I want to make a Mr. Driller style level. That's my first level idea. if they're all Point A to Point B levels, I might as well do something different if possible. Pull out some of my NES experiences

Maybe recreate the stealthing scenario of R.E.S.C.U.E. the Embassy Mission, lol that'd be awesome. What about something like Tank Wars, would that be possible? Is there a way in the editor to get points for killing each other, or is it strictly about collecting bobbles and reaching the endpad?
EDIT:
Totally sweet. I pre-ordered LBP with Electronic Beautique, and just used the special code they gave me with the pre-order. It promised that I'd get a Kratos (God of War) costume to put on my Sack
boy. So I just used it, and---WOW. They were extra nice! They gave me a Kratos, Minotaur, and Medusa costume, as well as a pack of stickers! This is awesome! I can't wait to play it tomorrow!
edit2:
Just unwrapped the game, popped it in my PS3, thought'd I'd at least watch the opening, or play a level before work----and, I'll have you know the update I had to download right before playing, was finished updating as I walked out the door for my shift.
Ah, PlayStation 3.
EDIT3:
Huminahuminahumina... I knew I would like LBP. No idea why. I never figured out until playing what it controls like, or anything. I just knew I would love it. And I am in rapture. This is everything I thought it might be, and it's disgustingly fun to play. I nearly went to work late for this game. Thank you self-restraint! I freaking hate you! Well, sorry The Dude, but you have to work. But-But-But-Iwannaplaywithmysack-- No, The Dude, back to work with you.
:*(---
ALRIGHT.All blubbering aside, let's get to this... The gameplay is simple. Use the leftstick to move left-right and between the foreground, midground and background. You use the X button to jump, which is regulated by how hard you press the button. You use R1 to grab objects, and if you're going to Tarzan through, you basically R1 to the first thing, swing to the next, let go of R1, then R1 again to grab the next object. This took me a couple deaths to get the hang of, but in retrospect it's amazingly smooth. When you hold the L2 or R2 you can then use the Left Analog or Right Analog corrispondingly to control the left or right hand. Use the d-pad up, down, left right to change expressions (up=happy, down=sad, right=annoyed, left=scared) and press the direction again to make the expression more intense.
The sixaxis (and this is what I was afraid of, but was pleased by what it turned out to be) controls the head movement, or if you press in the Left Analog (L3 button) you can instead control the pelvis. (Yeah, pelvis thrust is pretty fun esp. with angry face)
These simple controls take some getting used to, but that "some" is about five minutes. Triangle lets you talk to NPCs, Circle lets you cancel, and Square is the next paragraph. When you jump, it should be noted, it is not solid like Mario. Instead, imagine you're controlling a sackperson, go figure, or a marionette. It feels more like that, really, which is neither a good or bad thing.
The square button opens your menu on a lasso that Sackboy holds called the "Popit" menu. With the Popit you can select stickers, decorations, restart from last checkpoint (if you get stuck), pull up chat, customise your character, simple selecting stuff. You can pick the skin (Denim, orange, Kratos(if you got the preorder)), the eyes, hair, glasses, gloves, shirt, pants, etc. You pick the main and secondary colour of your scheme, which affects your apparel and Popit menu colours. And you can save your custom character schemes, load old ones, delete them, or best of all you can Randomise.
A neat thing in the sticker Popit, you can pull up PlayStation Eye (for those who don't know, PS Eye is a video camera attachment) to do real-time picture taking. When you do a PS Eye snapshot, your pictures are saved in a separate folder for later use. I was surprised with how easy this works. You can basically fill a wall by taking pictures real-time. So I can go :P last second and its there, then take another picture right away going :O or whatever. Like those picture booths.
Another sticker use is as a trigger. For instance in the first four levels you will see cardboard stars on strings, and you can post whatever you want on it to no avail. When you unlock the star sticker, you can use it on a star cut-out to trigger getting extra items or unlocking part of the level. So, stickers are also a part of the gameplay in a way.
Finally, you can always stick yourself or friends with stickers, which can be fun. See: Cyclops Sackboy via sticker.
As for the level editor, I can't comment as I haven't tried it yet.