Site events RPG Maker VX English Version - Released! [games] [news] [rmvx] (Read 1820 times)

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They said "Coming February 2008" and they weren't lying. They did, however, leave it to the last day of the month on a leap year!

$60 ~ £30 to buy.

You can download the English RTP and program here but be warned, it'll be slow - the world and his wife (and his dog) are downloading it right now.
Last Edit: March 11, 2008, 07:00:01 pm by Omega the Unknown
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What are the benefits of this over others?

For someone starting off .. it would be good to have some resources (I am not, but for other newbies)
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This is good news, I guess. I'd always want to try this out sometime, but I really doubt it :(
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It runs a lot better than RMXP. A lot of people who are up on their knowledge of how the RGSS1 player was coded are greatly in favour of RMVX's newer, RGSS2 engine that runs at 60fps and a lot more efficiently.

They have included some gimmicks with the new maker such as various generators (e.g. Crates, dungeons, doors)

It comes with a "chibi" style  RTP but I think you'll have to wait for resources to become available (or make your own :)​)
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Cool news. I don't think that I'll ever leave behind my simple Rm2k3 but it's good that the RM series is still going strong. I hear there are only two layers in RMVX compared to three in RMXP. I wonder why they took a step back in that regard. I'm sure the coding must be better in RMVX but surely mapping will be a little harder for those that have gotten used to RMXP.
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I for one am utterly bored of jRPGs thanks to RM so unless this has some radical new features and a new perspective I'll probably give it a miss.
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What the hell is up with the tilesets and character sets.
Man....they completely fucked it up by changing the resolution AGAIN so nothing from XP can be converted over. No chipsets, character sets....nothing.
I expects hundreds of RTP games with random scripts. Nothing else.
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perhaps the only really thing I liked about rpgmaker was it's map editor. it was quick and simple and somewhat robust for simple 2D maps. XP was kinda wonky as it had dodgy panorama system, but it had an extra layer! (Layers are extremely important for detailing) so it was ok.
This one just says "fuck that, let's make shit NES STYLE MAPS INSTEAD"
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Yeah I've never quite understood Enterbrain's theory of REMOVING features. Why would you EVER REMOVE a feature from something when it works? I can see removing the DELETE YOUR HARD DRIVE feature from something, duh, but I cannot fathom why they do things the way they do sometimes.

Like taking the abilty to set up an inn with a couple of clicks out of RMXP. Sure, it's always good to give people OPTIONS on how to do things, but why REMOVE one of those options? With the mapping system in VX, I fail to see why they would remove a layer. Is it so bad just to HAVE IT IN THERE? It's not like it makes newbies scared, AHHH TOO COMPLICATED I GIVE UP or anything. You don't want to use three layers? Then sure, use two, but if you DO want to use three, it's great to have the option!

Also yes, it's time to pick a damn resolution and stick with it.

VX is fun if you just want to dick around and make a boring little quest, but obviously it's going to take a fuckload more time if you're planning on doing something that doesn't look like a SNES jrpg.

edit: Enterbrain reminds me of KOEI, the dudes who make the Romance of the Three Kingdoms games. KOEI has a habit of removing features from followup games instead of COMBINING what was good about the previous installations while adding new stuff too. It's like they have a preset FEATURE LIMIT in their heads. OOH WE CAN'T HAVE 22 FEATURES WE NEED TO HAVE EXACTLY 20, SAY GOODBYE TO IMPRISONING OFFICERS AND JOINT ATTACKS!!!

edit2: CAPPED LETTERS!!!!!!!!!!!!
Last Edit: March 03, 2008, 11:35:19 pm by Rowain
WHY SO SERIOUS HAHAHAHHAHAAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHHAA
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I don't think they removed the features to spite anybody. VX just isn't aimed at people who want to make a complicated game. The whole thing is based around simplicity. I don't think it was ever intended to one-up XP. I think it was more meant to be a brother sister thing, neither is really better than the other. They're just for different crowds I'd say.
VX is awesome for people like me who don't have a whack of time on our hands (college) but still want to make something.

If it isn't your thing then don't use it, but for the love of God don't act like EB screwed us all over.
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Can you pay with paypal?
Play Raimond Ex (if you haven't already)


I'll not TAKE ANYTHING you write like this seriously because it looks dumb
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I don't think they removed the features to spite anybody. VX just isn't aimed at people who want to make a complicated game. The whole thing is based around simplicity. I don't think it was ever intended to one-up XP. I think it was more meant to be a brother sister thing, neither is really better than the other. They're just for different crowds I'd say.
VX is awesome for people like me who don't have a whack of time on our hands (college) but still want to make something.

If it isn't your thing then don't use it, but for the love of God don't act like EB screwed us all over.

There are a few problems with this line of thinking.

a) RMVX uses a newer, updated version of RGSS, whereas RMXP users are obviously stuck with the old version.
b) RMVX added stuff back in that just shouldn't have been taken out of RMXP - vehicles, simplified inn events (though RMVX simplifies them too much) etc

Additionally, I'm sorry, but there is just no excuse for some of the dumb choices they made. You can use the BUT ITS FOR CASUALS excuse (and for the record, I'm probably not even as active as a "casual" might be) but it won't change the fact they inexplicably removed stuff for no good reason that I know of. Why isn't there an ELSE handler for shops now? Why can't we at least have the option to edit tilesets further in the DB? It's little things like this that just make me scratch my head at their development practices on these makers. If you want to make it simple for people (like you I guess) who don't have a lot of time, sure, give them everything they need to make a game without any time spent on INTRICATE MAPPING and whatever, but WHY make more dedicated people weigh the pros and the cons of the new product instead of just including what you've released before plus the upgrades? Some people want RGSS2 AND three layers of mapping and there just isn't an option for them.

edit666: It's pretty funny that my most ARGUMENTATIVE posts in the Community Forum have been on the subject of fucking RPG Maker.
WHY SO SERIOUS HAHAHAHHAHAAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHHAA
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I'm going to not conform and agree that it's been dumbed down for casual use. Kapow!
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Also, I'm pretty sure VX also forces you to use the chubby short charsets, whereas in XP, you could make Sprites of unlimited size AND unlimited frames. Why take THAT away?  :fogetshrug:
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You're wrong. VX characters are 3X x 4Y where x and y are the width and height of a single cell respectively.

Edit: http://tkool.jp/products/rpgvx/eng/material.html
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You're wrong. VX characters are 3X x 4Y where x and y are the width and height of a single cell respectively.

Edit: http://tkool.jp/products/rpgvx/eng/material.html

Oh I see. Yeah, I didn't know for sure if that was the case.
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The "it's for casual users" is a pretty stupid argument to make for an rpg maker product seeing as how, well, it's an rpg maker product.
This argument stops working once you realize there are different levels of simplicity. Yes Rpg Maker simplifies game development, but it still doesn't make it an altogether simple process. EB has already proved that they can vary the simplicity and flexibility of the products. I'll allow you some credit though, RMVX is for more casual users.

But I certainly agree that VX has its flaws, like any maker. It's my favorite of the series, but I was a little disappointed about the lack of the four way direction control on the chipsets. But overall I would say that it is the most fun to use.

Quote
a) RMVX uses a newer, updated version of RGSS, whereas RMXP users are obviously stuck with the old version.
Don't take this as an attack or anything, we should have this clarified, but doesn't VX use the exact same ruby as XP? I still don't really understand the difference.
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Agh I don't care if this is for casual people or not, you should still have the OPTION of you know...changing character sets or tilesets. Yeah the way the tilesets are used is great, but nobody is going to come up with any custom chipsets like that. If they made it so importing was a hell of a lot easier, I would love RMVX. Now the sample games are pretty cool, and it shows what really can be done in the system. But there really is no middle ground anymore.

Let's get down to business.
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hehehe

oh man

I really want to write a GWiki article called "Enterbrain fanboys"
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oh man

I really want to write a GWiki article called "Enterbrain fanboys"

Then you ought to grow up and get over it.

A little more on topic though, has anyone heard anything about a translation of any of the sample games? (I assume we'll get one eventually)
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