Attention War is coming - The Warhammer Online: Age of Reckoning Thread (Read 19042 times)

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thanks yugi that was a great read.

Quote
and most of the content is obviously aimed at PVPers

this especially is great, i'm not a fan of PvE in MMO's really, it's almost always the same old shit, but at least with PvP you're fighting other brains rather than AI, which has always appealed to me.

anyway more opinions appreciated cause right now, i'm in the middle of the fucking ocean with nothing to do except work my balls off under big hot machines and get covered in oil and shit, then eat, sleep, repeat.

reading this stuff actually gives me something else to think about for a little while!!
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Currently I would say WAR is like an expansion to WoW. It's mostly the same mechanics and almost same graphical style and quality. It has some things that are different but it doesn't have that OMFG NEW AWESOME MMORPG feel to it. Usually when I get my hands on a new MMORPG I play the shitout off it the first few weeks but so far WAR hasn't made me addicted at all, even though it's pretty much a good game. And that is mostly due to it feeling a lot like WoW.
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I don't agree with what Yugi said about the quests. Well, a little, but they just feel more fun than WoW quests. They have a little pizzaz to them. For instance, as an orc, one of my quests has me jump in a catapult and fly to the top of a building, kill a bunch of stunties and blow up their cannons, jump back down, and impale their leaders head on a spike. (I also got to put unconscious stunties into barrels and kick them off a 2000000 foot tall building so that is pretty fun!!)

All in all, I believe this game is superior to WoW in matters of fun. Maybe the technical stuff is lame, like how you level slower/don't have as many quests. etc but I really don't use that to judge how fun a game is. This is coming from a person who has played WoW for almost as long as it's been out and has avidly defended it against anybody who disliked it for much of that time. (I have now come to realize it has nothing to offer me :(​)
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yeah they are the best thing imo. you get exp and cool rewards, plus you basically get a loot roll every 10-30 minutes (depends on the pq and the people who are doing it). like if you are bored you can literally login and just do some pqs for an hour, and it wasnt a waste of time! the thing i hate about wow is that you either a) level, b) gear up and if you arent doing one of those two things, then you are probably wasting time that you should spend doing that. basically every thing you can do in the game will do BOTH of those things, you can do ANYTHING YOU WANT and be productive.
yes coulombs are "germaine", did you learn that word at talk like a dick school?
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The only thing I don't like the sound of is no incentive for defending RvR objectives but w/e. Lack of people in an RvR area and long queues on scenarios sound a lot like THINGS THAT HAPPEN IN BETA. I don't care about lack of quests (in fact I'm glad cause it'll put more people in scenarios) and I don't care about 1v1 balance because it's basically a one or the other thing between 1v1 and group balance and I know what i want to play
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The only thing I don't like the sound of is no incentive for defending RvR objectives but w/e. Lack of people in an RvR area and long queues on scenarios sound a lot like THINGS THAT HAPPEN IN BETA. I don't care about lack of quests (in fact I'm glad cause it'll put more people in scenarios) and I don't care about 1v1 balance because it's basically a one or the other thing between 1v1 and group balance and I know what i want to play

to be fair you want to defend the RvR objectives because they give boons to the side who has them and you don't want the enemy to have those, plus it can prevent them from doing their quests there too. that and because you don't want to be a loser...do you???


also to the guy who said RvR areas were empty make sure you're playing at a time where it's at least medium to high people on, and understand that some of the races can become underplayed because people trying them all out. on Chrace we've pretty much had RvR going whenever I've been on, even 11 in the afternoon on a school day, so that says good things to me!

EDIT: Also gr i found the spices. it's in the fucking open man.
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to be fair you want to defend the RvR objectives because they give boons to the side who has them and you don't want the enemy to have those, plus it can prevent them from doing their quests there too. that and because you don't want to be a loser...do you???
True enough you get buffs for having all locations in a zone, but honestly those buffs are not that useful. You basically get 5% more exp (and I am pretty sure this is only from kills, which makes it useless as killing things rewards such a small amount of exp it is hardly worth it) and deal 5% more damage (I guess it is better than nothing, but not that great).
Also, the PVP quests are stupidly easy to do. They either involve walking next to a zone, which anyone can do by using flee and potions (even if you end up dead shortly afterwards), or they will be something silly like kill players of a certain class (this can easily be achieved by simply making sure you get one hit on a player before they die, even if you did not start the fight and there is a lot of people attacking that player).
The only quests that might be challenging are collecting the stationary items from certain locations in the PVP zone (which basically means standing still for 3s without being hit), but I would imagine if people are constantly fighting you could quickly sneak in and do that anyway.

Also, I suspect RvR will be more active when the game goes live. But yeah, whenever I have played, regardless of time of day it has been pretty much dead. I've ran into two people, one a very low level Bright Wizard who I killed in like 3 hits, and the other a War Priest, who I was fighting with for like 20 minutes and neither of us were even below 95% Hp.
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The PvP quests are meant to be easy. It's a quick way for a PvP only player to get gold & XP. It balances out with the PvE quests XP & Gold wise for time invested. They aren't meant to be super hard grinds or anything.

Also it sounds like your server sucks :P
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The PvP quests are meant to be easy. It's a quick way for a PvP only player to get gold & XP. It balances out with the PvE quests XP & Gold wise for time invested. They aren't meant to be super hard grinds or anything.

Also it sounds like your server sucks :P
If it were not for the long queue involved in scenarios leveling up through PVP would be insanely easy.
At rank 10 quests give me around 2000-3000 exp, and about 5 silver each.
5 minutes in the tier 1 scenario gives me around 5000 exp plus 200 per kill (counts for any party members, usually 20+) and about 50-60 bronze/brass/copper (or whatever it is) per kill. And I will usually walk out with a few potions, a talisman or two and maybe some of the best armor I can get for my current level.

Also, equipment in this game seems to be... Really boring. There isn't much variation in terms of appearance (like 1 look per tier), and most of the equipment is well... Dull. They basically give stat bonuses and nothing else.
One thing I liked about WoW is how equipment had lots of effects and not just +stat bonuses. Equipment in this game seems to provide nothing but +stat bonuses.
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One thing I liked about WoW is how equipment had lots of effects and not just +stat bonuses.
?
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yeah equipment having any kind of effects or abilities was pretty rare and usually not that great (heals 108 over 8 seconds, cannot be used in combat)
yes coulombs are "germaine", did you learn that word at talk like a dick school?
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Yea WoW had like 20 items with non +stat effects (That I saw).
There was that staff that gave water breathing (as a warlock it was useless) and there were items that had like, 1% to do 15 shadow damage (essentially +damage aka a stat) chance to increase defense, shoots magic arrows/acts as a quiver. I have not seen any neato-keen item effects in WoW is what I am trying to say here.
And considering WoW items didn't even get +stats until like, 10, and WAR has +stats up the wazoo all over right from the start...

Besides, I'm sure later game they'll have neat items that give water breathing and 1% to deal +12 damage or whatever.
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Also you are saying that the equipment doesn't look different but again you're in Tier 1, so.

From what I read, there's 20 Tier 4 armor sets (looks) per career, which means there's 400 Tier 4 armor sets.

Also agreeing with the ??? to effects thing in WoW, really the only items that had effects were effects that mimiced stats anyways, or part of sets (2s less CD on skill with 40s CD...)
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Hey European Brothers and Sisters!

If the live server names remain the same we should already decide which one to roll on and on which side! Obviously there are no Open type realms yet (well there is one) so if you want Open realm we have to hope they release name list before the launch. So any suggestions, votes, ideas, anything?
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WoW had a lot of equipment effect actually.
Weapons that could inflict status effects on a hit (such as stunning, or silencing), that could deal extra damage in some way, drain Hp/Mp, and so on, some could do stuff like make it impossible for anyone hit to turn invisible/use stealth, or disarm them for a short time and so on.
Armor was the same but usually with defensive effects.
Other effects would including increasing the effectiveness of certain aspects of certain classes (such as the damage of spells, or giving spells special, additional effects), the ability to use equipment for a variety of effects (healing/increased regeneration, I can remember one reducing the cost of spells, dispelling effects and so on).

Though these items were not too common they did exist, and there was usually a lot of them.

WoW also had other usable items with effects, one you got on the horde side at a low level was a short duration effect that held enemies in place. There was plenty of these items to be found.

Apparently from what testers have said WAR does not appear to have any sort of equipment or items like this, even at higher levels.
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As far as I can tell open ruleset sucks balls so lets not play on one of those
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That's good because random effects like that just make the game even harder to balance, and if one effect becomes too good you have people grinding just to get it. I'd much rather have my skills be all I need.
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WoW had a lot of equipment effect actually.
Weapons that could inflict status effects on a hit (such as stunning, or silencing), that could deal extra damage in some way, drain Hp/Mp, and so on, some could do stuff like make it impossible for anyone hit to turn invisible/use stealth, or disarm them for a short time and so on.
Armor was the same but usually with defensive effects.
Other effects would including increasing the effectiveness of certain aspects of certain classes (such as the damage of spells, or giving spells special, additional effects), the ability to use equipment for a variety of effects (healing/increased regeneration, I can remember one reducing the cost of spells, dispelling effects and so on).

Though these items were not too common they did exist, and there was usually a lot of them.

WoW also had other usable items with effects, one you got on the horde side at a low level was a short duration effect that held enemies in place. There was plenty of these items to be found.

Apparently from what testers have said WAR does not appear to have any sort of equipment or items like this, even at higher levels.

They actually stopped putting those effects you'd get on like level 35-50 epics after vanilla wow because they caused a lot of balance issues and weren't that cool. The shadowbolt procs and shit that are popular on twink weapons are basically just a bit more damage once in a while, extra bleed effects pissed rogues off, Silent Fang.... I'm not even going to talk about silent fang.

There were like 4 items out of the hundreds in burning crusade that had some nice extra uses. There was that staff for water breathing for people who didn't have the water breathing pots, nagrand cherries or any shaman/warlock friends. There's some shoes act as an extra hearthsone and there's a cool sombrero from durnholde that summons a ghostwolf.

Out of like the 30 items in wow with extra uses I don't think there's one I'd miss if it wasn't in the game (maybe the somebrero)
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Official server list released:

NA: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=252
EU: http://img.war-europe.com/syndic_img/news/Serverlist_EN.html
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Man Americunts got all the cool server names. :(