Games Morrowind Vs. Oblivion (Read 4401 times)

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Well you could do what that article in the previous pages said and "fuse" Morrowind with Oblivion.

Thats what i'm talking about in Oblivion. He upped and SNEAK ATTACKED those people, and everyone else in the room DIDN'T DO DIDDLY SQUAT.
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I don't understand what's up with this OMG I NEED FAST TRAVEL shit you guys mentioned. In morrowind you can pretty much use the "public transport" if you want to go somewhere but walking around in a huge world like that and exploring is great fun. I was playing with morrowind for half year without even progressing in the main story. I was just collecting treasures from the new places I found and I had a great time with this. I had freedom in that game and I think that's what rpgs should be about. Oblivion is just another consoletard game and I was really dissappointed with it. It had some great parts(Kvatch) but you can finish the whole game in few hours, the combat isn't that impressive and the npcs are horrible. Except that joke-telling argonian, he is awesome.


I'm going to nominate a new challenger, gothic. Try that out if you can't decide.
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I just learnt how huge and useful searching around Morrowind can be. I've saved slaves (twice) Nearly got killed by random people in a cave (Twice) and got myself some Boots of Blinding Speed.

My only strangety is that the Blinding bit doesn't actually blind you, it just makes things darker (I can still see perfectly fine). I find it fun that shop owners also wear stuff you sell them (Arril's got a Extravagent Robe and the armourer of Calderan has an Iron Helm on his head) I was sat going 'Heh, your wearing the freaky Imperial Steel Helm now, betch'

I'm just stuck on the fourth Fighter's Guild quest now, stupid Thieve's Guild member...
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How does the quick travel system in Oblivion work? Can you just randomly warp to any city or something?
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Any time you're outside, you can open the map, click on an area you've been to (regardless of if it's a dungeon or town) and you'll end up there. I love it. Sometimes I'll just walk instead of fast travelling if I feel like it, and it's nice for exploring new areas that you could fast travel to later if you'd like.

Some of the city mods will also let you fast travel to particular streets in the city rather than just the city front gate.
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Any time you're outside, you can open the map, click on an area you've been to (regardless of if it's a dungeon or town) and you'll end up there. I love it. Sometimes I'll just walk instead of fast travelling if I feel like it, and it's nice for exploring new areas that you could fast travel to later if you'd like.

Some of the city mods will also let you fast travel to particular streets in the city rather than just the city front gate.
You don't even have to visit the location first to use quick travel, at least not all the locations. You could quick travel to any of the cities right away, I'm sure about that.
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I found the story in morrowind much better than oblivion
The only thing I like about Oblivion thats better is the graphics, which is pretty much a given.
i got both of them so its all good, but i would say to start with morrowind.
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playing through Shivering Ilse as we speak, and it's epic although im not in love with the scenery ( it is abit to sloppy for my taste ).
Did anyone notice that they put much more effort into cutscenes, like the house vanishing.

DS: yeah , you could fasttravel to cities, but you'd have to locate Caves, landmarks, etc before you could Ftravel to them
so you've come here for pointless ego boosting and happy sunshine glee? this aint deviantart man.
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The fast travel thing does sound a little lame, of course it's aribitrary to do so. Then again, It seems like it takes away from the exploration factor a little bit.
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You still have to explore to find the place. All prompting does is put a marker on your map. Without exploring.... you can't fast travel there.

Unless you count other towns... those are available from the start.
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Horrorwind's soundtrack sounds like movie music... It put me too sleep with it's overall lack of focus on rhythm, percussion and melody, 3 things very important to videogame music.

Thats problem with videogame music now or days... it's beginning to sound more like movie scores. Videogame music is completely different from movie scores!
The music in Morrowind is... Ambient music, it is not suppose to be noticeable, it is basically there to stop your ears from getting bored. The game makes use of sound effects such as wild animals/people in towns, the weather and so on to build up an atmosphere, the music in the game is not used for this purpose.
"Video game" music as you call it is called incidental music, which is also used in movies and TV shows. It's purpose is the opposite of ambience music, it is designed to add to the atmosphere and overall feeling of a scene (go and watch a horror movie or play a horror game, it wont even be half as scary without the sound turned on, much the same, a sad scene in a film/movie wont do much without that music you hear in the background).


Anyway.

Morrowind:
CLIFF RACERS
"We're watching you scum!"
Jumping like a mother fucker on steroids
(seriously, a large, detailed world with a lot to explore and tons to do, even plain NPCs have tons to say, but the gameplay and graphics suck)

Oblivion
"I saw a mudcrab the other day!"
(serious answer, less depth to everything, a boring world not worth exploring but the gameplay and graphics are much better)

Both of them:
Filled with bugs
Horribly unbalanced. You might get 27 skills or whatever, but only 3 (4 in oblivion) are useful, long sword, heavy armor, marksman (and stealth in Oblivion, Stealth is way overpowered, even the stealth quests are. Do a Dark Brotherhood quest, get a god slayer sword +10, a cool immortal horse and an awesome looking robe and set of armor, do a mages guild quest, IF you get anything it is a plain robe with no effects at all, it doesn't even look good!).
Magic in both games is dull and basically useless, a single sword swing is more powerful by far with the right stats and an enchanted sword. Even debuffing abilities work best when enchanted on a weapon (you either cast 2 of these spells then run out of mana and have to hunt for rare potions to heal it, or enchant the exact same effect on a weapon, which will last for a good hundred of so hits and can easily be recharged... I know which one I would do!)

I personally prefer Morrowind. The gameplay might not be as good, and the character models are ugly as fuck, but it has so much more depth and things to do, I played it for over 100 hours and still had a ton of stuff to do, compared to Oblivion where I'd basically done everything in 40 hours.
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The fast travel thing does sound a little lame, of course it's aribitrary to do so. Then again, It seems like it takes away from the exploration factor a little bit.

Not really. I've played Oblivion about a dozen times, never completing the main story and just having whatever character do his or her own thing, splunking, assassinating, casting, arena battling, or whatever--until I'm bored of the game. The first few times I spent most all of my time just wandering around the world map. It's a spectacular sight to see from atop the mountain ranges.
However, once I'd seen it all, the quick travel was apt for getting to where I know I want to be, and skipping the boredom of tramping across overly familiar terrain. Same with OD said, it's still fun to roam around and find things. My favourite adventure was the mass murdering of the Skingrad villagers. Mwahaha

BTW: I said I was going to play this game through again. I am. My first attempt (Gerald Ponson with a really big nose) died tragically inside an Oblivion gate by jumping into lava for no apparent reason. Then I loaded up another save (Keith Byren the EXP Knight) and he is going to save uh, whatever the region is called. I don't pay attention :P
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i will never have 1/1000th of the fun with oblivion as i have had with morrowind. ever.

also fast travel is the worst shit ever talk about a game breaker! it totally removes all sense of connectivity with the world. at least with morrowind when you ride the giant roach busses there was a sense of ME GETTING HERE WILL GET ME THERE BUT I HAVE TO WALK HERE FIRST. in oblivion just like teleporting around felt disjointed and dumb

(yes i know i can just NOT USE IT or mod it but w/e w/e it just bugs me)
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The music in Morrowind is... Ambient music, it is not suppose to be noticeable, it is basically there to stop your ears from getting bored. The game makes use of sound effects such as wild animals/people in towns, the weather and so on to build up an atmosphere, the music in the game is not used for this purpose.
"Video game" music as you call it is called incidental music, which is also used in movies and TV shows. It's purpose is the opposite of ambience music, it is designed to add to the atmosphere and overall feeling of a scene (go and watch a horror movie or play a horror game, it wont even be half as scary without the sound turned on, much the same, a sad scene in a film/movie wont do much without that music you hear in the background).

Well why can't Horriblewind have "incidental" music? I would care a lot more about the game if it had good music like in Secret of Evermore, and the only reason I'm using that as an example is because the music(what little there was) was done by Jeremy Soule. But, what little there was, it was actually very decent.

It was almost as if they told him "Say, come up with some nice, bland music no one cares about to go with the bland enviroments we make, Jeremy." and he was like "Heh, okay.". Well, actually they weren't created for any specific areas to my knowledge, it was just that same stupid song playing over and over again. Honestly, I couldn't play very much because it was one of the boringest games I've ever played.

I mean, the only reason to play it was for the exploration. Which, was actually done very nicely. I just hated how sloooooooow you walk as soon as your run bar went down. That was a stupid decision, in a game based mainly on exploration. Having a run bar? I know it makes more realistic, but I'd rather WALK around a drab forest swamp in real life than walk around one in a videogame.

It seems as if all these games that have all this exploration don't give you anything to listen to but music that sounds like a movie score. I'm playing a videogame, let alone an Rpg, I expect the music to be noticeable.

Can't they make one these explory thingies with some ballin' videogame music? I'm sure it can be done
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Sneak got a little ridiculous at the highest levels but I'm actually glad they did away with permanent death for important characters.  Once that friar guy fell off the cloud-whatever mountains and I thought he died.  If I was playing Morrowind the main quest would have been forever screwed but not in Oblivion!
Yeah, but man, I thought it was pretty lame how they did it!  You would just be clubbing someone for like forty-five seconds before saying to yourself OKAY I GUESS THIS GUY IS IMPORTANT.  I liked the way in Morrowind better, where they let you do it, but just told you what you'd done immediately afterwards.  You could always reset it, if you really gave a shit.

Also, I never got the fast travel complaint.  You could just ignore it as a feature and it had absolutely no negative impact on the game.  It's a pretty silly thing to take issue with!  I used it a lot because I just didn't feel like walking everywhere, but I agree it made the world seem disjointed/less fluid than Morrowind did.  It's not like it was mandatory, though.
Last Edit: August 07, 2008, 02:42:58 am by headphonics
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Can't they make one these explory thingies with some ballin' videogame music? I'm sure it can be done

because ambient music that smoothly flows into battle music sounds better than 3 minute tracks that play when you walk into a town/go into a dungeon/fight a boss/kick a halfling in the balls.  as you can see, your opinion is the minority here.

and i enjoyed morrowind because it was a fun rpg with a neat world and decent writing.  exploration or whatever wasn't a big sell factor for me.  rpg's take all the best elements of other games, strip them down, then combine them into one super game.  when you look at it in pieces as a combat oriented game or an adventure game or a spelunking game or whatever you're better off playing something else but put all the pieces together and it's a fun experience.

this is the best website for mods, btw.  there are mods that basically turn the game into a city building sim and a trading sim.
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Yeah those are cool, but heres a question for yah any mods that make the NPC's actually attack eachother (excluding Gaurds versus creatures/bandits/assasins). Like Bandits and Wolves not getting along kinda thing, heack even Bandits out right attacking eachother? I mean the whole wolrd is against you thing with all the NPC's never sat well with me.

This is a problem for both games actually, infact alot of RPGs seems to suffer from this concept of everything is against you but are buddies with eachother. This is most notable with MMOs.
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Which, was actually done very nicely. I just hated how sloooooooow you walk as soon as your run bar went down.

Creepy, I've done nothing based on my running, and my guy can still run perfectly fine with no fatigue left. And it isn't a 'run' bar of sorts, it's basically an armor bar for fighting people who try to punch you up, as hand-to-hand combat deals fatigue damage, and if you hit the enemy into minus fatigue you can hit them for HP damage until the reagain atleast 5 fatigue.

I learnt all that after getting reduced past half HP by a murderer in the first town. I ran into the house at 20 fatigue (I did get 500 septims for it so I'm happy =D!)

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And yeah, the Acrobatics skill was taking the piss most of the time, I hopped up and down the fighter's guild square before I modded it just to get it from the low 1x upto about 2x in no time at all. I'm tempted to modify my modified game file to lower it a little. And probably add a few more classes (I've definately got one in mind to put in, a Weapon Master of sorts. The game lacks someone who can walk into combat with any weapon).
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Yeah those are cool, but heres a question for yah any mods that make the NPC's actually attack eachother (excluding Gaurds versus creatures/bandits/assasins). Like Bandits and Wolves not getting along kinda thing, heack even Bandits out right attacking eachother? I mean the whole wolrd is against you thing with all the NPC's never sat well with me.

This is a problem for both games actually, infact alot of RPGs seems to suffer from this concept of everything is against you but are buddies with eachother. This is most notable with MMOs.
Bandits and marauders (I think?) fight each other in Oblivion. For example, the fort just west of Imperial City has both of the factions. I'm not sure how common it is though...

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No I mean different factions of bandits, and like assasins going after other people besides you, if I could do it i'd over haul every NPC behaviour so it's not just you everyone will label as top priority.

Hell it'd be so cool to have like two cities hate eachother side by side and you agro two groups then others join in and it escalates into a war zone (between gaurds/soldiers) that won't die down any time soon, and they pretty much ignore you until you either attack someone and that someone responds or everyone else is dead. You get what i'm saying?
A tool is a tool regardless. I mean if you suck, you suck, and not even the most perfect tool could save you. And if your damn good then even with the worst tool ever conceived you could chug out some high quality shit.