The commands are clearly there for creating Dragon Quest traditional JRPGs. Trade two event locations is probably the most useful one there, I can see it being used for some great puzzles. Simulated enemy attack doesn't work in the DBS, and anybody who uses a CBS wouldn't want to use the algorithm from the engine. So yeah, that one is pretty useless. The encounter rate and changing things like the hero name are clearly for games focused on class statistics. But I'm not certain how well they work.
Oh yeah, proceed with movement is very good for cutscenes.