Raptor: Call of the Shadows. I almost registered that one, spent a long time playing the shareware version.
Oh yes, I loved this game.
I only played the demo version and it was great. Upgrading your ship will all that hard earned money, heh.
Anyhow, a game I think only about 10 people have ever played AND liked it...
ILLBLEED (2001)
Sega DreamcastWikipedia Description:
Illbleed is a survival horror video game for the Sega Dreamcast. In it, players are tasked with guiding horror movie aficionado Eriko Christy through a deadly theme park riddled with booby-traps and monsters, relying on a heartbeat monitor and her own senses (some of which are conveyed through an in-game interface and others indirectly) to avoid being frightened to death. Should she make it out alive, the eccentric genius responsible for the park's creation, Micheal Reynolds, will reward Eriko with a hundred million dollar prize and leave the amusement park.
The game's plot revolves around rescuing your 3 friends (and 1 person you meet along the way) who visited Illbleed earlier and have been trapped there for 3 days.
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ILLBLEED obviously wasn't big, its reviews weren't all that hot either. Often complaints about it were the steep learning curve on the controls, bad voice acting and plain graphics. Now why did I like it? Well first of all I found the concept to be very interesting. It sounded corny, but eerie at the same time (which is pretty much the essence of the game). Second the controls were perfectly fine, I got a hang of them on the overworld area. The graphics didn't bother me, and the voice acting, while bad in some cases, felt a bit fitting.
I enjoyed the overall story of the game, and the sub stories of the levels themselves (they are all based after movies created by the park's creator, Michael Reynolds). The humor was bizarre and often times didn't make any sense, but it added to the eerie-ness.
The gameplay was interesting, and well done (if you understand the way the game works). It pretty much revolves around detecting traps around the level using your "senses" and a device called the Horror Monitor. There are also monsters to fight, and while the battle system wasn't elaborate, it got the job done.
In the end it was very different, and a very good concept really. I don't play many games, so this is a first for me.
So yeah video:
The reason why the player keeps on pausing at the map screen is because 1. its helpful to pass through the maze and 2. its actually a little trick that causes the villain chasing the character to stop. Not sure why but it just does.