollar console + accessories to put your trust in the efforts of a SOLE COMPANY.

I bought my a little after launch date thinking it was cool and that Zelda Twilight Princess would blow my mind but I could have had MORE fun playing TP on the gamecube had I waited a month of instead of swinging the wiimote side to side and jiggling the nuchaku every five seconds.

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Oh, and can you tell me how playing any game is dignified?
Playing any other game is just as dignifying as sitting on the toilet reading back issues of Heavy Metal.  The difference between that and playing the Wii is that nobody will see you doing the former.
Last Edit: January 25, 2008, 06:08:54 am by angry black man
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It doesn't make much of a difference, though. You don't have to swing the thing around like a buffoon unless you enjoy it. I mean I realize it helps your points to exagerrate the effect of the "waggle," but if any of you have played any Wii games besides the "active" ones for any amount of time at all, you know that you barely even have to shake the thing to use the motion controls. The only reason to swing it around like a real sword is if you want to.

And that's for all games. Even Wii Sports and the like. The controller almost never checks how far you're swinging, only speeds and angles. A flick of the wrist is more than enough to activate it. With Wii Sports, it's more fun to actually act like you're throwing the bowling ball, but you could do just as well simply twisting your wrist a bit.
man, i swear to god this is a monty python response

Q: LOOK AT THIS MANNER OF BERSERKERY WAVING YOUR ARMS AROUND LIKE A BLOODY MANIAC
A: Well, you don't wave your arms around THAT much


ok fine! you don't wave your arms around that much! the wii has still shown zero capacity for legitimate creativity, and it's been a year.

SHUT THE FUCK UP

YOU FUCKIN RETARDS, LET THE PEOPLE WHO WANT TO FUCKIN BUY THE FUCKIN NINTENDO WII, BUY THE FUCKIN SYSTEM!

SINCE WHEN DID VIDEO GAMES BECOME SUCH FUCKIN SERIOUS BUSINESS?
best post in the thread!! :D

unfortunately guy, lots of people don't love the wii because of it's limited library and pathetically one-dimensional design philosophy. this doesn't bother a lot of people, but there are still evidently a lot of people who are bothered by it.

It's easy to say it because it's genuinely true; barring personal tastes and whatnot which I've been trying to keep as a running theme within my posts thus far.  The thing is, the console doesn't systematically destroy anything unless a game that absolutely requires a 14 buttons and cannot sacrifice a one for some kind of intuitive implementation is created.  Although a game isn't entirely required to use the Wii remote/ nunchaku, obviously it's encouraged because that is the core controller setup for the console, the thing is however, is that thus far save for "fighters" almost every genre of game that has landed on Wii has been reasonably doable through that controller layout.  The lack of more compelling software from other publishers is largely driven by their own hand seeing as Nintendo has at least provided more complex software beyond the likes of "Wii" branded games (Sports, Play, Fit, etc.).

I certainly agree every console is capable of this, I don't want to make it seem as if it's an exclusive thing regarding having a compelling story and basic fun as an either/or type of thing, but that it's obvious both can coexist and will continue to coexist because different people are willing to tolerate it.  Now, obviously, there are those who have made a horrible run of things by in fact doing what you said, just making people waggle the controller and that is all there is to it, but as far as the Wii's library is concerned, that isn't all there is to it to every game.  Even those like Zelda and Mario Galaxy which have some rather novel uses of motion sensitivity do so mainly as a complement to a more conventional style of play.  Others like MP3: C, Godfather, RE4 and such leverage it quite a bit more but didn't really take away from the experience of the former now that you had other actions to contend with or the latter despite having been through them before in some form.  Heck, I imagine that if Fire Emblem were created with some form of motion control in mind, it would largely be for what many expected at first anyway, selecting units and directing them, which I don't think is too drastic a change towards the "flailing" side of things when considering how much more FE represents.

Granted, we aren't exactly talking anything Metal Gear or Final Fantasy calibur here, but unless there was something entirely unwieldly with how they designed the game in conjunction with the Wii remote, I can't imagine those games being lessened because you get to control them a different way; unless they tossed in some brain training challenges wild knifing modes during combat or something.  If anything, I don't think at all that it's the tech. itself that is keeping games like that off of the system but how publishers are choosing to utilize it despite other taking the risk to do something a bit more "serious" with their development resources.
well i guess it's not inherently the technology as much as it is that nintendo is clearly making every game integrate it too deeply into their system. i would go as far as saying that it feels like a REQUIREMENT by nintendo that all wii developers have SOMETHING WIIMOTE RELATED every minute or two of gameplay. now, under THOSE circumstances, it definitely would be impossible to engage in legitimate story-telling. i really don't think this is an over-estimation either. i mean jesus christ, how fucking important is a damn controller?

sure, REALISTICALLY, you could say most games expressing quality or at least attempted quality in storytelling or advanced visual arts COULD be made for the wii. the problem with the wii is that nintendo seems to require the technology be a fundamental aspect of the game, from damn near every perspective. the wii IS naturally incompatible with storytelling, because it's gimmicky nonsense that can do nothing to propel storytleling, and for a game to be successful in at least TRYING to be of higher intellectual quality than THROW THE THING AT THE THING it would really require the designer to develop a system where the wii controls are there completely to serve the game, not the game there to serve the wii controls.

to be absolutely frank, this seems to be where the problem is, as evidenced by a year of existence and NOTHING but childish nonsense. the games are never allowed the luxury of obtaining the spotlight from OH MY GOD WII CONTROLS THIS IS SO AMAZING I'LL BUY FOUR. there has NEVER, EVER been a point that i have honestly seen SUBSTANCE over NINTENDO GIMMICK in the whole damn year it was out. regardless of how fun the wii is(and the system obviously isn't without some basic entertainment value), this is a devastating problem with both the system and the way nintendo has structured its library.
Last Edit: January 25, 2008, 06:17:37 am by Hundley
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Something other than a cheap thrill.  Mario 64 was downright revolutionary.  Mario Galaxy looses its appeal the first time you realize you're upside down.  Even if you have fun playing it, you should open your eyes and realize that ONLY NINTENDO will make games of this quality.  Are you going to trust a single source to provide you with entertainment for the next five years?  Did you buy a 250 dollar console + accessories to put your trust in the efforts of a SOLE COMPANY.

I actually bought my Wii just for Brawl. So yeah, I'm spending $300 to play one game and if that is the only good game that comes out on the Wii, I'd be satisfied. But guess what? I played other games while waiting for it and I realized that this isn't going to be the case.

Playing any other game is just as dignifying as sitting on the toilet reading back issues of Heavy Metal.  The difference between that and playing the Wii is that nobody will see you doing the former.

Right...so what's the difference between a Wii game and a PS3/360 game if they're all just as dignified as taking a shit? Your argument was that playing games on the Wii is undignified. I'm asking you to tell me how playing games on other consoles is.