Topic: The Screenshot Topic (Read 106134 times)

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so pretty

can i touch it?
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@15312:

Your game seems to be some sort of survival horror game with a mediaval twist...well is it?

@MISTER BIG T:

I know you probably dont care but I am a big fan of your work,and I really look foward from any realese from you.
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Now with some (rudimentary) skeletons...and death. Lots of skeleton detonations, and even some player rupturing.

Vagrancy - Be careful who you wake up in a twenty four hour parking lot.

His name was Not Johnny -  A young man becomes a sort of superhero after a crippling injury. He
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@15312:

Your game seems to be some sort of survival horror game with a mediaval twist...well is it?

 :fogetnah: it´s normal game with world in war between Grom and other on island.
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@Killer Wolf: It's looking really good, although there are two things I noticed: One, the skeleton death animation is a LITTLE ridiculous, and two, the chain whip doesn't seem to work very smoothly at full extension. Like, it retracts without animation on landing, it doesn't fly out fast enough for you to hit skeletons who are inbound (sometimes) and things like that. Work on that, because smoothness in gameplay lets players forgive a lot of other things. But yeah, it's looking really interesting so far.
The Misadventures of Crimebot
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Killer Wolf, wow! Those animations look incredibly slick.
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One, the skeleton death animation is a LITTLE ridiculous

depends on how serious this game is taking itself, i really like the animation but in a serious game it wouldn't make sense
I love this hobby - stealing your mother's diary
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It is still very early so I haven't completely balanced the whip yet. It is a separate sprite and the whole thing is used in collision detection. The enemy pauses (ever so slightly) when hit. A couple of the "near misses" in the video (when I'm not just swinging at air and hoping I timed it right to have a skeleton walk into it) are actually hits. The skeletons take two hits at the character's current strength.

The standing whip does have slacken/fall frames, so with the right range you can score two (possibly three if you're lucky and at completely point blank range) hits. The jumping strike is a shorter/faster animation. In game, the whip feels more responsive than it may look in the video, but I'm probably going to speed it up some anyway. Thanks.

And with the death animation, I kind of wanted it to be a little overdone. In game, it has a nice "bones clattering" sound effect along with it. Since these skeletons are going to be a bit of a pain, being strategically placed to give the player hell during certain jumps, I want their deaths to be satisfying. "Oh ho, knock me down into the spike pit three times will you?" whip... boom, clattering bones.

Vagrancy - Be careful who you wake up in a twenty four hour parking lot.

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Keep the skeleton death like that just decrease the speed at which the bones are thrown
Play Raimond Ex (if you haven't already)


I'll not TAKE ANYTHING you write like this seriously because it looks dumb
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Keep the skeleton death like that just decrease the speed at which the bones are thrown

Yes this could work, it's not so much the bones exploding, it's the bones exploding and flying away slowly. It was a minor gripe at most!
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@15312
I'm liking that ruined castle and the book menu! :woop:

Rm2k: Let's go Driving!




Yes, the graphics don't go too well together *shrug*, it's the driving system I'm really going for here.
I felt the Zelda-style walls would work great with the top-down angle of the cars.
In this map, you can not walk on the road except the crosswalk, and you can only drive on the road.

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Last Edit: September 17, 2009, 10:01:38 am by Mikemc


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@mikemc: Does that have driving similar to GTA 2 and the older GTA games?

Last Edit: September 17, 2009, 10:58:33 am by SupremeWarrior
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@15312
I'm liking that ruined castle and the book menu! :woop:
It´s not a script from I-net but it´s modified scripts inside XP maker. Thanks to AMS(Advance message script) through these I can use 2 different windows skin in game. One for menu and another for text.  :cool:

This is how´s look and work a game menu in game.


In game video:

Last Edit: September 17, 2009, 05:07:01 pm by 15312
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@ SupremeWarrior
No, the simple player movement plus walking speed up for each type of vehicle. Just keeping it simple :)

- Mike


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You can't run from your past, S4D. YOU CAN'T RUN FROM YOUR PAST!
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Haven't posted a screenshot in a long, long time.

http://degorpg.blogspot.com/
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@supreme warrior - it looks great but the buildings SHOULD overlap the pavement on the top side of blocks, it loses all depth when you don't. you never walk behind the buildings by the looks of your when in reality... you do. :fogetinsane:

but yeah as for the sprites they look brilliant.
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@JMickle: Oh, yeh it still does I just wanted to keep things consistent and leave one tile before the pavement.
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@MISTER BIG T:

I know you probably dont care but I am a big fan of your work,and I really look foward from any realese from you.

Actually, I do care a lot. I love always hearing things like this or getting e-mails such as this. They always manage to cheer me up.


 
And that's when I decided to become a barber.
 
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I have made a small video of my work-in-progress-side-scroller Nebulus.

(on Myvideo, cause youtube keeps giving me error messages when trying to upload a video, doh.)

http://www.myvideo.de/watch/6929552/Volcano_Preview

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Not nearly enough 8-bit goodness in here...

From Hellion (a revived 2007 Rm2k3 project of mine):

The community can always use more arrow puzzles!


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Lightning Bolt! Lightning Bolt! Lightning Bolt!

..:: Full game is released.  Download it now! ::..
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