Topic: Recommend MMORPGs! (Read 2515 times)

  • Avatar of Rowain
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SHIT

99% of this is outdated. Firstly, the major game patch (that's 1.1 I'm talking about, not 1.01, 1.02 or any of the other 1.0x patches) went off mostly without a hitch, though there have been lots of maintenance downtimes for additional patches. ORVR performance has been improved vastly, to the point that fortress sieges actually work, and the combat system itself, a longtime and very valid complaint, has been almost entirely fixed, with the mysterious "lag" between button presses removed. It's now as responsive and snappy as WoW, though I'm still annoyed that animations often play out despite being out of range of your target, though this may actually be working as intended.

I'm now leveling a Knight of the Blazing Sun, one of the new classes introduced in 1.1, and all three scenarios in t1 and 2 pop with regularity. I still avoid Stonetroll because the people that play are retarded and don't understand how to win it, but it's not longer just a Nordenwatch/Morkaines grindfest through t1 and 2. This is helped by being able to queue for all three in a tier with the single press of a button, so people do that much more often. There's a TON of ORVR now too because they added Influence to RVR on the world, as well as increased drops in keep sieging so there's a lot more reason to form warbands. The RVR Influence rewards are really good and worth working towards.

It's a steadily improving game. It has a ton of room for improvement, true. Combat is too CC heavy I find, and endgame needs work still, but they ARE maintaining a solid playerbase (many med-high pop servers during primetime, some even still have queues) and they aren't botching anything.
WHY SO SERIOUS HAHAHAHHAHAAHAHAHAHAHAHHAHAHAHHAHAHAHAHAHAHAHAHHAA
  • Avatar of NightBlade
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SHIET

The first and only time I've probably spoken to you, you said something contrary to the actual combat system working well. Is there some comparison video out? Should the combat system actually be running well at this point; there is still the troubling issue of each class at 40 being nothing but a simple button mashing class.

There's very little room excel as an individual in this game, and the RVR areas are so shallow and linear that they don't allow for very many varieties of group tactics.

Keeps are still samey and tedious, and while I hear they actually added some incentive to defend; there's still room for improvement. Actually fixing the postern door realm rank abilities would be a good start.

The only real effort I've seen from mythic thus far is tacking on rewards for actions nobody wanted to do otherwise.

They havent touched how pathetic city sieges are, they haven't addressed how every outdoor objective is exactly the same; or how boring the segregated "RVR AREAS" are.

I'd make a comment about fortresses, but I haven't been to one that hasn't crashed; and I'm not going to waste money for the sake of finding out.

If you're dead set on checking the game out, I'd at least wait a some more.
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I wanna try out Chronicles of Spellborn (combat  looks interesting)... anyone know how someone in North America can get onto the Euro servers?
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  • Avatar of Rowain
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The first and only time we talked was before 1.1 was out, the MAJOR PATCH I've referenced - which also fixed most of the issues you're bringing up (including the busted combat).
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  • Avatar of NightBlade
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The first and only time we talked was before 1.1 was out, the MAJOR PATCH I've referenced - which also fixed most of the issues you're bringing up (including the busted combat).


Thats great that they fixed to flow, now they need to work on how every class is mindless... And the various other things I mentioned that 1.1 didn't do anything about.
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I also want a new mmorpg to play, to relieve alot of boredom, that has recently struck me.
i used to play knight online aggges ago and that was quite fun.
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