Topic: The Screenshot Topic (Read 106133 times)

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@olions: I see edited jump superstar sprites...
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Yep is Kento and Genyu from Velsabor. This is a fight rpg maker games cross-over. You can see Alex, Dom miguel and the Dark Elf from RTP, Shotan from Legion Saga, Kraus from Endless Souls, Kyle from Asgard Tale and Firion and Maki from Master of Fist.
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Cosmop vid 2
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wmm squished it all up >;\

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needless to say, it looks amazing
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Hahaha holy crap that looks amazing/impossible
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You keep saying that Kaempfer. If you're not a pro shmup player then look else where brah.
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Thanks
Actually it is really rather hard

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"rather"

Damn, means I gotta make my game harder.
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Andyw, is your game finished? I can't wait to play because it looks omg so awesome.  The motion blur effect really give it a unique and cool style for some reasons :)








Finally got most of the basic stuffs like the Game Maker version finished. The black tile on the left is a sample of unpassable tile ( though it doesn't block the bullet ).  GUI and most of the stuffs here still placeholder.

This is the furthest zoom out in the game, so it wouldn't get any smaller. But I'd like to know if the characters and bullets are too small. 


I wish I know how to export RM map to a readable file, so that I can just use Rmxp as a stage editor. *sigh*
Last Edit: September 26, 2009, 07:47:36 am by hima
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@andyw: I don't think I'll ever be able to beat that level... Looks amazing.
@Hima: That looks colourful! That would be quite hard to dodge all those bullets.


Is everything readable? Do the stats and green bars make you wanna buy this more?  :fogetlaugh:
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The "g" on the bottom line of the description is cut off a little bit.

@Hima - I don't think the characters or bullets are too small in these shots. It would be my guess that zooming in too closely could pose more of a problem for the player, as it looks like things are going to get incredibly busy.
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Port warehouse.



Inside warehouse.



Police HQ


Currently working on shadows and lighting issues.


I haven't been doing much for two months now that I've started college. However, I've been managing to go around work and studying times now to do some stuff.
Last Edit: September 28, 2009, 04:42:13 am by busterblade123
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The "Inside Warehouse" one bothers my eyes. The forklift is pretty much straight up side view, but it works because it matches the character. The hand truck uses a different perspective. If you refine it so that it follows the same "side-view plus a hint of depth" rule you used for the forklift, the screen will read clearer, in my opinion.
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@ Killer Wolf: Thank you very much for that insightful comment. Now looking at it, it does look off compared to the other non-isometric graphics. I'm fixing it right now before I head to class.
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@busterblade123: I agree with Killer Wolf on the push wagon thingy. I'm liking your graphics I don't know why, simple and colourful.
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@SupremeWarrior

I like very much.

When can we expect a topic/release?
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Screenshots go: BYE BYE; after 24 hours.   :sweat:
Last Edit: September 30, 2009, 07:28:02 am by Brent Murray


Happy 1st Anniversary - MONOPOLO!
Released April 2nd, 2009 - Right Here, On GW!


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S4D just delete all that monopolo stuff forever and make something new and better because I'm sure you can
Play Raimond Ex (if you haven't already)


I'll not TAKE ANYTHING you write like this seriously because it looks dumb
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@Supreme Warrior
Thanks! The bullets are actually easier to dodge than they look. You can also guard yourself with a shield so don't worry :P.
As for your screenshot, it's actually readable now just that the fonts are kinda small for me. But if play in fullscreen then I  think I'll have no problem reading it :)

In the gun stat, I'd put something to separate between the stat name and the stat value though. Maybe something like "[Ammo]" or "Ammo :", since right now they look too blend to me. But that isn't a big problem really.

@busterblade123
I think most of the objects in your map lack shadow. Like, in the third picture. I couldn't tell at first that it was a counter with computers on it.  Did you make those chipsets yourself? If so, kudos for making custom graphics :)

@Killer Wolf
 That's good to hear. Zooming in too close won't be a problem though, since the camera will take the highest distance between two character and use that to calculate the camera zoom. So zooming in will only happen when all characters are close together. I'm pretty sure most players will try to keep some distances by dashing out of a messy close combat situation so the closest zoom in should happen rarely. (Unless it's a 1-on-1 match. )
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@ Supreme Warrior: Yup, I have fixed it.

@ Brent: That looks so colorful and delicious at the same time.

@ Hima: Thanks for that observation. I'm going to go through a run through of everything I have made throughout this week for shadowing.
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