@ SW: I like the retro style, but I don't like the elements from Mac & Blue in your chipset.
I believed I had replied to this (you already said it in your last post).
Basically : Yeah, no can do. It's too much work for one man team, so most of the areas in game would have mack and blue element (though edited) since that's what I intended to use in the 1st place.
Well to give a concrete example, one thing most people use it for is when they're displaying a continuous animation using pictures and a parallel process event. If you have just "Show Picture" by itself in the event, then it'll lag the game pretty badly since the code is running as fast and as continuously as its capable of. But if you add "Wait 0.0 seconds" to the code, then it won't lag as much because there's a very small pause each time the code runs. Personally, I usually use "Wait 0.1 seconds", and reserve "Wait 0.0 seconds" for anything that needs more precise timing.
Yeah, this would be useful all right. I guess I should put more of this thing.
Also applicable for the sound issue I posted - I actually asked whether there will be long term negative effect for the project after having that lag, but i guess that's silly heh.
Also, I think that [Inspect] mechanic is a pretty awesome idea. Don't suppose that might be a big part of the gameplay? (As in action commands like [Inspect], [Analyze], [Fondle], etc.)
Well... not really. There are [Context] (
because [] makes all things cooler instantly) Skills that will allow the Player to bypass certain obstacle in the field. For example, if you have jump Lv2, you can get across longer gaps; Hack skill for hacking, etc (Don't want to give it all away, but I guess this kind of idea is pretty common) - but not inspect. That's just to make the message a bit livelier I guess.
Still, you given me a new idea to think about (Higher inspect skill= gain more items on specific places? but = more variables and effort :\), so yeah, thanks!
@Ness
Nice and that vid makes me go what the heck all right.
EDIT
The whole hack skill always reminds me of IG2 though where you have to hack and
press X to not die bypass a computer's security with a random number (1-100) and if you fails, it pits you against three drones, until you get it right. Except I don't want it too be that annoying (I failed three times before I can move on, and there was another computer... and another. I gave up after that). In my case, it's simply Hack or no hack if you aren't knowledgeable enough