Games Passage - best 5 minute "game" ever? (Read 1701 times)

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http://hcsoftware.sourceforge.net/passage/index.html

I'm not really going to explain what this game is about, simply because, doing so completely ruins the 5 minute experience. Play the game (it's 2MBs) and try and figure out what it is about.

After you have played the game, feel free to read the creator's statement here:
http://hcsoftware.sourceforge.net/passage/statement.html

The game only takes 5 minutes to play, but its a very short deep compelling experience. I haven't been moved by a game like this before, the game provides a compelling deep thought-provoking emotional experience, that I think is unparalleled.
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I can't beat this game I keep dying.
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This was pretty interesting...but I don't really know what to say about it.
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I just played it. At first I was like wtf is this shit. Then I realised my body started changing and I was getting closer to the right hand side. It's a really bleak representation of life, but I think it works. We start off looking to the future, then we get older we wish we were young again. We are never happy in the moment. But when we think back to a happier time we assume we were happy.
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I just played it. At first I was like wtf is this shit. Then I realised my body started changing and I was getting closer to the right hand side. It's a really bleak representation of life, but I think it works. We start off looking to the future, then we get older we wish we were young again. We are never happy in the moment. But when we think back to a happier time we assume we were happy.

And all the crap in front of you is a metaphor for road blocks.  The older you get, the less roadblocks in life.

I don't really see this as DEEP and THOUGHT PROVOKING.  It was an interesting artsy fartsy project but nothing mind blowing.

EDIT: Someone get to the end of the game without marrying the chick.  Do you still die around 600 points or do you live longer?
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And all the crap in front of you is a metaphor for road blocks.  The older you get, the less roadblocks in life.

I don't really see this as DEEP and THOUGHT PROVOKING.  It was an interesting artsy fartsy project but nothing mind blowing.

EDIT: Someone get to the end of the game without marrying the chick.  Do you still die around 600 points or do you live longer?

You can get a lot more points if you're not married because you can open more treasure chests.

At the consequence of you dying alone.
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shit this game speaks to me then.

screw marriage.  i rather die alone if i can nab massive loot along the way.
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Wow, that was pretty depressing once I read the creators statement.
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Playing this game is like listening to an old person talk except you also have to hold down a button.
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when i first played this game I didn't understand that you could go up and down and just went straight and got a bitch so hellz yea biatches.
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when i first played this game I didn't understand that you could go up and down and just went straight and got a bitch so hellz yea biatches.

i wish finding a girl was as easy as just holding right
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Very deep and all but the gameplay is really minimalistic. But I guess it's an artistic choice more then anything.
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Very deep and all but the gameplay is really minimalistic. But I guess it's an artistic choice more then anything.

I think its more of a symbolism on how life is rather simple and repetitive.
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I think its more of a symbolism on how life is rather simple and repetitive.

Only if you make it though; I've only been around 20 years, and my life has been more interesting than I can imagine; it's all about choices and how you decide to spend your time.
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Only if you make it though; I've only been around 20 years, and my life has been more interesting than I can imagine; it's all about choices and how you decide to spend your time.

Yeah, but like the guy says in the summary, thats basically what the chest hunting is.
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Only if you make it though; I've only been around 20 years, and my life has been more interesting than I can imagine; it's all about choices and how you decide to spend your time.

Kinda like going north in the maze.


But imo, this is more of an interactive philosophical experience then a game. Games usually involve gameplay and fun. And even if there's a score involved, it is more of a way to get his point across.
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yeah i didnt really know about going up and down (much) so i basically went ALL THE WAY RIGHT and it was hugely depressing once i realised my guy was old and my girl was about to die :(

so yeah its a really well thought out symbolism thing tbh. you can either go it alone or go together (and get less points just like irl), and either plod to the right and have an easy but boring life or journey around a lot and get extremely frustrated but get prizes.......
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a good word of thumb is that if a game is released and there is a CREATOR'S STATEMENT attached to it, then you're dealing with someone who lacks the tools necessary to express themselves creatively.

there's really nothing of any genuine merit going on here. it's an unbelievably general image of FUTILITY, THEN DEATH.

however, what's genuinely interesting about this game - albeit unintentional - is that it treats GAME DESIGNER as an artist. i mean, you don't have to look very far and see a PAINTING or a SONG or a STORY that is about FUTILITY, THEN DEATH in a manner fundamentally similar to this game. there are many creative people whose names have justifiably withstood time by making a career doing this. it's really little more than SAD seeing a game designer do it, because their "medium" by itself does not have the tools to convey this concept in a poignant manner. only when the art, music, and story are added can you really convey something through a video game. you can tell by his What I was trying to do with Passage that he really wanted to tell something striking and effective. unfortunately, if this game really teaches anything, it teaches that GAME DESIGNER, if you're to take the act on a level as literal as this game takes it, is not a skill or an art but an extraordinarily literal ACT in the same way that rearranging a pile of books to spell out the words REMEMBER is absolutely nothing more than an ACT.

if this has honestly GIVEN YOU SOMETHING TO THINK ABOUT, then your existence has truly gone unexamined.
Last Edit: January 27, 2008, 07:14:51 pm by Hundley
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and here's hundley to ruin another creative image.... geez
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a good word of thumb is that if a game is released and there is a CREATOR'S STATEMENT attached to it, then you're dealing with someone who lacks the tools necessary to express themselves creatively.

I actually said this to the friend who linked this to me back in the day and he swore at me for like five minutes.

I like the idea that someone will skip getting married for galds tho.
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