Nintendo Scribblenauts - "If you can think it, you can write it." (Read 1116 times)

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Alright, not sure how many people paid attention to the 5th Cell earlier this week (developers of Drawn to Life which was awesome and Lock's Quest which is also awesome) when they announced that they would be making an announcement on Friday.  Well, that announcement came and went, and left IGN with an interview about session about their new title, Scribblenauts.  Before, continuing, here is the interview which also has the embedded world premiere trailer:

http://ds.ign.com/articles/936/936157p1.html

Ok, so basically, you play the role of a curious character call Maxwell, who for some reason has to collect these "things" called Starites.  Thing is, the Starites dont' make it easy for Maxwell to obtain them and across tons of levels, Maxwell will have to figure out how to get them down.  How is this accomplished?  Just as in the trailer, the player wrote down "ladder" and a ladder appeared allowing Maxwell to scale the tree and obtain the Starite.  Sounds simple and all things considered, especially their former project Drawn to Life, most would assume this to be a canned/planned occurrence.  According to 5th Cell however, it's far more dynamic than that.  The game's creative director (and co founder of 5th Cell) makes the bold claim that essentially if you can think it, you can write it and you can use it.  Just as in the trailer, they showed three different ways to solve the same puzzle.  The end result is what matters (obtaining the Starite) but how people go about doing as much is only limited by their imagination, in a manner of speaking.  They explain to some degree exactly how their system works noting that every object has certain AI, properties, physics and interactions (the works) attached to them so that they behave as realistically as possible.  If you want a burning bush, you can't create it by writing burning bush.  There are some execptions made such as copyrighted terms/names, vulgar statements, etc. that aren't possible and adjectives and the like won't work.  If you want a burning bush, you create a bush, then create a torch then torch the bush.  Voila!

Anyway, the interview is chock full of information on the game and there is really no single passage I could quote that would get the point across.  I've been reading Neogaf the past half hour and there are people utterly astounded or in disbelief that something like this is not only possible, but possible on the Nintendo DS.  Some are still in the "this is bullshit" phase.  Still, a very cool concept and certainly shows 5th Cell is no one trick pony when it comes to game development or making some truly innovative concepts shine on the Nintendo DS.  Drawn to Life and Lock's Quest are great examples of that and I'm looking forward to Scribblenauts.
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this looks like a cool game. the idea of having many interactive objects and combinations is interesting but games are not MAGIC and there is clearly a predefined set of items (you would imagine at least 50 based on the screen in the trailer). choosing the items by writing their name is also an interesting idea versus CLICK ITEM FROM MENU. it certainly has unique gameplay mechanics but doubting this is possible or something to this effect makes very little sense.
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i'm skeptical about how many objects will actually be in game, but if they manage to pull it off then this will be a really sweet game!


hopefully there will be a level creator or like GIANT EMPTY ROOM type area for us to just mess around with, because it kind of sounds like littebigplanet in that regard
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This actually sounds really cool, and I have liked these guys games so far so this sounds good. How good the game is really depends on how many words/objects are put into the game. So far, it sounds good.

EDIT: Okay, fuck. Just watched the video. Fucking GREAT, I'm looking forward to this.
Last Edit: December 06, 2008, 08:40:48 am by Dr. Ears
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Little Big Planet DS...
Except you have to think of what things you COULD use rather than things you actually have.

That's my interpretation anyway...
Drawn To Life was good, got tiresome by the time I reached chapter 4 or whatever...
I haven't played Lock's Quest but I'll probably give it a whirl soon...

Overall though I like the look of this game.
Last Edit: December 07, 2008, 05:50:04 am by Carius
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I hope this is actually fun! I had Drawn to Life and as soon as the drawing part was over the game totally sucked.
I'm curious how the writing actually works; what symbols are recognized, what the limits are etc...


I did think the stylus was stupid for a long time but it's games like this that make the DS work!
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I have no idea whats it's called but there was a [simple] adventure game on DOS way back when that you did stuff with typing (i.e "swing across vines" to swing across said vines. do anyone remember what i'm talking about?
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I have no idea whats it's called but there was a [simple] adventure game on DOS way back when that you did stuff with typing (i.e "swing across vines" to swing across said vines. do anyone remember what i'm talking about?

You mean graphical but with text based input? Not just ALL TEXT like Zork, right?
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There was a series of 3 games called Hugo's House of Horrors, Hugo's Whodunnit and Hugo's Jungle of Doom which were like that they were early 90's games.
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I have no idea whats it's called but there was a [simple] adventure game on DOS way back when that you did stuff with typing (i.e "swing across vines" to swing across said vines. do anyone remember what i'm talking about?
there were hundreds of these games, either with a graphical interface or not
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this looks like a cool game. the idea of having many interactive objects and combinations is interesting but games are not MAGIC and there is clearly a predefined set of items (you would imagine at least 50 based on the screen in the trailer). choosing the items by writing their name is also an interesting idea versus CLICK ITEM FROM MENU. it certainly has unique gameplay mechanics but doubting this is possible or something to this effect makes very little sense.
yeah that's the thing. it's virtually not up to your imagination but up to how many they put in.

but if they're that creative and are able to put in hundreds of things that'd be awesome!
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There was a series of 3 games called Hugo's House of Horrors, Hugo's Whodunnit and Hugo's Jungle of Doom which were like that they were early 90's games.


It was the Hugo series, yeah. The jungle of doom one in particular
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If they actually work this out, and it's good, this will be awesome.
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I could only imagine this to be very limitng. First of all, it would be just like other games where you use a given set of items to sole whatever except that here you don't know what you can use and you have to type to see if it appears.
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According to the interview, they have been reading dictionaries and encyclopedias for 3 months just to make a huge list of stuff that would get in the game.

That is awesome.
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I think this has a lot of potential, like Drawn Together had.


However, Drawn Together, imo, ended being a really subpar, boring, low-budget-y platformer. So, I have my doubts about this game..
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Why have two people in this thread called Drawn to Life, Drawn Together?
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there was a comedy network show called Drawn Together, it was a reality TV show except in cartoon form. They are just getting it confused.
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there was a comedy network show called Drawn Together, it was a reality TV show except in cartoon form. They are just getting it confused.

Yeah but it's kind of like getting the game Dogz confused with Reservoir Dogs.
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I have no idea whats it's called but there was a [simple] adventure game on DOS way back when that you did stuff with typing (i.e "swing across vines" to swing across said vines. do anyone remember what i'm talking about?
Yeah, man I loved those games.

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