It doesn't make much of a difference, though. You don't have to swing the thing around like a buffoon unless you enjoy it. I mean I realize it helps your points to exagerrate the effect of the "waggle," but if any of you have played any Wii games besides the "active" ones for any amount of time at all, you know that you barely even have to shake the thing to use the motion controls. The only reason to swing it around like a real sword is if you want to.
And that's for all games. Even Wii Sports and the like. The controller almost never checks how far you're swinging, only speeds and angles. A flick of the wrist is more than enough to activate it. With Wii Sports, it's more fun to actually act like you're throwing the bowling ball, but you could do just as well simply twisting your wrist a bit.
man, i swear to god this is a monty python response
Q: LOOK AT THIS MANNER OF BERSERKERY WAVING YOUR ARMS AROUND LIKE A BLOODY MANIAC
A: Well, you don't wave your arms around THAT much
ok fine! you don't wave your arms around that much! the wii has still shown zero capacity for legitimate creativity, and it's been a year.
SHUT THE FUCK UP
YOU FUCKIN RETARDS, LET THE PEOPLE WHO WANT TO FUCKIN BUY THE FUCKIN NINTENDO WII, BUY THE FUCKIN SYSTEM!
SINCE WHEN DID VIDEO GAMES BECOME SUCH FUCKIN SERIOUS BUSINESS?
best post in the thread!!

unfortunately guy, lots of people don't love the wii because of it's limited library and pathetically one-dimensional design philosophy. this doesn't bother a lot of people, but there are still evidently a lot of people who are bothered by it.
It's easy to say it because it's genuinely true; barring personal tastes and whatnot which I've been trying to keep as a running theme within my posts thus far. The thing is, the console doesn't systematically destroy anything unless a game that absolutely requires a 14 buttons and cannot sacrifice a one for some kind of intuitive implementation is created. Although a game isn't entirely required to use the Wii remote/ nunchaku, obviously it's encouraged because that is the core controller setup for the console, the thing is however, is that thus far save for "fighters" almost every genre of game that has landed on Wii has been reasonably doable through that controller layout. The lack of more compelling software from other publishers is largely driven by their own hand seeing as Nintendo has at least provided more complex software beyond the likes of "Wii" branded games (Sports, Play, Fit, etc.).
I certainly agree every console is capable of this, I don't want to make it seem as if it's an exclusive thing regarding having a compelling story and basic fun as an either/or type of thing, but that it's obvious both can coexist and will continue to coexist because different people are willing to tolerate it. Now, obviously, there are those who have made a horrible run of things by in fact doing what you said, just making people waggle the controller and that is all there is to it, but as far as the Wii's library is concerned, that isn't all there is to it to every game. Even those like Zelda and Mario Galaxy which have some rather novel uses of motion sensitivity do so mainly as a complement to a more conventional style of play. Others like MP3: C, Godfather, RE4 and such leverage it quite a bit more but didn't really take away from the experience of the former now that you had other actions to contend with or the latter despite having been through them before in some form. Heck, I imagine that if Fire Emblem were created with some form of motion control in mind, it would largely be for what many expected at first anyway, selecting units and directing them, which I don't think is too drastic a change towards the "flailing" side of things when considering how much more FE represents.
Granted, we aren't exactly talking anything Metal Gear or Final Fantasy calibur here, but unless there was something entirely unwieldly with how they designed the game in conjunction with the Wii remote, I can't imagine those games being lessened because you get to control them a different way; unless they tossed in some brain training challenges wild knifing modes during combat or something. If anything, I don't think at all that it's the tech. itself that is keeping games like that off of the system but how publishers are choosing to utilize it despite other taking the risk to do something a bit more "serious" with their development resources.
well i guess it's not inherently the technology as much as it is that nintendo is clearly making every game integrate it too deeply into their system. i would go as far as saying that it feels like a REQUIREMENT by nintendo that all wii developers have SOMETHING WIIMOTE RELATED every minute or two of gameplay. now, under THOSE circumstances, it definitely would be impossible to engage in legitimate story-telling. i really don't think this is an over-estimation either. i mean jesus christ, how fucking important is a damn controller?
sure, REALISTICALLY, you could say most games expressing quality or at least attempted quality in storytelling or advanced visual arts COULD be made for the wii. the problem with the wii is that nintendo seems to require the technology be a fundamental aspect of the game, from damn near every perspective. the wii IS naturally incompatible with storytelling, because it's gimmicky nonsense that can do nothing to propel storytleling, and for a game to be successful in at least TRYING to be of higher intellectual quality than THROW THE THING AT THE THING it would really require the designer to develop a system where the wii controls are there completely to serve the game, not the game there to serve the wii controls.
to be absolutely frank, this seems to be where the problem is, as evidenced by a year of existence and NOTHING but childish nonsense. the games are never allowed the luxury of obtaining the spotlight from OH MY GOD WII CONTROLS THIS IS SO AMAZING I'LL BUY FOUR. there has NEVER, EVER been a point that i have honestly seen SUBSTANCE over NINTENDO GIMMICK in the whole damn year it was out. regardless of how fun the wii is(and the system obviously isn't without some basic entertainment value), this is a devastating problem with both the system and the way nintendo has structured its library.