RPG Age of Conan (Read 7341 times)

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http://en.wikipedia.org/wiki/Age_of_conan
http://www.youtube.com/results?search_query=age+of+conan&search_type=

So I've seen some interest in this game in the forums here and there, yet no topic, so I decided to make one. :) Played for the first time yesterday in the open beta, and I am really enjoying the game so far.

One thing I'm wondering about for this game is whether or not I should make a guild, or join a guild. I have quite a few real life friends and work buddies that will be playing this as well, and I would like to keep all of us together (on a PvP server), whether it be forming a guild or joining an already well established one.  So how many of you GWers plan to play this game/are in the open beta? Any of you have plans to create a guild of your own?

I've got to head out for now, sometime this weekend I'll update this topic with more information and my experiences so far with the beta.
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the problem is that we have a euro and a us crowd. i've already pre-ordered but i'll be playing on euro servers with ds&rami prolly.

i've also played the closed beta for some time but only got to like level 18 because i didn't want to spoil the game before retail.

cool game.
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I didn't really find the game appealing until I read about the Lich class which got me really hyped about it. Then I found out it had some more neat features like player run towns which made me look forward the game even more.

However, ever since I heard they removed the Lich class I've been kinda meh about the whole game. I'll still propably buy it since my WoW friends are like all getting it. Currently I'm trying to decide which class to play; Priest of Mitra or Dark Templar.
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Vesper and I have been looking forward to this for a very long time and everyone who wants to play this... get the EU version.

cu on-line ;]
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Vesper and I have been looking forward to this for a very long time and everyone who wants to play this... get the EU version.

cu on-line ;]

If Im not mistaken, the siege battles will be timed via server time. People who play out of their time zone (IE: People in the US playing on EU servers) may get screwed over in certain aspects of the game.


The game looks fun though, but a few things worry me. Mainly the progression and how the end game is handled.
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I have it pre-ordered and have been playing a bit in open beta.  I'll either be playing a Bear Shaman, Herald of Xotli, Assassin, or Ranger upon release.
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If Im not mistaken, the siege battles will be timed via server time. People who play out of their time zone (IE: People in the US playing on EU servers) may get screwed over in certain aspects of the game.


The game looks fun though, but a few things worry me. Mainly the progression and how the end game is handled.

i doubt i'll ever be in a big enough guild to do siege battles :(​. maybe ill be hired as a mercenary though

get the eu version
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Isn't this the MMO that is also releasing on the 360?
Yay! Random words!

"Hey don't hotlink images for your avatar. Upload it in GW Uploader or imageshack or something"
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Isn't this the MMO that is also releasing on the 360?

It will eventually be on the 360, yes, apparently sometime in 09.
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get the eu version

I'm not even sure if I'm going to be getting THIS game. I don't want to be sucked into another pointless time sink now that I've left WoW.
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I'm not even sure if I'm going to be getting THIS game. I don't want to be sucked into another pointless time sink now that I've left WoW.
Don't get it, then.  If there's one thing EVERYONE SHOULD KNOW BY NOW it is that the entire genre is a fucking trap and no matter how WHOAA COOOOL it sounds when you're reading class info on the website, it's going to be another shitty game more concerned with keeping people playing so they can keep raking in the massive amounts of profit subscriptions bring than it is with being a good game, which means it's going to be filled with long grinds and meaningless time sinks.  Just walk away.
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Don't get it, then.  If there's one thing EVERYONE SHOULD KNOW BY NOW it is that the entire genre is a fucking trap and no matter how WHOAA COOOOL it sounds when you're reading class info on the website, it's going to be another shitty game more concerned with keeping people playing so they can keep raking in the massive amounts of profit subscriptions bring than it is with being a good game, which means it's going to be filled with long grinds and meaningless time sinks.  Just walk away.

The things that attract me to AoC is the combat. I could do without the PVE raiding bs and grinding crap.


I always wondered why nobody ever made a good online action rpg (akin to Zelda perhaps); but maybe it's just impossible with the current technology.



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The things that attract me to AoC is the combat. I could do without the PVE raiding bs and grinding crap.


I always wondered why nobody ever made a good online action rpg (akin to Zelda perhaps); but maybe it's just impossible with the current technology.





because it wouldn't make much money if there isn't enough time sinks to keep people playing. (and thus paying) (and thus being a terrible game)
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because it wouldn't make much money if there isn't enough time sinks to keep people playing. (and thus paying) (and thus being a terrible game)

How about a game keeps people paying because it's... I don't know...

Fun?

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Only game that I have seen that is worth paying for was Eve online. Even then after you get really really good at it you can play it for free since they let you openly buy time cards with in-game money. To bad I never got that far since I had to stop soon after I started playing :/
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How about a game keeps people paying because it's... I don't know...

Fun?


keeping a game fun requires constant thought and effort, so that's really not the best way to keep people playing.  it's a lot easier to get them involved in some pointless virtual world and then add a ton of repetitive content that you know they'll continue doing, regardless of what big time sinks/grinds everything is, just because they're so invested already.  but yeah nightblade this is the perfect mmo that will suddenly remain fun.  this is it.  this is the FIRST GAME in like ten years not to do what every other fucking mmo under the sun does. heh.... what about fun???  you act like we don't have an entire genre as a basis for why we don't think this will be any different.
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Keeping a game fun requires constant thought and effort, so that's really not the best way to keep people playing.  it's a lot easier to get them involved in some pointless virtual world and then add a ton of repetitive content that you know they'll continue doing, regardless of what big time sinks/grinds everything is, just because they're so invested already.

Other genre's manage to keep online play interesting. Hell, people still play counter strike. Is it really impossible to apply this to this particular genre? If that was even possible, it probably wouldn't be defined as an MMO anymore, I suppose.

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but yeah nightblade this is the perfect mmo that will suddenly remain fun.  this is it.  this is the FIRST GAME in like ten years not to do what every other fucking mmo under the sun does. heh.... what about fun???  you act like we don't have an entire genre as a basis for why we don't think this will be any different.

I could really do without your sarcasm.

I never insinuated that this would be the game to break the mold. As a matter of fact, I was stating my doubts.

Reading more up about it, it'll probably suffer the same drag that all MMOs suffer through after you've seen everything.

I've even listened to some pod cast thing where the developers were answering (inane) user posted questions, leading me to come to the conclusion that the AoC devs make WoW's devs look competent.

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Other genre's manage to keep online play interesting. Hell, people still play counter strike. Is it really impossible to apply this to this particular genre? If that was even possible, it probably wouldn't be defined as an MMO anymore, I suppose.
It's possible, just not in their best interest, so why would they do it?  And while other genres may manage to keep their online play interesting, it's usually nothing I'd give them credit for.  CS is the same gameplay over and over, and so is Halo.  The only thing they do is periodically release new maps.  It doesn't stay fun because the developers do anything, it stays fun because people who play those games apparently never get tired of online FPS gaming.  Ever.  I suppose it's more interesting than grinding in an MMO, looking at it from a longterm perspective, but not by much!  I'd even go so far as to say that other genres DON'T keep their online play interesting.  Using your logic, I could say that, since people still play Everquest, it's managed to keep its online play interesting as well.  Only, I'm fairly sure it hasn't.  People will keep playing online games whether they stay interesting or not, and that includes both MMOs and online FPS.
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I'd even go so far as to say that other genres DON'T keep their online play interesting.  Using your logic, I could say that, since people still play Everquest, it's managed to keep its online play interesting as well.  Only, I'm fairly sure it hasn't.  People will keep playing online games whether they stay interesting or not, and that includes both MMOs and online FPS.

Hm, well; that's your opinion on the matter.


I was never a big CT player but...

...As a TFC (and TF2) player myself, I find myself playing through the same content over and over. There's no pressure, no grinding, no gear requirements, no subscription fee; just log on and have fun.

With a multitude of classes to play, and map modes; it's hard for things to get old; but now I'm going off topic.

This can't be applied to an online action RPG type game? Include all the siege gameplay, all the pvp battles, and all of the PVE content and remove the NEED for it.

An advantage and marginally stat increase is a really lousy reason to get people to play these things, they should do it because they want to, like playing the next gen version of Golden Axe, only online with some friends. Pretty bad example; but I think you get what I mean.

Put a fee on it, and you can even offer purely cosmetic upgrades to people who do well... but maybe the masses aren't ready for it. Maybe It's just my own opinion here.

Just like you think that online shooters, or any other online game does a poor job of keeping people playing for whatever amount of time.
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It could, yes, it just hasn't been.  There's not really a whole lot of large-scale innovation going on in the genre, if you hadn't noticed!  We've all gone MAN I WOULD LOVE TO SEE AN MMO THAT DID SUCH AND SUCH but it's probably never going to happen.

Also, I didn't say they do a poor job of keeping people playing, I said it's not really something the developer deserves credit for.  The only thing SOME of them do is add maps.  It's not like they put some huge effort into keeping the gameplay constantly refreshing.  TF2 is kind of an iffy example, I think, because it really seems like one of the few online FPS with things like classes and strategy and other shit that adds dimension to the gameplay.  But the point was that online FPS aren't really doing anything crazily out of the ordinary to keep people playing that MMOs aren't, so I don't really know what you think should be "applied to this particular genre."