...what?
this is forgivable and usually not looked upon as HIGHLY REPETITIVE in a bad way because the focus isn't on throwing your wrench to begin with. the focus is on level navigation, solving puzzles, countering/evading different enemies. there's repetition in all games, this is true, but most GOOD games temper it with a variation in the content. you get new weapons to use that there's actually a practical difference between, you encounter enemies that there are actually practical differences between, the locations are varied, and so are the puzzles (read: varied, not difficult. they actually require the use of different TOOLS IN YOUR ARSENAL or whatever).
WTF man you're stealing my entire argument and using it against me.
The focus on GTA is racing, shooting, dodging enemies, and doing missions. Yes, the difference between a pistol and a shotgun isn't that notable but you do get new vehicles on both land, air, and sea and each vehicle behaves differently. The locations are varied (big city vs. forest...), I could claim the side missions like skateboarding, delivery, and pimping are puzzles (although I did not know Ratchet and Clank had actual puzzles).
I don't even know how to defend this because you have this warped perception of the games themselves. It's pretty pointless for me to continue so I'm just going to spit out one final quote pissing contest then let you get in the final word (which more than likely includes tons of laughing and finger pointing on irc).
because of the graphical limitations, most of the various locales in the city feel identical to one another,
Seriously? I don't see the similarities.
the settings and environment don't really vary all that much compared to other good games.
San Andreas came out in 2004 and contained three different cities that used different building textures and light filters, had a desert area, and two wilderness areas. Considering that no other video game released in 2004 was as large as San Andreas I don't see how this counts.
i can forgive a platformer making me PRESS A TO JUMP over and over again (is this seriously your justification for all repetition in games marcus? jesus christ i can't even believe we're having this conversation) because that's just an action; it's what you have to do to get through the content, but it's much more difficult to forgive repetition content in gta because THAT IS WHAT YOU ARE THERE TO DO.
You already pointed out to me that Ratchet and Clank was about dodging enemies, navigating environments to find secret stuff like packages and blow up dolls, and shooting different guns. I already pointed out to you that GTA is about racing cars, shooting guns, dodging cops, and exploring different areas. FFFFFFFFFFfffffffffffffffffff
differentiate between the repetition inherent in firing a gun over and over while you go through content, and the repetition inherent in said content that's actually the reason you're playing a game
Because in GTA the action in isnt inherent in the content. Using your own argument I could blaze through Ratchet and Clank using only the wrench and I will say the game is utter trash because this is how I play it. You don't like driving cars, shooting stuff, and dodging cops so, you know, whatever.
How would you improve GTA? I'm just curious because you complain but never suggest any methods of improvement.