
still making Ultamate Caraty: The Unspoken. like a week ago I changed the story a bit so some of the stuff I had before is useless now, but the story is now more cinematic and flashy.
also I think I'll add the option to turn the gui all the way off while exploring to make the game more "immersive" or something. that way that damn pesky mouse cursor won't break the uncanny believability of a cartoon world were you play as a fat, dimwitted, optimistic alien and everyone thinks your a weirdo, kind of like Don Quixote.
you know, because its immersion over helpful gameplay mechanics now or days.
