Art - CC needed The Screenshot Topic (Read 106133 times)

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Here's a quick look at my all new Crystal Grid System

I'm creating it to make it look like a mix of FFX and XII (more to XII)
Also, the background changes with each playable character.
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I'm rebuilding my western so that the shooting and dueling systems can take advantage of Powermode's mouse support.


I probably need to outline the sight, I just realized that until it turns red on a hostile target, it doesn't show up against the sand tiles very well.
Last Edit: January 21, 2010, 08:36:56 am by Killer Wolf
Vagrancy - Be careful who you wake up in a twenty four hour parking lot.

His name was Not Johnny -  A young man becomes a sort of superhero after a crippling injury. He
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http://pub.gamingw.net/58540/ScreenShot004.png
Here's a quick look at my all new Crystal Grid System

I'm creating it to make it look like a mix of FFX and XII (more to XII)
Also, the background changes with each playable character.

The image gives off a really metallic and bland feeling, try icons instead of text or both. The connectors for the squares look like steel pipes, try to make them look more flat; try using less pixels for your borders, everything looks like it's popping out and gives it a really cheesy-3D effect. I think it'd look better if the squares were larger. Some status windows and explanation of what each square unlocks would be nice and probably make the system better looking. In FFXII you got some kind of hint as to what each square would unlock, try something similar to each square so players wouldn't get frustrated spending points on a square they didn't really need.
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May not be a screenshot but this is just for showing that I'm still alive, attempting to make games. However, I put NetGame Saga on indefinite hiatus due to graphical issues. For now, I went back to something lesser and that's an Rm2k3 project.


So how's NetGame Saga? I'm writing the whole thing for now.
This looks fucking awesome and I can't wait. Eriol Clowphengires rules. So does Hatsuya and his dad and unreleased uncle.
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The image gives off a really metallic and bland feeling, try icons instead of text or both. The connectors for the squares look like steel pipes, try to make them look more flat; try using less pixels for your borders, everything looks like it's popping out and gives it a really cheesy-3D effect. I think it'd look better if the squares were larger. Some status windows and explanation of what each square unlocks would be nice and probably make the system better looking. In FFXII you got some kind of hint as to what each square would unlock, try something similar to each square so players wouldn't get frustrated spending points on a square they didn't really need.
~
That's what I'm doing right now, I'm making it so it gives you a hint on what your going to unlock
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trying some custom stuff.

Fisher.
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@Neo17: that's cool indeed... you adapted Sanosuke's style so neat eh?

In the Works:
[RM2K3::SFF-RPG] Wailing Mongooses in Gildepazzo

Under Hiatus/Literary Work mode:
[Lit/Rm2k3 :: Interactive Drama] NetGame Saga PROTOTYPE
[RMXP :: RPG] NetGame Saga
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It's just Sanosuke yet again. He has like 15 accounts for some reason (perhaps because he is a douchebag?). He always has the same terrible signature.
The Misadventures of Crimebot
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Maybe he's hiding somewhere to confuzzle anyone else due to his awesomeness?

EDIT:
Showing off a part of cutscene. Do sometimes detective agencies tend to have small rooms?
Last Edit: January 22, 2010, 03:04:21 pm by Pipcaptor Hatsuya

In the Works:
[RM2K3::SFF-RPG] Wailing Mongooses in Gildepazzo

Under Hiatus/Literary Work mode:
[Lit/Rm2k3 :: Interactive Drama] NetGame Saga PROTOTYPE
[RMXP :: RPG] NetGame Saga
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Bumping this thing up. For now, what you see here is a park in the middle of a city.

In the Works:
[RM2K3::SFF-RPG] Wailing Mongooses in Gildepazzo

Under Hiatus/Literary Work mode:
[Lit/Rm2k3 :: Interactive Drama] NetGame Saga PROTOTYPE
[RMXP :: RPG] NetGame Saga
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Right, because stickied topics need bumping. Makes sense :)

In your first shot the couches look a little weird, they don't connect. And maybe it would be more realistic to have one small book case in each corner to avoid blocking the light from the window?

I like the second shot alot.
Last Edit: January 23, 2010, 05:36:37 pm by Vey
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I think they both look poor and dated. Like that Project X game it looks like such a pile of balls.
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Feeling a bit cranky today are we, Ed?
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bears get no hugs unless they promise to be good bears
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Tiles are WIP.

Any thoughts, ladies and gents?

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Spik: To be honest I'm not a big fan of the character design style! Stripped-down stuff can be good but I think it works best when it exaggerates features etc instead of just making kind of generic blocky stuff, and it also looks a little out of place with higher-resolution graphics. What a dick crit huh because this forum could do with some more non-RM games but whatever! Also I think something more colourful/visually engaging would be more fun to explore than a grimy sewer thing but maybe that's just me. Possibly it's just because the main character and the interface in the topleft look like they belong to a different and more stylised game than the block stuff.
I mean if it's a more gameplay-oriented project you might want to ignore all the above anyway because I think a lot of games here get bogged down in trying to perfect kind of trivial graphics stuff and it's always better to release something imperfect than to continually rework it to please some anonymous internet nerd, but since you asked  :welp:
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@Vey: Yeah, weird indeed... well I'll fix that.
Last Edit: January 24, 2010, 06:20:50 am by Pipcaptor Hatsuya

In the Works:
[RM2K3::SFF-RPG] Wailing Mongooses in Gildepazzo

Under Hiatus/Literary Work mode:
[Lit/Rm2k3 :: Interactive Drama] NetGame Saga PROTOTYPE
[RMXP :: RPG] NetGame Saga
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everyones jumping to 3d I want to jump too.
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