Topic: The Screenshot Topic (Read 106134 times)

  • So-Called Manga Artist
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Cray I love your screens, Isometric tiles are too hard for me, just how do you do it D:
  • Super Saiyan Sam
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Thanks for the advice, Cray! I'll be up to it in fixing the perspectives and texture. I really needed the tips!  :)
Last Edit: June 24, 2009, 08:50:17 am by busterblade312
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Glad someone else is making an iso game since mine is lost somewhere on a flash drive. There is a lot of good looking stuff out here this week. Must be cause its summer.

edit: Aha! I found my tileset but I don't have RMXP and my Assasins Creed tileset is still missing.
Last Edit: June 24, 2009, 07:54:34 pm by Arcan
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I can't shake that this looks like a Link to the Past at a glance.
..

i can't believe you have said this.
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Hello here's a screen from some point and click game I'm attempting to make at the moment!!!

annnnnnnnnnnnd here's the walk animation for that fellow.

He's kind of jumpy but it fits in with the mood.

After looking on a different monitor I just noticed the colours are way too bright! I'll get round to fixing that sometime!
Last Edit: June 24, 2009, 11:08:45 pm by Lifexplosion
  • Super Saiyan Sam
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^ There needs to be contrast between the background and the character - remember that when you adjust colors.

Otherwise, it's super awesome and beautiful!
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Hello here's a screen from some point and click game I'm attempting to make at the moment!!!


After looking on a different monitor I just noticed the colours are way too bright! I'll get round to fixing that sometime!

He's missing a pimp cane. Oh, also this : http://www.amazon.com/ColorVision-S2P100-Spyder2PRO-Win-Mac/dp/B000ES6K4I

Fantastic and easy monitor color calibration.
Last Edit: June 25, 2009, 04:06:37 am by NightBlade
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character selection map


Title (not title screen)



Last Edit: June 25, 2009, 07:25:10 pm by Squall17
The Lonewolf Returns.

Fisher.
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@Lifexplosion - Very impressive graphic style :fogetcool: Finish that game!

Screenshot for screenshot topic:



http://degorpg.blogspot.com/
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Squall17 - I really like the first screen. The mix of partially 3d and sprited elements reminds me of Xenogears. The building on the right looks like it might have a perspective or clipping issue, but the geometry might make perfect sense in game, and it could just be because I'm seeing the structure out of context.
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@Squall: I hope your not using those charaset with those beautiful background of yours. What game maker engine are you using anyways?
Jimpo: I am awaiting some playing demo anytime soon...
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Wip screen of the battle system, mostly just the bars, which are working (Although the special bar counts from the top) . I've only done images for two of the characters, Angelus on the left and Winston on the right, but they're subject to change so they're temp.

Now I think I'll get onto coding the Soul Bar on the left, which is gonna be a sunovabitch due to how it functions. After that I'll get the menu in the bottom left done (And the commands redone, they look crap atm) and finally the CTB-style turn order bar on top.
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Meant to be a soft pastel type graphics.  I'm trying to keep things such as floor tiles a little blurry and pushed into the background whereas items in the foreground have definition.

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I like the overall feel of it, but I think the trees need more work, I like the texture, but it's such an empty green area, you could try to add some more shapes and stuff... other than that it's really nice.
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  • Super Saiyan Sam
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@ Calibre: Wow, that's beautiful work right there!

May I ask how did you achieved that soft texture effect?
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@ Cray

Thanks but I am at a loss of what I can do really, can you explain a little more what you mean by more shapes?  I am trying to keep things pretty simple cause I need to make a whole game, let along all the original graphics and I know there has to come a point when you say that's as much detail as i have time but this isn't an excuse not to improve.  By more shapes do you mean more tree variations?

@ busterblade

I'll try to explain!

For all the textures I created a separate layer of every surface in an image editor and found royalty free textures on the net I can overlay, sometimes i needed to overall 2 or 3 textures, like on the tree.  For the tiles shapes, I either drew them from scratch or overlayed rtp dimensions for reference (more so on autotiles) and for the more non-symmetrical stuff I used literally a pencil, scanned it in and converted the pieces into shapes that I could then shade and texture.  I also used shadows in layer properties for like underneath the tree etc.

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A gunstar style side scrolling shooter.

Been messing around with this for a few weeks and I'm finally starting to make some progress.

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@ Calibre:  :shocking: You're awesome in explaining - I actually get it! It's not that hard, but it's a lot of work. I hope you can keep it up!

@ Arcan: Had to Google the series - I like how it's turning out so far in the emulation

@ CociCookie: That's pretty hard to do in the program you're using, but due to its versatility, it should be a lot better for what you want to implement in the long run.


Man, summer's been really creators' time!
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@buster: It's made even harder by the lack of Pro edition, so I'm limited to the basic stuff. I might go onto trying to code it in C# using the XNA game studio though. If I can learn how to code in C# that is, I'm used to GML and Visual Basic sooo...
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^ My mom keeps thinking all forms of coding is similar somehow, as long as you got the basics, you just have to change the other symbols and stuff.

Is that correct?
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