Games The Official Metal Gear Solid 4 Topic (remember spoiler tags ppl) (Read 19598 times)

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yea it does seem like the focus is on wrapping up all teh loose ends and killing off as many characters as possible to avoid making more loose ends.
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Besides that though I really haven't seen anything overly stupid, it seems to have a lot of fanservice though and a million references to the previous titles.

Every time you encounter characters from the past you can have flashbacks complete with bad ps1 graphics.

Also Johnny... man, Johnny.  This game probably has the most realistic ASS CHEEKS I've ever seen as well as the greatest shit texture.  It's not like a single flat texture either, there's actually multiple layers to it creating a realistic shit stain.  It's as if Kojima took a picture of someone shitting themselves several times and made it as high res as possible.  You can actually see the individual chunks of shit staining his pants and the dude's ass probably has more polygons than Naked Snake's entire character model in MGS3.
Last Edit: June 14, 2008, 12:51:06 am by Marcus
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so my friend got this and so far i've played up until

so far i really like it, but i agree with DS that when Raiden codecs you for the first time he's totally out of character. i mean

it's different than the other MGS games, much more action-oriented. the controls also take some getting used to, one of the reasons why i found the first area kind of difficult actually!
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Why haven't you guys been sending friend requests you sons a bitches!?!?
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I beat the game earlier today, took like 20 hours but I'd say 70% of that was cutscenes. Not sure what's the actual length though because I left the game open a few times while I was doing something else and I didn't really play around much so it could be more or less for other players. One thing though, I definitely suggest playing the game on hard difficulty because normal was just way too easy.

Without really spoiling the story, I do think it gets better after the first two acts. At first the game keeps introducing all these old characters and the plot doesn't really progress all that much and it's kind of setting the scene for rest of the game, explaining some stuff you need to know to understand rest of the story and just introducing you to the new Snake and naturally there are some important story segments too. GZ is kinda right that it feels like there are some pointless cinemas and the pacing could seriously be better (this has been problem with all the MGS games though, nothing new here) and it's filled with the usual MGS gibberish but that didn't really bother me too much, to be honest. The cinemas are pretty much the best in the whole videogame industry and coupled with the amazing visuals and really strong voice acting and soundtrack, it's a great experience even though some cutscenes are a bit too long, even for me. There are some big twists but what's different about MGS4, compared to other games in the series, is that it doesn't really have some new shocking plot twist in every second cutscene and the story itself could even be a bit boring if you haven't played earlier games because seriously, it really does focus on wrapping up pretty much all the unresolved issues. So it follows a more logical path (logical for a MGS game, anyway) instead of trying to rely on woahing the player over and over again. I think MGS fans are going to love it but it might not appeal that much to other people. Despite its shortcomings (pacing, too much fanservice in first half of the game, some completely ridiculous cutscenes), I liked the story a lot and it did get much better in second half of the game, at least for me. I suppose I just enjoyed understanding the story for once and I just loved how Snake's character was handled from the beginning to the end. I also appreciated some of the running gags, especially the Mantis one.

After beating the game, I think it probably is my favorite Metal Gear game afterall. Act 4 had much more sneaking around and like I already mentioned, the story got more interesting too. The gameplay is easily best in the series and even though it's more action-oriented, you can still just stealth for the whole game if that's how you decide to play it, and there are definitely different ways to play through the game and I think it can make the game feel clearly different. Though even so, given the new enemy types and vehichle sequences, it's still definitely more action-oriented, no matter how you play it. Another thing worth praising are the boss fights. The only boss fight I didn't like that much was Raging Raven or whatever that flying beast was called, all the other ones rocked. The gameplay was just awesome, and I wish there was more areas like the one in act 4 and just... more playable content. But even so, I think the game felt complete so I'm not really complaining.

I was really looking forward to MGS4 and I wasn't disappointed. On the other hand, I was kind of expecting something different, or something more, and I can't really tell why. I feel like I'm satisfied but at the same time something is missing. I wasn't completely happy with everything and like every game, MGS4 has its flaws but seriously, I can completely understand why this game would get a 10. Some people might be disappointed in some of the decisions Kojima made, like it having more action-oriented gameplay or multiple, mostly linear locations or that the story focuses on unanswered questions from other MGS titles, but overall, given the amount of variety the game offers in terms of gameplay, the amazing visuals and audio and how polished everything is, it's a nearly perfect for what it tries to be, it's just that you either like it or then you don't.

another one of my tired 5:30am posts

EDIT: Oh ya, a few things to those who have beaten the game:

1.

2.

3.
Last Edit: June 14, 2008, 02:38:30 am by DragonSlayer
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jesus christ 70%

that's pretty ridiculous!  having a game take SO LONG TO MAKE and then having it just be 5 hours of gameplay is crazy!
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But man, the cinemas and the story and the plot and the writing duuuuuuude it's like an interactive movie GAMETRAILERS SHOULDN'T HAVE GIVEN IT AN 8.7 FOR STORY UUUUURGH
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jesus christ 70%

that's pretty ridiculous!  having a game take SO LONG TO MAKE and then having it just be 5 hours of gameplay is crazy!
Yeah I'm kinda pissed, but weren't all the more recent Metal Gear games kinda short? Not just that but most of the "current-gen" games have been quite short.
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MGS3 took me 26 hours on normal and the cinematics weren't nearly as long or frequent.  About 2 hours of that time was spent fighting The End but still, that game had a lot of huge maps in it.
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one other thing to note about the gameplay, it's all around really solid and they do mix things up so you aren't always doing the same thing, but they actually managed to drown out their own gameplay by not having enough of it or not utilizing it. for instance so far i have never ever needed to drag a dead body to hide it, but this was actually a big thing in MGS2. also they really lean towards action and pretty much kills the whole stealth side of the game. it's a shame, because they have a really solid system that they aren't using very much at all.

it's kind of like they kept building on the gameplay elements on all the metal gears, and you have a lot of actions you can perform, but you realistically it's mostly SHOOT GUNS KILL PEOPLE. it seems much more focus was put on making ridiculous cinemas and other bullshit than the game itself.

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But man, the cinemas and the story and the plot and the writing duuuuuuude it's like an interactive movie GAMETRAILERS SHOULDN'T HAVE GIVEN IT AN 8.7 FOR STORY UUUUURGH
i don't know if this is serious or not! in any case i am just going to state again the story is garbage. if some of this dialog was actually on paper and not said by SOLID SNAKE there is some y2dazz shit going on at moments. look at the characters for fuck sake. big mama is what, 50+ and she has CLEAVAGE? same with naomi, she's some HIGH TECH scientist but she has the exact same cleavage bullshit. you can't take anyone seriously in this game because of what the characters do, or did. i am taking METAL GEAR SOLID awfully serious here, but i am absolutely stunned how people can think this is great in any capacity (story). it's completely ridiculous man. things like the raiden killing 90 geckos cinema, what's the point of this? him fighting vamp

cinemas are well done in terms of quality, but there is no substance. it's just empty GARGRHDG GOKU SLO-MO FLASHBACK. same with the voice acting, it's good, but horrible dialog. i would go as far as saying some of this stuff is insulting at how bad it is. i would not even give something like this an average rating. this is one of the worst ways to tell a story (multiple 30+ minute cinemas) and the story itself is just complete garbage.
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I was arguing with the guys on gametrailers about that very fact but people (as in people who haven't played the game) were saying it's metal gear solid thus it deserves a high rating in the story department or something.

But the series in general has always had problems with pacing and flashy effects.  For every cinematic that actually advances the story or is well written there's another cinematic that makes you roll your eyes into the back of your head and sigh loudly. 

DO YOU THINK IT'S THE PATRIOTS???????

EDIT: I was also arguing about how Snake is such a massive pussy.  Almost every major enemy openly announces themselves with an innane monologue and Snake is in a prime position to blow their heads off.  Good example is when he spots Liquid hanging out on a balcony but he's armed with a fucking pistol DESPITE THE FACT THAT HE HAS THREE SNIPER RIFLES AND A ROCKET LAUNCHER IN HIS BACKPACK.  What was this shit?  As soon as I'd spot my archnemesis I would've whipped out my bullpup and popped a bullet in his brain from a mile away, not pull out a dinky pistol and slowly advance gun drawn.

And Snake does this all the time.  It's like he wants to listen to people talk.  We already know that "Thing are not as they seem" and he's being controlled by outside forces but god damn, grow some balls Snake.  As soon as Raven or Psycho Mantis pops up in view I would've dropped grenades at their feet or something.
Last Edit: June 14, 2008, 03:38:49 am by Marcus
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Yeah I'm kinda pissed, but weren't all the more recent Metal Gear games kinda short? Not just that but most of the "current-gen" games have been quite short.
Yeah I think I beat MGS2 in like 15 hours, but that was on easy, and I think 12-13 of those 15 hours were actual gameplay, so having MGS4 be longer and yet somehow have DRASTICALLY LESS gameplay (seriously I thought the 90-minute cutscene thing was all just hyperbole; I can't believe there's really only 4-5 hours of gameplay) is still a pretty big departure.  Although with that said, I never played MGS3, so idk maybe it had a substantially more cutscenes than gameplay, too.  I feel like the original MGS was a decently long game, but I also remember there being a ludicrous amount of cutscenes in it, too (once when I was fourteen, I figured I wanted to know the story but didn't feel like playing through the game, so watching the cutscenes would be a short fix aaaaaand two hours later with no end in sight I gave up on that idea), so I guess I shouldn't be surprised by much of this.  Still, 3/4 of a game being cutscenes is pretty drastic!
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3/4 is an exaggeration but it took me 2 and a half hours to get through the first two acts (taking my time and replaying scenes that I liked) so in total the game is probably 8-10 hours for the average player which is still pretty short for a 60-80 dollar game with 90 minute cutscenes.

But atleast their's MGO.  I'm thinking of playing some matches tonight.

The game will also have downloadable content and Konami announced they'll be using it for a wide range of things including new podcasts, music, weapons, maps for multiplayer, and even VR Mission esque mini-games so hopefully the game will be artificially lengthened as time goes on.
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Wait, you mean 8-10 hours total, or just the gameplay with the cutscenes adding another ~10 hours?
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I watched the ending and yeah....... that and the rest of the game must tie up a few loose ends but damn is the ending unnecessarily long.


MGS makes me think of the Megaman series. The NES era did not have the space for major plot twist. For Megaman it was "OMG Willy is an alien..... oh wait he ain't" and for MG it was "OMG the guy called Big Boss is the Big Boss". But the PS came around and now you need 10 pages of plot synopsis to get it.
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Wait, you mean 8-10 hours total, or just the gameplay with the cutscenes adding another ~10 hours?

Yeah 8-10 hours of gameplay total on top of some 8 hours of cinema.

If I didn't plan on playing multiplayer and downloading new content, I'd feel ripped off.
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DO YOU THINK IT'S THE PATRIOTS???????
i don't know if you are this far but (about an hour after raging raven i guess):



about cutscenes / cinemas / NOT PLAYING GAME, in order of most to least this is it from my experience:

MGS4, MGS2, MGS3, MGS1
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i don't know if you are this far but (about an hour after raging raven i guess):



about cutscenes / cinemas / NOT PLAYING GAME, in order of most to least this is it from my experience:

MGS4, MGS2, MGS3, MGS1

I dunno, I just figure that to Snake, it's a "damned if you do, damned if you don't" situation.  He just wants to kill Liquid so whatever else happens is of no concern.
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for the record i have no idea why 90% of the characters bother doing anything. the whole situation they have laid out with constant warring, i have no idea why anyone has motivations to do anything, given most motivations people have are KILL PEOPLE FOR MONEY. someone like snake especially, he's always been a tool it turns out in the end and virtually everyone else, they are better off just sitting in a chair doing nothing.
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I was thinking the same thing.  I guess Snake's motivation for continuing is that he has a year left to live so fuck it, go out with a bang but I have no idea why these other characters are popping up and fighting.  I guess in this future fighting in wars is the new football or something.