http://img232.imageshack.us/img232/4167/cbsmockup.png
This is a mock up of the final CBS I’m making but some of it is coded (and by some I mean very little
) I just filled in the missing parts. also every single monster and boss will be fully animated (idle, status effects, multiple attacking animations ect) and when a monster dies it doesn’t disappear, instead it stays which will let other monsters revive them (And most undead monsters revive themselves after five turns if any other monsters are still alive).
I also got rid of Mana and replaced it with Energy, it works like this, Attacking cost 15 En, That characters En will increase by 15 points and will slowly deplete, once it reaches 0 that character can perform an action, monster also use En though you can’t see there’s.
I’m also planning for a combo system (known as stacking).
I just think you're occuping too much screen space unnecessarely for a CBS. Maybe if those red-filled bars weren't sooo big, you might place huds for HP/MAXHP(I suppose you're just placing the current HP there).
With a smaller red-filled bar, you could place things like this:
[Name]
[Current ][/Current]/[Max ][/Max]
En: [En]
[red-filled ][/red-filled]
Though I must say your bar is very beautiful.
Also I think that hud showing monsters name is really unecessary. I would place the action hud on that space, and make another hud on the top of the screen. The hud on the top of the screen would explain function of the moves/itens and show monsters' name when targeting(like FF7). With that, you woudn't need to place the action hud in the middle of the battlefield(that doesn't sounds well).