Topic: Starcraft 2 (Read 2766 times)

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the whole game was made noob friendly so that micro isnt a very large issue. It's going to suck.
I dunno why you would say this because I just watched the new video they have on the blzzard SC2 site and they micro a lot in it and it's a WIN OR LOSE thing where if you don't do it you are at a huge disadvantage.

Also SC1 and WC3 both had a lot of weight on microing your troops and builders so why wouldn't this have? What makes you think there is no real micro in this?
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Is anyone interested in mapping? I did a lot of WC3 mapping and I can't wait to get my hands on the World Editor for this game.
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Is anyone interested in mapping? I did a lot of WC3 mapping and I can't wait to get my hands on the World Editor for this game.
I'm very interested in this because they say it's a lot better than the one for WC3 which was already really great although trying to add more units and shit was laggy as fuck, I dunno why this was but if you renamed a unit or added a new one it took like 15 seconds which is pretty gay.
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I haven't thought about that, but I just dislike the fact that there is one unit to counteract units and stuff. I think it would be better left like how sc 1 was, how there's just more powerful units then the weaker units, like weak units would be early in the game and you'd get heavier shit later.
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I dunno why you would say this because I just watched the new video they have on the blzzard SC2 site and they micro a lot in it and it's a WIN OR LOSE thing where if you don't do it you are at a huge disadvantage.

Also SC1 and WC3 both had a lot of weight on microing your troops and builders so why wouldn't this have? What makes you think there is no real micro in this?

It's just the new features. Like the zealot rush thing, I can't rush zealots no more, and the fact that you can select so many units, itll be harder to do things.

Some of the stuff in this video are one reason too:
http://www.youtube.com/watch?v=s7k3ZM6bQx4&feature=related
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I'm very interested in this because they say it's a lot better than the one for WC3 which was already really great although trying to add more units and shit was laggy as fuck, I dunno why this was but if you renamed a unit or added a new one it took like 15 seconds which is pretty gay.
You had to turn off the brushlist and it would stop lagging,
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You had to turn off the brushlist and it would stop lagging,
????

What exactly do you mean because when you say brushlist I think of like 5 different things and I'm uncertain what exactly you are referring to. Do you mean the layer palettes? Or the preview window where you can preview the 3D models (aka Selection brush)???

I can't find any feature that would be BRUSHLIST so I'm lost and dumb.


EDIT:

Nevermind I found it in the Window menu. It makes no sense though that something like thta would lag this entire editor.
Last Edit: December 19, 2008, 07:16:45 pm by Supra Mairo
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????

What exactly do you mean because when you say brushlist I think of like 5 different things and I'm uncertain what exactly you are referring to. Do you mean the layer palettes? Or the preview window where you can preview the 3D models (aka Selection brush)???

I can't find any feature that would be BRUSHLIST so I'm lost and dumb.


EDIT:

Nevermind I found it in the Window menu. It makes no sense though that something like thta would lag this entire editor.

I'm not sure of the specifics, but it's because whenever you change ANYTHING--like ANY field--it updates the entire list and that causes a lag.
Last Edit: December 19, 2008, 09:17:13 pm by Farmrush
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I haven't thought about that, but I just dislike the fact that there is one unit to counteract units and stuff. I think it would be better left like how sc 1 was, how there's just more powerful units then the weaker units, like weak units would be early in the game and you'd get heavier shit later.

I am really struggling to comprehend this. You would rather they had it so the later tech units had no counter at all and were impossible to beat? Like whoever built the biggest, baddest unit first wins?

Quote
It's just the new features. Like the zealot rush thing, I can't rush zealots no more, and the fact that you can select so many units, itll be harder to do things.
[/quote

They took out a cheap tactic and now you have to actually play the game to win instead of some bullshit 2 minute wins which aren't fun for anyone. Also how can you say being able to select more units is a BAD feature? It's EASIER to do things if you're able to select more units, and it means you can do the same movements and attacks in 2 or 3 clicks instead of 20 clicks. There's practically no disadvantage at all about this unless you're playing against someone who would only ever use one group of units (like me) and consequently they're no longer as easy to steamroll.
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I am really struggling to comprehend this. You would rather they had it so the later tech units had no counter at all and were impossible to beat? Like whoever built the biggest, baddest unit first wins?

They took out a cheap tactic and now you have to actually play the game to win instead of some bullshit 2 minute wins which aren't fun for anyone. Also how can you say being able to select more units is a BAD feature? It's EASIER to do things if you're able to select more units, and it means you can do the same movements and attacks in 2 or 3 clicks instead of 20 clicks. There's practically no disadvantage at all about this unless you're playing against someone who would only ever use one group of units (like me) and consequently they're no longer as easy to steamroll.


No, because the later tech units would cost more and take longer to build. I meant it as in, instead of one unit that counteracts another unit, why not like, get powerful and more powerful units? I mean like SC1.

What's a cheap tactic? Now the zealots are the most powerful early units in the game. Not that they weren't in sc1 already, but at least you could kill them if you had range. And selecting more units is a positive and a negative. Because you have such a range on the amount of units you can select, it'll be just as easier to select units that you don't want to select, thus slowing you down.
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But...but Starcraft had Rock-Paper-Scissors gameplay too?

At least, that's how I remembered it. Goliaths would beat air units, but ground units would beat them. firebats beat zerg but got beat by anything else basically. seige tanks beat everything always except for air units or the superfast zerglings. etc etc etc.
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Yeah I don't know where your getting that impression. Hero units are basically just enhanced versions of other units. Each unit was distinct, if not by their stats it's by how they attacked, attack speed, skills, hell what they could attack, and their range.
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