so basically I've been playing this mod for a week or two now and it's just amazing.
What is Medieval II?
Medieval II is an RTS game set in the middle ages where the objective is to lead one of several European or Islamic factions to bloody conquest over all of the others. There is no story; you just jump in the saddle of one of the predesignated civilizations (England, France, Kievan Rus, Papal States, the Turks, etc.), are placed in the realistic historic context for the beginning of the game, and go go go.
Gameplay in Medieval II has two modes : the turnbased campaign map and the real-time battle map. The campaign map is okay, it can get a little boring, but it suffices for the game and is phenomenally better with some options to speed up the pace of the enemy's turn. The battle map is where the game really shines. Your armies are composed of specialist 'units' ranging in size from 20-180 soldiers apiece, ranging from Dismounted Frankish Knights and Hashashin to Genoese Crossbowmen and Grand Bombards. Units attack each other realistically, it's not like other strategy games where they loop a predetermined animation - these guys actually trade blows, parry, use finishing moves (including hacking repeatedly into the enemy's neck, hitting them with a mace uppercut, and cutting an X into their torso) and stumble around if they suffer a particularly vicious blow. Sometimes cavalry will knock them down and they'll try to get back up, only to be trampled by the horses' charge. Some of the animations are weak (particularly cavalry ones) but point being, battles look fluid, brutal, and real. Individual units also look really good; there can be thousands of troops on the field at a time and each of them has bump maps and HDR mapping applied to them and they are higher-poly and better-textured than almost any other strategy game I've played.
Combine this with sieges using massive ladders and towers, battering rams, cannons, and flaming arrows and boiling oil, and you've got a killer and incredibly fun RTS game which I personally think is one of the best RTSes I've
ever played. There's plenty of bugs and little AI issues and some poorly textured units and such, but if you can get around them it's great.
It is also exceptionally easy to get into since it's pretty obvious what goes where (spears attack horsemen??what?? oh god what does a musket do??) and it's never a button clicking frenzy. The only real micromanagement on the battle map comes when you need to maneuver cavalry into charging position and that's easy as hell.
What's Broken Crescent?From their web site:
Broken Crescent is a M2TW total conversion modification centered on the Middle East starting from 1174 and concluding in 1400. Featuring a gorgeous new campaign map spanning from Anatolia to India, Broken Crescent allows you to take control of over 17 brand new factions all complete with over 300 new artistically crafted warriors ready to do you bidding!
Screenshots

Screenshots don't really do it justice - it all looks a lot better ingame because you usually don't zoom in that closely.
Broken Crescent basically takes a great game and makes it incredible because of the vast array of phenomenally cool stuff that you suddenly have access to. Knights? Knights are fucking boring, try taking on Jihad Ghulams, which are heavily armored Muslim fanatics armed with a scimitar and heavy shield, or command a group of Mongol Heavy Lancers which even look pretty imposing in low poly 3D. There's even African war tribes and Rajput Indians to fight with.
basically Broken Crescent rocks and it's much more fun than the vanilla unmodded game.
so basically the point of this long rambling thread is A) if you don't have Medieval II, you should get it and B) you should then also get Broken Crescent and play that with me online because I don't have anything to do after work in the summer.