
A picture from LittleBigPlanet for the PlayStation 3, coming out later this year.A long time ago (say, the previous 2 generations), both of the following ideas would of been preposterous: microtransactions and UGC (User Generated Content). For the longest time gaming has always been shown as a world the developers create, and the player roams in, and that's all there is. They define the rules, you play their experience.
Now, these ideas have (over time) gone out the window. No more is the game just about what the developer wants. Even if its small steps for a lot of game series', more and more games are letting the user have input. Halo 3 lets you have near infinite customization of matches and has a map editor. Crysis has a complete map maker utility. StarCraft and WarCraft are both RTS that are somewhat well known for their extensive and powerful map editors, both of which have created game modes that are still played today in e-sport competitions (Defense of the Ancients). As well, no more is a game WYSIWYG. Now you can purchase say, a NEW LOGO to create your team in Madden for a few cents, or something to that extent. Microtransactions as well are becoming more and more prominent.
Microtransactions, quite honestly, are nothing but a way for a developer to make extra much needed cash to make bigger/more original projects/not go bankrupt. Sure, they cost a few cents (or maybe a bit more), but a lot of people eat this stuff up (especially fanboys). It adds up, especially when 99% of the time the microtransaction probably took like, 1 minute to make. (OK, maybe not 1 minute...but still.) That isn't to say there isn't well designed/more expensive microtransactions, they just aren't big yet. The new Final Fantasy Crystal Chronicles game for Wii has like pretty huge ones!
I don't personally like microtransactions. They are usually things that could of just been added to the game for a couple cent increase in the games cost anyways.
User Generated Content on the other hand, is something I love. The idea that the developer merely sets the stage, not the rules, and the player gets to do whatever, is
awesome. And developers know this. UGC games or games that feature UGC are coming out the ass this year and next. It's crazy!
Little Big Planet demonstration.[/center]
UGC has been popular ever since it started going in small steps years back. Players can mod games any way they choose, hell even in some older games the players have basically balanced the game completely. It's pretty much the way of the future, and I think we're going to see a lot of cool stuff with it. I think it's a bit disappointing that there isn't many indie games really going with this, but oh well.

LBP is the next step in UGC. Before there was map editors, mods, etc, but these are still UGC set by the rules the developers set. Sure, you can blow like half a year changing those rules completely with a mod (hello Natural Selection) but most of the time a mod is used to change the basics. A model. A texture. What not. LBP is basically, one giant map editor, that you can experience with friends. That's very awesome, but more importantly it's original and innovative.
What's your stance on microtransactions? Way of the future, meh, complete disappointment?
What's your stance on UGC?
Next week I'll be wrapping this short series up with Part IV, a look at things to come.