Topic: Final Fantasy Tactics A2 (Read 1646 times)

  • Avatar of Cho
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Confession:
I liked the story of Final Fantasy Tactics Advance. I didn't mind that it was about kids. I didn't mind the quest system. I liked the new jobs.

But:
The quest system is something I think a lot of SRPG should have. In FFT, the propositions should  have let you fight battles, for example. The quest system shouldn't be the only thing going on in the game though.

The jobs system was ok, but it seemed so unbalanced at how quickly new abilities are unlocked. It's like, you fight the first couple of battles and can only get 3 or so abilities, then after the fifth battle, suddenly nearly every weapon in the entire game is unlocked at the store.

The art style is terrible, and remains so in FFTA2.

The judges are awful, and not in the "THE LAWS ARE SO UNFAIR I HATES IT" way. No, the problem I had was that they destroyed my suspension of disbelief. Yeah yeah, WHY DO I CARE ABOUT REALISM IN A GAME WHERE TINY BEAR-BATS FIRE CANNONS AT ONE ANOTHER??? I don't mind any of the RPG schtick (HAR HAR THEY ALL STAND IN PLACE DURING BATTLE AND TAKE TURNS WHAT'S THAT ABOUT???), but the appearance of omnipotent beings on the battle field at every battle to make sure everyone follows the rules? That's too much for me. It ruined the feel of the game because it is just that stupid of a concept.
  • Avatar of maladroithim
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Stuff

I agree with most of this.  It was weird in FFTA how weapons would have different stats, but that the only real difference and thing you were interested in were which abilities you would get.  Usually the difference between one sword and another was 100 attack power versus 102 attack power so I didn't really see the point of the weapons having any characteristic other than carrying skills (and maybe like two-handed sword category does more damage than one-handed sword category).