Topic: RPG Maker VX English Version - Released! [games] [news] [rmvx] (Read 1820 times)

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oh god that announcer on that video is AWFUL.

create GIMMICKS with the CLICK OF A BUTTON. ahaha oh wow
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I'm definitely not into this. The removal of certain features was unattractive, but the graphical style was the nail in the coffin. It'll take a lot for me to even play something else made on this, much less use it myself.
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I'm going to have to agree that this is a huge step backwards from XP. I almost feel like this is the title that should have come in-between XP and VX because it is so fucking horrible.

Limiting you to only a couple tilesets for example? Removing map layers? Taking character sprites to a shitty previous format? What the hell.

I mean, things might take longer in XP than RM2k/3 but it's so much more CUSTOMIZABLE that I can't really bring myself to care, but when they make it impossible or incredibly hard for you to do basic things like have varied maps or multiple map layers it makes me just want to stay away from the program.

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.
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not to be a shit in your cut but a solid argument against XP v. VX that I've seen everyone levy (and this is why I am here correcting it when I wouldn't otherwise care because it is pissing me off) is the framerate.  It takes one, one line of code to make your RMXP framerate 60fps.  It's possible and pretty fucking easy!

ps:
http://www.youtube.com/v/il3ZcBGh20c

Pixel art is awesome!

oh my god

this looks like what an As Seen On TV ad would look like if one were made for fucking rpgmaker.  :/
Last Edit: March 04, 2008, 06:06:57 am by Pasty
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I swear that announcer was Michael MacDonald from MadTV in that sketch where he worked at a supermarket and wasn't retarded really (I know this is every other sketch he's in but that's the best description I can give)

And for some reason the MAGNIFICENT SEVEN theme song in the beginning made me lol

Also that sample game at the end is the best thing ever and if you don't get it when you purchase RMVX then they're just cunts
Last Edit: March 04, 2008, 06:39:11 am by Ragnar
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i learned with 2003, and im sticking with it.
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I'm going to not conform and agree that it's been dumbed down for casual use. Kapow!

This is coming from a frequent RMXP user too (See Kryberia). I think people should quit making their whiney assumptions and sit back and see what people make. No I am not an enterbrain fanboy, I just don't like the negativity. There's nothing worse than making a game in the MOST RECENT rpg maker and then someone going "I would play this if it wasn't made in RMXP". You are effectively closing your minds to what is potentially a much more efficient way of making RPGs.

Give it a chance.
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This is coming from a frequent RMXP user too (See Kryberia). I think people should quit making their whiney assumptions and sit back and see what people make. No I am not an enterbrain fanboy, I just don't like the negativity. There's nothing worse than making a game in the MOST RECENT rpg maker and then someone going "I would play this if it wasn't made in RMXP". You are effectively closing your minds to what is potentially a much more efficient way of making RPGs.

Give it a chance.
I agree with you on that. I really do hate people not even giving RMXP games a chance, especially with games like Cell Chamber. Most people don't even play them because they either don't look good in terms of mapping and SPECIAL FX, or they see the default battle system and are turned off by it.

But the problem is with RMVX, people CAN'T make anything. You're so limited because of the massive changes they've done. You'll have to remake all of your character sets, chipsets, etc. Basically, if you have an old project that you want to import over because of some of the new features, you can't. Enterbrain basically said "Eh fuck the guys on 2K, 2K3, and XP. If they want their old project on here, too bad. They have to use our RTP."
Now that they've ruled out all of the old RPG Makers, they're now aiming towards new people, and people who want to make something original. The other problem though is the RM scene RARELY comes out with any graphically original games. I can't even name 5 unique looking games on RMXP. Even now, after 3 years, RMXP is still trying to catch up with RM2K and RM2K3 in terms of content. How long will it take RMVX to catch up with XP or 2K/2K3?

I can give it a chance, but I'll be waiting a few years.
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Can you get the sideview battle system or what?  I want to be able to make battle charsets and use them but from what I see there's none of that.  That alone makes me want to stick to 2k3...

Also, I have to pay for it............?          LOL!  Dream on enterbrain.


Seriously though, is this a step forward or a step backward?  Because if it's not capable of being as complicated as 2k3 can be, I'm not going anywhere near it.  I'm not a "casual user," or "leisure programmer."  I'm serious about my game making.   What's complicated?  Uhhh... can it do what the advanced tutorials talk about?  That's what I'm talking about.
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Don't take this as an attack or anything, we should have this clarified, but doesn't VX use the exact same ruby as XP? I still don't really understand the difference.

They just added some extra features on RGSS. It's the same but some are changed, it's in the helpfile~

@Aten, do you think I want to move to VX if the charsets are only allowed to have chubby ones? :(
@Flykite, considering there's not limit to sprites, I guess we can use sprites to map? There's a side view battle system script already made.
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Why are there so many people asking others about the specification of resources? You silly lemons. All you need to know is here.
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Definitely sticking to 2k3.

The graphics themselves seem a lot less limited in this new version, which is cool, but I could never let go of my custom battle charsets.  Also, it seems like a map would be a bitch to make without the ease of using a top layer.

I have to give this a thumbs down, and I feel very very let down... : (
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My cock is aimed at a casual audience. I have removed my testicles so that people will find it easier to understand.
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Seriously.  My restraunt  only offers well-done steaks now.  All the customers have to do is say "steak."  That and the cooks can accidentally forget about a steak on the grill and it still comes out "right" everytime!
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