Topic: Left 4 Dead (Read 11829 times)

  • Avatar of `~congresman Ron paul~~
  • Legio Morbidius
  • PipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 18, 2006
  • Posts: 2653
Maybe I just don't appreciate the BEAUTIFUL SIMPLICITY but I really wish there was more weapons and boss infected. There's so much potential for cool new infected, like someone made a concept of an infected that had really good frontal defense (shell) but was vulnerable to flanking if you could keep it distracted, or an infected which could throw balls of pus at you from long range.

as for weapons I would really appreciate another kind of sidearm like a snub-nose revolver, and maybe a more unusual primary weapon like a crossbow that fires timed bolts so you can stick Tanks and the Horde.
Last Edit: November 21, 2008, 03:31:00 pm by stern_gupples

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.
  • Avatar of Bill Murray
  • :O~
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Aug 8, 2002
  • Posts: 1813
Yeah, I wish there were more bosses. I was pretty disappointed when someone told me before the end of the demo that there wouldn't be any more.

I mean, zombie monsters come in all shapes and sizes, take a look at the RE games and stuff. I want something to tear me in half.
youtube.com/teamhibbert
  • Avatar of local_dunce
  • PipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jan 11, 2013
  • Posts: 2454
Maybe I just don't appreciate the BEAUTIFUL SIMPLICITY but I really wish there was more weapons and boss infected. There's so much potential for cool new infected, like someone made a concept of an infected that had really good frontal defense (shell) but was vulnerable to flanking if you could keep it distracted, or an infected which could throw balls of pus at you from long range.

But it's not TF2... :( TF2 is all about DIFFERENT CLASSES and ABILITIES and that's not what this game is about at all. All the survivor's have the potential to be equal in ability and the infected are designed that they have to work well together in order to work and there are 4 different types of infected to do this with vs the four survivors. It works really well. NEW INFECTED might be great for people with ten minute attention spans but it wrecks the intergrity of the game a little bit.
now is the winter of our discontent
  • Avatar of `~congresman Ron paul~~
  • Legio Morbidius
  • PipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 18, 2006
  • Posts: 2653
I don't necessarily think so; you're buying a little bit too much into the VALVE CAN DO NO WRONG kool aid, and i don't think the survivors need a retrofit, but new boss infected would just add a tactical angle to the game and probably make it more entertaining. a lot of people like to say THE DESIGN...ITS BEAUTIFUL...EVERYTHING WORKS SO SIMPLY!! but the 4 kinds of infected isn't so much a choice of design as one necessitated by time constraints! besides the zombie team just has such a massive disadvantage at this point, the only way they can ever take out a good team is a tank on a rooftop or multiple hunters. it's already apparent that even a really good zombie team is next to no match to even a moderately effective human team except on really bullshit maps like the mercy hospital roof which are hard even on normal mode.

can you honestly say you're not going to get really bored of fighting HUNTER-SMOKER-BOOMER-TANK after a couple weeks? i don't think there should be NINE KINDS OF INFECTED but one or two more would add a nice bit of flair! valve plans on adding them anyhow, they say in the commentary that the reason there's not more isn't so much gameplay as time constraints and the option for post-release content.

edit: the zombie team really needs some sort of ranged class, maybe something that doesn't necessarily do a lot of damage but can blind/poison team members because a human team operating in tight formation can absolutely demolish anything but a tank.
Last Edit: November 21, 2008, 03:42:31 pm by stern_gupples

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.
  • Avatar of Bill Murray
  • :O~
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Aug 8, 2002
  • Posts: 1813
New infected won't wreck the integrity at all. It'd give it some variety. It's pretty boring having zombies, witch, tank only. It's a really small list when you think about it.

Before the full game came out, I was hoping there would be different bosses on different campaigns, which would be an awesome idea. But yeah, some variety in something that could easily burn out in over a month is sort of needed.
youtube.com/teamhibbert
  • Avatar of something bizarre and impractical
  • It's The Only Thing.
  • PipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: May 17, 2004
  • Posts: 2104
I was thinking of an infected with a ranged attack or some kind of spray that would cause hallucinations. Like any player that was hit by it would see infected running at them or something that would still hit them and slow the survivors down like normal only they don't take damage and don't deal damage. Also I think the infected need faster melee rates so they have something other than just one special move.

EDIT: It's also be nice if the point system was balanced a little more. By reducing the multipliers to something like (2: 1.5, 3: 2, 4: 2.5) and/or increasing the amount of points gained for distance and/or adding some sort of time bonus and/or adding bonus points for killing tanks because as it stands if you are in a finale even if the other team manages to die instantly and you manage to kill 2 tanks before dying you both get the same amount of points which is bs.
Last Edit: November 21, 2008, 03:51:08 pm by Farmrush
  • Avatar of `~congresman Ron paul~~
  • Legio Morbidius
  • PipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 18, 2006
  • Posts: 2653
Yeah I dunno; as it stands other than the tank none of the boss infected are really an up-close melee class (you could argue THE HUNTER but he's really more of a pick-off-a-lone-guy-from-a-distance dude) but I think that's by design, but it might be cool to play as a really fast moving melee class which is balanced by its lack of special attack.

i also personally think it's a major shame valve didn't let you personally hit the survivors as a smoker and hunter, can you imagine how incredibly fun it would be to be a hunter who pounces on a guy and then look into his face in first-person as you click repeatedly to gore out his organs?

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.
  • Avatar of Bill Murray
  • :O~
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Aug 8, 2002
  • Posts: 1813
I don't know about changing the normal zombies. We die from them enough.

Yeah I dunno; as it stands other than the tank none of the boss infected are really an up-close melee class (you could argue THE HUNTER but he's really more of a pick-off-a-lone-guy-from-a-distance dude) but I think that's by design, but it might be cool to play as a really fast moving melee class which is balanced by its lack of special attack.

i also personally think it's a major shame valve didn't let you personally hit the survivors as a smoker and hunter, can you imagine how incredibly fun it would be to be a hunter who pounces on a guy and then look into his face in first-person as you click repeatedly to gore out his organs?
Hahaha, that would actually be amazing.
youtube.com/teamhibbert
  • Avatar of something bizarre and impractical
  • It's The Only Thing.
  • PipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: May 17, 2004
  • Posts: 2104
Yeah I dunno; as it stands other than the tank none of the boss infected are really an up-close melee class (you could argue THE HUNTER but he's really more of a pick-off-a-lone-guy-from-a-distance dude) but I think that's by design, but it might be cool to play as a really fast moving melee class which is balanced by its lack of special attack.

i also personally think it's a major shame valve didn't let you personally hit the survivors as a smoker and hunter, can you imagine how incredibly fun it would be to be a hunter who pounces on a guy and then look into his face in first-person as you click repeatedly to gore out his organs?

I'd also really like to be able to release the survivor as the hunter/smoker so when I nab a lone guy and I see his team coming back for him I can jump off and try to flee.
  • Avatar of `~congresman Ron paul~~
  • Legio Morbidius
  • PipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 18, 2006
  • Posts: 2653
I'd also really like to be able to release the survivor as the hunter/smoker so when I nab a lone guy and I see his team coming back for him I can jump off and try to flee.

That's the tradeoff of playing as one of those classes, though, that you have to try and attack when the timing is just right to knock off a single member of the team. it also wouldn't quite fit with the zombie motif to have the hunter run off in the middle of ripping someone's face off.

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.
  • Avatar of local_dunce
  • PipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jan 11, 2013
  • Posts: 2454
That's the tradeoff of playing as one of those classes, though, that you have to try and attack when the timing is just right to knock off a single member of the team. it also wouldn't quite fit with the zombie motif to have the hunter run off in the middle of ripping someone's face off.

The AI does it though. And you can do it if they melee you off.
now is the winter of our discontent
  • Group: Guest
I don't necessarily think so; you're buying a little bit too much into the VALVE CAN DO NO WRONG kool aid, and i don't think the survivors need a retrofit, but new boss infected would just add a tactical angle to the game and probably make it more entertaining. a lot of people like to say THE DESIGN...ITS BEAUTIFUL...EVERYTHING WORKS SO SIMPLY!! but the 4 kinds of infected isn't so much a choice of design as one necessitated by time constraints! besides the zombie team just has such a massive disadvantage at this point, the only way they can ever take out a good team is a tank on a rooftop or multiple hunters. it's already apparent that even a really good zombie team is next to no match to even a moderately effective human team except on really bullshit maps like the mercy hospital roof which are hard even on normal mode.

can you honestly say you're not going to get really bored of fighting HUNTER-SMOKER-BOOMER-TANK after a couple weeks? i don't think there should be NINE KINDS OF INFECTED but one or two more would add a nice bit of flair! valve plans on adding them anyhow, they say in the commentary that the reason there's not more isn't so much gameplay as time constraints and the option for post-release content.

edit: the zombie team really needs some sort of ranged class, maybe something that doesn't necessarily do a lot of damage but can blind/poison team members because a human team operating in tight formation can absolutely demolish anything but a tank.

So basically the boomer and the smoker? Also in tight formation you get FUCKED by the boomer.

Basically your argument is 'A crack team of 4 experts can beat any one zombie infected with ease'. Great. Try a crack team of expert zombies taking on one survivor, WOAH SITUATION REVERSE.

Boomer hits ONE survivor, 2 hunters/smoker bind the other 3. Chances are you're going to at the very least get three down to red health. Seriously if you're going to argue about 'good teams' being too good, try against a 'good team' of infected too.
  • Avatar of `~congresman Ron paul~~
  • Legio Morbidius
  • PipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 18, 2006
  • Posts: 2653
gotta..gotta g-GAME!!

i didn't say that a lone infected stands no chance (of course he wouldn't) but in every versus game i've played, no matter what the zombie team tried they were unable to crack a good human team unless they had a tank with other bosses present or if they had 2 or more hunters. it's entirely possible that the people i've played with just are just SHITTY ZOMBIES, but the smoker's a joke (example: since you can shoot through constricted/pulled humans, you can just SHOOT THE TONGUE THROUGH THE HUMAN; the human has a chance to free himself 2/3rds of the time; there's generally a good 5-10 seconds before the smoker can pull the human to a point where it can do damage and even then it takes upwards of 30 seconds to incapacitate a human) and the boomer hardly does any damage with its explosive attack which is supposed to be its other ability! the only real chances the zombies have is when the AI director is pounding them really hard, and that rarely happens because hey, the versus difficulty is too low!

granted, i'm not saying that the zombies can't pull off really great rounds, but if you put two teams of equivalent skill playing versus mode, i think you would see the humans winning over and over and over!

i'm not fucking complaining about 'good teams being too good' (what?) but that there is not a lot of variety for strategic options for the zombies due to the lack of variety of types and that two of the types are mostly useless in their current form. hunters are great, and tanks are too obviously, but hunters are only good for picking off stragglers or in groups (my team got killed by 3 hunters simultaneously in versus which is kind of cheap) and most good human players can melee them off 50% of the time. tanks are ace, nothing wrong with them.

but then again you're a GAMES PURIST so i don't know what to say to you.

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.
  • Avatar of `~congresman Ron paul~~
  • Legio Morbidius
  • PipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 18, 2006
  • Posts: 2653
this is the way valve intended it to be played...-sucks gabe newells dick-

because it's not like valve hasn't basically admitted versus isn't really balanced in its current state and needs future patches and new content to work properly.

That’s right, you have the young gaming with the old(er), white people gaming with black people, men and women, Asian countries gaming with the EU, North Americans gaming with South Americans. Much like world sporting events like the Wolrd Cup, or the Olympics will bring together different nations in friendly competition, (note the recent Asian Cup; Iraq vs. Saudi Arabia, no violence there) we come together. The differences being, we are not divided by our nationalities and we do it 24-7, and on a personal level.

We are a community without borders and without colours, the spirit and diversity of the gaming community is one that should be looked up to, a spirit and diversity other groups should strive toward.
  • Avatar of Bill Murray
  • :O~
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Aug 8, 2002
  • Posts: 1813
granted, i'm not saying that the zombies can't pull off really great rounds, but if you put two teams of equivalent skill playing versus mode, i think you would see the humans winning over and over and over!
I can safely say this isn't true btw. Even on a much lesser team, the infected have won once or twice.
youtube.com/teamhibbert
  • Avatar of Marcus
  • THE FAT ONE
  • PipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Sep 28, 2002
  • Posts: 2690
This is one of those games that I should be playing because it's super popular and everyone is playing it but I just... don't.

CONFESSION TIME: I have yet to play Half-Life Episode 1, 2, Team Fortress 2, and Portal.

I'm being serious.  I fail at video games.  When people started singing Still Alive I'd scratch my head and go WHUT until I figured out 6 months later it was from Portal.  I didn't even know what the "The cake is a lie" catchphrase was about until this year's PAX.  I just thought people were quoting something dumb off of xplay.
  • Avatar of Neophyte
  • Master of Darkness
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Apr 20, 2003
  • Posts: 1296
I've been in lots of versus matches and when teams are even, both sides win about the same. I've beaten good human teams a lot.

Really it all boils down to coordinating your attacks. None of the infected classes are good alone, the idea is to get them to attack all at once. Once a boomer hits the players, the rest of the infected go in to attack. You should almost never attack when regular zombies aren't around, because the infected aren't that good by themselves. But I do think the game can be a little unbalanced at times, and I certainly do want more types of infected.

stern who are you on steam? Or are you playing on 360? We should play (I will be infected).
  • Avatar of something bizarre and impractical
  • It's The Only Thing.
  • PipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: May 17, 2004
  • Posts: 2104
Even adding one more class of infected changes things up a lot because you are no longer stuck with similar group makeups.
  • Avatar of local_dunce
  • PipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jan 11, 2013
  • Posts: 2454
Neophyte: What? N..No Tank?
now is the winter of our discontent
  • Avatar of Supra Mairo
  • [Utada Hikaru <3]
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Feb 9, 2004
  • Posts: 1681
hey i got my new pc parts 2day and they are pretty rad but i cant afford l4d fullvers until next month so sorry. but its nice you can still play the demo in singleplayer although that wasn't all that spectacular.