I also got a chance to stumble into a conversation with Nessiah. She's mostly known for her Anime art and willing contribution to the community through sprite edits, drawings, etc. She's also a G&D regular and branches out to Resources often. ^_^
An interview by TFT.
♥INTERVIEW WITH NESSIAH♥I also got a chance to stumble into a conversation with Nessiah. She's mostly known for her Anime art and willing contribution to the community through sprite edits, drawings, etc. She's also a G&D regular and branches out to Resources often. ^_^
Nessiah The Human BeingTFT: So Nessiah, can you tell me about yourself and why you got into RM. ^_^ *puts up hand sign*
Nessiah: I used to live in the Philippines, life there is very tough since the economy is bad so I use Rpgmaker as a hobby and an escape to reality so I could get excited to go to school without so much depression in my mind. My hobbies include, Story writing and drawing. Since my first dream was to become a Journalist, and then decided I wanted to become an artist since that's really my passion. When I was 7, I played a lot of RPGs with my uncle and he kinda got me hooked with several games like Megaman X4, Thousand Arms, Final Fantasy 7.
I looked over the net and found GamingW and then discovered RPGmaker2000 but the English RTP error didn't help so it took me quite a while to find rm2k. after I started First Year of My Highschool (13) I finally got rm2k and got hooked straight away, but by that time rm2k3 was released so I didn't have any memories with rm2k but play A Blurred Line, FF:Endless Nova, etc. I've been using Rpgmaker2003 for 6 years now.
Nessiah And The RM TruthTFT: Since you're using both RMVX and RM2k3 which do you like more? ^=^
Nessiah: To be honest, if RMVX doesn't have a front view battle system, I would use it more since I Really like it. But Rpgmaker2003 is dear to me so I like using it more.
TFT: What would you like to see RM designers change? <_<
Nessiah: I really want to see them break out of the normal Medieval Setting with Knights and Dragons or at least add some kind of twist. I'm really getting tired of the Kingdom wars and prophecy of the something. Graphics-wise, I Don't really mind. But Custom would be nice since it's one of the factors that makes me want to play a game, and not seeing the overused XP/VX or something.
TFT: We all want to hear Nessiah rant about something. O_O
Nessiah: I have nothing against RM people really, I'm quite neutral, but I would really appreciate it if they put more effort and thought to their games. And if you look over a specific site that hates criticism that much and sugar coat over a game that has a cliche storyline makes me cry. I'm not saying I'm a good writer, but after reading alot it's just overdone and overused and nothing special on it at all for me. I played this game called "The Goddess Blade" since the review was really nice and it turns out to be some ... ugh I just can't say it.
Nessiah The Game DesignerTFT: So, tell me about both of your projects : D~~
Nessiah: Sacred Moon is a story about twin brothers, Ezra and Genesis that was adopted by Mirage, who is the leader of a government squad called "The Illusionists". They became assassins and worked under several conspiracies in order to maintain the peace in Caelum and avoid any terrorism from the "Rebellion" Until a mission went wrong and made Ezra think if the job is really suited for them seeing that Genesis is his only family. Because of this, depending on the player's choices It will start as "Reality is how one sees it". he Story is divided into 5 Paths each path reveals what happened to each side and different outcomes depending on your choices, actions, who won and how you handle each situation. The game is classified with different themes such as freedom, love, betrayal, ideals and more.
Custom facesets and interesting perspectiveSeraphim Project on the other hand is a game that I was developing ever since I got rm2k3 and played Riviera: The Promised Land. It 's originally being developed in rm2k3 complete with a fully working Custom Menu System (made in 3 whole days) and a 98% almost done Battle System when it was suddenly wiped out during an HD crash. I was devastated that ever since then, I can 't stand working on stuff in straight hours anymore. For the story Revolving around the destruction of an ancient seal lying around Heaven's Gate, a Grim Angel #368 has been sent to investigate the cause of destruction of the Holy Seal of Chains lying around the planes of Heaven's Gate and Yggdrasil that has eventually led to Riviera. Your Actions will determine the fate of Asgard and Riviera.
All kinds of cool
Now it's being made in RMVX and is a halo of a Visual Novel and RPG.
TFT: Where do you draw your inspirations from? =^-^=
Nessiah: Originally it was...Final Fantasy 7. But because I Want to break free from the usual FF and RPGs. I began thinking about a lot and then my dreams started to get weird that it became my inspiration.
TFT: So how long have you been drawing? Do you insert your artistic talents into your RM projects? = =
Nessiah: I've been drawing for...11 years now and I put my drawings to my rm games since the beginning. I don't really like using other portraits since I think that it doesn't make the characters memorable enough.
TFT: Do you have any projects you're looking forward to? :3
Nessiah: Of course! Alter A.I.L.A Genesis, Sacred Earth: Bonds, Paradise Blue and Fimbul Winter. But of all of them, I really wanted SEB to be released already since it's the only RM Game that I really enjoyed the puzzles. Ooh And Legend of Vanadia.
TFT: Okay, Nessiah thank you for taking the time to talk with me a bit.
Nessiah:
Loli ^_^TFT: Okay, well that's it, really. That's a little slice of Nessiah. She's got claws, boys. An interesting girl with an interesting game. Just another G&D local.
Nessiah Stuff
Nessiah's Blog
http://sacredmoonlog.blogspot.com/
Nessiah's Art
http://enexodia.deviantart.com/