a good word of thumb is that if a game is released and there is a CREATOR'S STATEMENT attached to it, then you're dealing with someone who lacks the tools necessary to express themselves creatively.
there's really nothing of any genuine merit going on here. it's an unbelievably general image of FUTILITY, THEN DEATH.
however, what's genuinely interesting about this game - albeit unintentional - is that it treats GAME DESIGNER as an artist. i mean, you don't have to look very far and see a PAINTING or a SONG or a STORY that is about FUTILITY, THEN DEATH in a manner fundamentally similar to this game. there are many creative people whose names have justifiably withstood time by making a career doing this. it's really little more than SAD seeing a game designer do it, because their "medium" by itself does not have the tools to convey this concept in a poignant manner. only when the art, music, and story are added can you really convey something through a video game. you can tell by his What I was trying to do with Passage that he really wanted to tell something striking and effective. unfortunately, if this game really teaches anything, it teaches that GAME DESIGNER, if you're to take the act on a level as literal as this game takes it, is not a skill or an art but an extraordinarily literal ACT in the same way that rearranging a pile of books to spell out the words REMEMBER is absolutely nothing more than an ACT.
if this has honestly GIVEN YOU SOMETHING TO THINK ABOUT, then your existence has truly gone unexamined.