Art - CC needed The Screenshot Topic (Read 106134 times)

  • So-Called Manga Artist
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Novel project:


I had to ask my programmer to make rmvx 800x600 due to...reso issues as my friend told me >_<
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  • Who's the boss? Not you, bitch.
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she looks like a real bitch.
Barkley, Shut Up and Jam: Gaiden
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I love it Ness. You've improved since the last time I saw you.  :fogetshh:
今はすべてを始まる。
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I always like feedback! I never take it personally I take it as a generous gesture that people would like to see me improve and I appreciate that!

@chibidestiny: Nice clean custom menu that's how menus should be!
@thernz: Nice sprites! Is this going to be a zombie fighting game? Anything with zombies in it always sparks my interest!
@NightBlade: Nice title screen! I'm guessing that character in the middle was hand drawn by you?
@Nessiah: Really typical of you! Nicely done anime woman!
@Big Boss: Your making a PTEI 1.5? just for the sake of making it or you wanna be like capcom with what they did with RE 1.5? :fogetlaugh:




I've added a security mirror which I think looks kinda odd and I've made the floor the colours of chocolate and banana ice cream! Yellow-ish and brown-ish colours! I also tried Mince Wobley's recommendation and went green!

Which one do you guys prefer?
Last Edit: July 15, 2009, 01:13:08 pm by SupremeWarrior
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@SupremeWarrior: Looks nice. The wall bricks kinda look odd though. They seem more blurred than the rest of the stuff there. Or maybe it's just me.  I like the first one. The second one, with the green tiles, looks kinda off to me. :fogetshh:
Last Edit: July 15, 2009, 08:21:00 pm by roddz
今はすべてを始まる。
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It's a game I'm making more or less based on Joe's Garage and psyburn and theodore kaczinski. I'm going to redraw those ugly sprites.
what is gamestate size?
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hey thernz, you're a cool guy with good ideas. if you ever want someone to make music for you, send me a message or something. that's an offer.
I'll take up your offer when the game is 90% finished so you don't make music for an abandoned game.

@thernz: Did you do the sprites? And working on the background?
I did the guy and the zombie. I'm not even working on the background yet. I'm still doing stuff with the engine and more enemy graphics. That, and I'm unsure what style they should be because Touhou games use 3D and I'm already borrowing the style of one of them for sprites.

@thernz: Nice sprites! Is this going to be a zombie fighting game? Anything with zombies in it always sparks my interest!
Well, they're called Chinese vampires but their arms are outstretched so you can consider them zombies. It's a platformer not a fighting game though. It'll probably have a lot of focus on combat though as this game is actually just testing grounds for another game's combat system.
I prefer the bottom version of the store. Things seem more distinguishable.
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@Big Boss: Your making a PTEI 1.5? just for the sake of making it or you wanna be like capcom with what they did with RE 1.5? :fogetlaugh:

Well, I wanted to play PTEI 1 without the shittyness. ^_^.
PTEI 1.5 85%
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what is gamestate size?

When the "player" teleports from one map to another my engine saves the state of everything in that map (objects/variables/events) to a file in the memory and when the "player" is saving the game ( like in an emulator ) it dumps all that data to a file in the HD so I was just checking to see if the size of the "file in memory" (the gamestate size) matched the file in HD.


@Supremewarrior: The first one looks better
Last Edit: July 15, 2009, 06:12:00 pm by Mince Wobley
Play Raimond Ex (if you haven't already)


I'll not TAKE ANYTHING you write like this seriously because it looks dumb
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@ Supreme Warrior:

Beige if your setting is in the ghetto or it matches with the rest of the atmosphere outside. I highly suspect this would be better if you are going for the usual survival horror game.

Green if your setting is in a normal downtown with good financial standing or matching with the store building's exterior
Last Edit: July 15, 2009, 06:17:19 pm by busterblade123
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@Supremewarrior: That yellow/brown colour is exactly the colour I had in mind. It's right on. I think complaints about the bricks (they are a different style then everything else, they are shiny, et cetera) are justified but also absolutely nitpicking at this point. The screen's gone a long way and is ready to be played, time to move on to another area, I think. :D
The Misadventures of Crimebot
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EDIT: New picture; everything on this screen is fully functional. The Save/Quit gives an options menu as well.



A project inspired by Motel Murder. Kind of the missing link between interactive story, and adventure.
Last Edit: July 20, 2009, 05:15:37 am by Renegade
Sweet online game in alpha.
http://trisphere-rpg.com/index.php?refer=bucchus
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F!
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2czx n[/b]lk
LDK+DKDK=DKDK 9 ty u i l#
3
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has a girl in his bed. pot in his pipe and family guy on the tube. i like life
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What are those Grates/black spaces Tomato? Also, it looks like you got the room generation going.
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How does that work, Tomato? It just looks like bizarre floor tiling.
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@im9today: That is gorgeous! I have no idea what's happening, but it's exciting.
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@im9today: Looks really great, is it some kind of platformer RTS?

The default rpg maker map editor sucks so I made my own in Game Maker 7 lite after reading some game maker tutorials. It supports Lua instead of clicking the event buttons

Also everything moves!



PS: the bombs do nothing but damage the map but they'll be quite lethal when I draw the explosions
Play Raimond Ex (if you haven't already)


I'll not TAKE ANYTHING you write like this seriously because it looks dumb
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procedurally generated dungeon
I'm liking it! It looks like you need to work on the code for making tunnels between the rooms (assuming the grates are the doors).
It looks like every room makes 4 doors? Is there any reason for that? Ideally you should just have doors that lead to hallways (and perhaps have multiple doors on the same side) but you probably knew all this.
You're kind of inspiring me to make my own procedurally generated game... (which is bad considering I've been meaning to make one since March  :fogetcool:​)
Last Edit: July 17, 2009, 12:03:23 am by Rajew
don't mind me, just postin' after a few brewskies
somebody’s Barkley --- could be another’s Monopolo.
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@im9today: Looks really great, is it some kind of platformer RTS?

The default rpg maker map editor sucks so I made my own in Game Maker 7 lite after reading some game maker tutorials. It supports Lua instead of clicking the event buttons

Also everything moves!



PS: the bombs do nothing but damage the map but they'll be quite lethal when I draw the explosions

i dont understand, it that rpg maker? which version?
plus it looks awesome, though kinda confusing. MORE INFO PLZZZZ
www.jmickle.com
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