Topic: The Screenshot Topic (Read 106135 times)

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Well, I guess I just have a negative thing about you then, after discovering that Phantasia 2's opening was pretty much a carbon copy of the knight characters opening from Seiken Densetsu 3, I just automatically assume that you copy a lot of stuff. (Sorry if that sounded offensive, I was trying not to)

IMAGE

Update, with "Dan-Phans" in it this time. If anyone can think of a better name, then send it my way, cause I'm really not liking Dan-Phan.

I don't quite understand the elevation here between there being a shadow on the same level thats below a cliff above it but how is a shadow there if the bridge is to the right or supposedly "above" it if theres no cliff or edge that its connecting to on the opposite side thats its leading towards.
. .  .   salty is right
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You have me a bit confused there Icemanual... I don't really get what you're saying at all, I know you mean theres a problem with the shadow, but I can't understand the problem you're trying to point out.
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Well, I guess I just have a negative thing about you then, after discovering that Phantasia 2's opening was pretty much a carbon copy of the knight characters opening from Seiken Densetsu 3, I just automatically assume that you copy a lot of stuff. (Sorry if that sounded offensive, I was trying not to)

Not that I blame you, P2 was pretty horrible now that I looked at it at my own perspective.
-Jaymonius-

Phantasia 5 progresion
Channel Jaymonius
Phantasia
Phantasia 2
Phantasia 3
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Work-in-progress menu for my current project.
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You have me a bit confused there Icemanual... I don't really get what you're saying at all, I know you mean theres a problem with the shadow, but I can't understand the problem you're trying to point out.

The shadow makes no sense. It looks like the wooden bit is floating at one end. Is it supposed to be planks angled downwards to connect two levels of terrain? If so, the shadow needs to be triangular to represent the change in angle. As it stands, that is the shadow you would use to link two terrains of the same height. Capice?
The Misadventures of Crimebot
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Working on Qaros - Tier for FF Essence. Maps are coming along great.

Here is another... the opening to Qaros.



Basicly done with Qaros. Just needs a few towns people and wala! And Interiors.

Best Vaporware from HBGames! Thanks to the forum!
-------------------------------------------

Winner of the Project of the Month for July is Final Fantasy Essence, a project that is being worked very well for a great team.

Congratulations Celes, Matty, Sinmora, Solid278, Lex, Mark, Ryan, and especially Atoa for the excellent work!
http://www.santuariorpgmaker.com/forum/galeria-de-projetos/final-fantasy-essence/
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(I'm glad you're still working on this)
Me too. I actually took 2 months break from it and then picked it up again a few weeks ago because for the better part of last semester it had been the only thing on my mind.

Corfaisus, the screenshot was mainly to let people know the project isn't vaporware. Its not my intention to string along the entire forum like S4D did with a new screenshot every second day. The next you hear from me I'll hopefully have some battle system videos and shortly after that a demo.
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That's fine and all, but when will you be posting any sort of demo for us to even check out the menu? Don't pull a Silver4Donuts and hype your game to hell without any sort of anything to show for it aside from screens/videos.

Uh dude he hasn't shown up for like who knows how many months and posted one of his progress while s4d was posting like everyday, doing long posts and stuff. That's like saying everyone in this topic is...bah!

How is that hyping?
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That's fine and all, but when will you be posting any sort of demo for us to even check out the menu? Don't pull a Silver4Donuts and hype your game to hell without any sort of anything to show for it aside from screens/videos.
Just reread your post and realised you said a demo of the menu. I'll think about it. The thing is I want this game to be released as "open source" to the rpgmaker community and then as a simple binary to the greater community, the problem with releasing just the menu as open source is that its very easy and probably tempting for someone to pick it up and start doing their own things with it. Not saying I'm very worried about it happening, but its something I have to consider. I do have a few people at the moment helping me with internal testing and will probably be getting a new build out to them in a few weeks - I'd be very open to considering expanding that team by a few people. On that note if people are reading this and thinking "wow I'd like to help with internal testing" then you're welcome to PM me and I'll think about it.

@Nessiah: Read my mind. :P

*returns to vanishing like he said he would*
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The shadow makes no sense. It looks like the wooden bit is floating at one end. Is it supposed to be planks angled downwards to connect two levels of terrain? If so, the shadow needs to be triangular to represent the change in angle. As it stands, that is the shadow you would use to link two terrains of the same height. Capice?


It's supposed to stick out like that for feeding the elephant things, so I don't know if this is the wrong way to represent that or what.


Update with trees an stuff. Trees are obviously based on RTP trees.
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In that case it is a miracle of physics for it to stay up like that. Show some kind of support or something so it's feasible to remain upright like that.

Or, since this is a game with obviously not real elephant things just say a wizard did it. or skyhooks.
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@Lennon: Yeah, I guessed it might be just off the ground at one end (to feed long neck there), but like Rajew says it's hard to jump to that conclusion without any support to lead our eyes in that direction. Not for the sake of realism, just for the sake of showing the eye that everything is on the up and up. I was even going to draw a little MS paint line diagram. Weird. Seriously though, maybe don't show us updates with single change. It's cool since you were responding to a message already and just stuck that shot in there, but that's like... what, three on one page of the same exact area? They're nice updates, but show us cumulatively.

edit: I ain't posting a screen shot!
Last Edit: March 14, 2009, 03:38:43 am by Kaempfer
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@Lennon. Wow your custom's are getting better, the long neck is really cool. I assume the sky panorama is a placeholder?
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Kaempfer: Haha, yeah, I knew someone was gonna mention that, don't know why I kept updating, I probably shouldn't.

Simtor: Thanks. yeah the sky is a placeholder until I get one done up.
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Echopax, your menu has a typo. It's equipment, not equipement. Otherwise it looks pretty good.

Lennon, the whole style looks fantastic!
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Work-in-progress menu for my current project.

That's really pretty (no homo) Alot of custom menu systems have tons of work put into the coding behind them but are the visual equivalent of a vanilla ice comeback. Your backgrounds and frames work well together without making the information seem, whats the word, dunno. You know when the HUD makes everything look cluttered.
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That's really pretty (no homo) Alot of custom menu systems have tons of work put into the coding behind them but are the visual equivalent of a vanilla ice comeback. Your backgrounds and frames work well together without making the information seem, whats the word, dunno. You know when the HUD makes everything look cluttered.

Thanks a lot. ^.^

Yeah, I try to make everything as neat and compact as possible so the menu doesn't look clunky. When I get some of the other sub-menus done (Status, Items, Equipement, etc) I'll be sure to post them on here.

Echopax, your menu has a typo. It's equipment, not equipement. Otherwise it looks pretty good.

Lennon, the whole style looks fantastic!

Thanks for that. I looked right over it.
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Your chipset and town is looking might fine there, miss "lil_Vivi". I am liking those quite indeedy. I would desaturate those red and green wires, or change their hue, and/or give them a darker colour outline or something. Nitpicking.
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First new screen of the page I guess.

Just a map screen. I intend to keep it as simple as possible because it's just a chart sort of thing.
Last Edit: March 15, 2009, 04:46:39 pm by Lennon
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I'll contribute one too. Checking out a font and a new faceset.


@Lennon
Simple and effective, I like it.
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