@SW
that map looks great but those birds look a bit out of place (there as big as some of the towers)
I agree, but that's all right. Making a new charset for the birds is quite a work - Plus in certain events there will be (normal-sized) charset on the map. In my opinion, it would not be too much of an issue to the players. Sure it looks kinda whacky, but I hope it doesn't reduce too much of the charm.
Well, technically there's a few ways you could do it. But it takes a bit of working around and might not be worth the effort.
This whole sentence is basically my work ethics.
It causes the system to wait for a fraction of a tenth second. I forget how many but it's something like 1/4th or 1/16th of 0.1 seconds. It works like Wait 0.1 seconds in that you're introducing a bit of a pause in order to prevent some code from occurring too quickly or too often (thereby lagging the system). Where you should put it really depends on what you're trying to do.
Hmm... I don't really get it, but I guess I will as I tinker with pictures and stuff like that.
This could be because you haven't put in a Wait code into your event. You need to use a parallel process that plays it, and waits an amount of time equal to (or a little bit less than) the length of the sound file. It's actually pretty cumbersome to use ambient sound effects like that (and it's screwed up on me before), so you might want to just use it as a music file.
I haven't posted anything in a while, soooooooo....
Edit: On second thought, maybe its better to keep that secret. Gimme a sec to post something else.
Yeah, I have a feeling it will screw up stuff. Like if you have an event that plays a certain sound, that would make it kinda awkward (as far as I know, you can only have one sound effect happen at a time(?) - probably gonna test it out myself).
Also I missed that 1st screen. Oh well.
@Simtor
I agree, that screen is pretty weird, but cool. The bulbs looks like something from Secret of Evermore but I can't say for sure! If it is custom, great work.
@Mr.Big T
Uh, faceset is clashing, terrible childhood issue, psychotic madman - Yep, this is one of your brand all right.
I suggest that you should use the usual message format (i.e.)
[Name]
[Line1]
[Line2]
[Line3]
Using
[Name] [Run-on ][/Run-on]
is not a bad idea, but you kinda forgot to use it in the jack as kid[.?] screen - and it makes it kinda awkward when a character say long stuff that continues in the 2nd message box imo.
Perhaps using [] or variants of this would help?
Here's a sample as well a my little contribution for the topic, to make this post not really useless.

Nothing really interesting, just how the message will look like in general.
EDIT : Gwhoops, "Rush" thing is Brush icon explanation in paint, not actual game screen! (also testing charset).