Using Flash AS2 (yeah yeah I know. I'm too lazy to learn the newer versions)Ha! I feel this way also.
Can I just say, if you're new to this forum and you're not sold on joining SW just yet - go and check out denzquix's thread on iconic game archaeology (http://saltworld.net/forums/topic/12677-iconic-game-archaeology-miscellaneous-artifact-pile-image-heavy/). Nice to meecha.heyy thanks for the thread-plug!
By the way, do we have an IRC channel for this jam?
QuoteBy the way, do we have an IRC channel for this jam?
i think we could just use #saltw on espernet, right? seems a bit dilute to make another channel for this
What's the least intrusive IRC client these days anyway?
Very likely to use that thread for this.Can I just say, if you're new to this forum and you're not sold on joining SW just yet - go and check out denzquix's thread on iconic game archaeology (http://saltworld.net/forums/topic/12677-iconic-game-archaeology-miscellaneous-artifact-pile-image-heavy/). Nice to meecha.heyy thanks for the thread-plug!
also if anyone finds themselves with no inspiration for a game title/concept, might I suggest this one weird tip (http://saltworld.net/forums/topic/12413-cant-think-of-a-good-name-for-your-game-one-weird-tip-discovered-by-a-mom/)......
i'm getting my game name from that one game name generator. i also couldn't decide so i set up this poll (http://strawpoll.me/423282/r).it wouldn't let me click one but i chose #1
oh whoops, i accidentally linked the results page. the link should be fixed.i'm getting my game name from that one game name generator. i also couldn't decide so i set up this poll (http://strawpoll.me/423282/r).it wouldn't let me click one but i chose #1
This should be a REQUIREMENT for the contestVery likely to use that thread for this.Can I just say, if you're new to this forum and you're not sold on joining SW just yet - go and check out denzquix's thread on iconic game archaeology (http://saltworld.net/forums/topic/12677-iconic-game-archaeology-miscellaneous-artifact-pile-image-heavy/). Nice to meecha.heyy thanks for the thread-plug!
also if anyone finds themselves with no inspiration for a game title/concept, might I suggest this one weird tip (http://saltworld.net/forums/topic/12413-cant-think-of-a-good-name-for-your-game-one-weird-tip-discovered-by-a-mom/)......
I'm really into this. I've never done a game jam before, but I think its time.cool dude, temple student?
I'm Marc from Philadelphia, PA 19122.
I'm probably going to use Game Maker or Stencyl in combination with Fruity Loops and Microsoft Paint.
Working with myself is hard enough for now I think.
Cheers!
The timer is already hours in but the theme is still not announced? Whre is it? (also this means you the timer should be reset)The timer just shows the dates in your local time, I don't know what time zone the official start time is.
Amazing! Good luck everyone!OP has been edited. http://saltworld.net/forums/topic/14123-sw-jam-2013-welcome-page/ (http://saltworld.net/forums/topic/14123-sw-jam-2013-welcome-page/)
You should update the pages with the link to denzxquiz's horsename topic as well.
i'm thinking I need to watch some spooky movies for research and inspiration. I'm thinking of silent horror films or just plain dorky ones from the 40s-60s era. Any good recommendations?screaming skull
i'm thinking I need to watch some spooky movies for research and inspiration. I'm thinking of silent horror films or just plain dorky ones from the 40s-60s era. Any good recommendations?https://www.youtube.com/watch?v=0AhTlka1Ubg (https://www.youtube.com/watch?v=0AhTlka1Ubg)
☠ SKELETON PREDICTIONS ☠
If you would like to estimate the number of skeletons to be found in ALL entries at the final submission, please PM me with your guess. Skeletons will be tallied after all qualifying games are released. All graphic and text skeletons count towards the final tally, but do not count double in case of overlap. This does NOT include secret or "easter egg" skeletons. All guesses must be received before the end of the jam.
not necessarily dibbing it since i dont mind if anyone else usesmagnanimous!! i was also thinking about the itch.io submission system, is there any potential problem if 2 games try to use the same name...? one for leafo there...
A Ghost by Choicedang that's a good one.
will be the name of my game. I'll be playing first similar games to what I'm planning to make.
:ghost:☠ SKELETON PREDICTIONS ☠
If you would like to estimate the number of skeletons to be found in ALL entries at the final submission, please PM me with your guess. Skeletons will be tallied after all qualifying games are released. All graphic and text skeletons count towards the final tally, but do not count double in case of overlap. This does NOT include secret or "easter egg" skeletons. All guesses must be received before the end of the jam.
What do we win?
i am torn between Believers Gathering, Mystic City and A Splash of Hellif you can get it down to 2, can't choose between em, I think it should be okay ruleswise to join them together with a colon in the middle, like
Between Dreams too aaaaaa forgot how amazing these fuckin racehorses are
help
Okay I'm gettin in this late but I thought it was just for the weekend (which mine has been/will be kinda busy) and I just found out that it's 9 days so heck yea I'm in. I'm in. I'll be using the name Black Tie Dinner if nobody else is (idk why they would be I mean yeesh gimme a break here).Glad to have you on board!
Try audacity for converting to mp3. You'll need to also install this: http://audacity.sourceforge.net/help/faq_i18n?s=install&i=lame-mp3 (http://audacity.sourceforge.net/help/faq_i18n?s=install&i=lame-mp3)
(https://dl.dropboxusercontent.com/u/57568520/help%20me%20pls.gif)That alligator knows what's up. Cool stuff.
i didn't get that much done today, but hey look at religious alligator walk around he's such a babe
i need to fix the camera clipping, if anyone can help with that, that would be great!!
hi I'm thinking of doing something but I'm really on the fence about it. does it have to be spooky game necessarily?
yeah i'm terrible at making gui in my game. i'll still develop it of course, but if anyone at all could help me out figuring out how to position it correctly, that would be great. if no one does, and i can't figure it out, it might only be playable on a 1600x900 resolution, and that would be dumb.
yeah i'm terrible at making gui in my game. i'll still develop it of course, but if anyone at all could help me out figuring out how to position it correctly, that would be great. if no one does, and i can't figure it out, it might only be playable on a 1600x900 resolution, and that would be dumb.
I for one wouldn't be able to play that.
GUI.DrawTexture(Rect(Screen.width/2.65,Screen.height / 2,446,202), tex);
just so you guys get the kinda problem i'm having, the gui looks like this at 1600x900 (my monitor's native resolution)Is there a way for you to preset like some padding? I wouldn't really know. Unity is way over my head.
(https://legacy.gamingw.net/etc/i.imgur.com/8Qe55mJ.png)
but this is what it looks like at 640x480
(https://legacy.gamingw.net/etc/i.imgur.com/L1N0gGG.png)
:- (
Is there a way for you to preset like some padding? I wouldn't really know. Unity is way over my head.that's what i tried to do with the code snippet i pasted a few pages back. still unsure why that didn't work, it should be dividing fine.
Is there a way for you to preset like some padding? I wouldn't really know. Unity is way over my head.that's what i tried to do with the code snippet i pasted a few pages back. still unsure why that didn't work, it should be dividing fine.
public var originalWidth : float; // define here the original resolutioni got the main base off of the wiki, and altered it to suit my guis.
public var originalHeight : float; // you used to create the GUI contents
private var scale: Vector3;
public var tex : Texture;
public var s : GUISkin;
function OnGUI(){
scale.x = Screen.width/originalWidth; // calculate hor scale
scale.y = Screen.height/originalHeight; // calculate vert scale
scale.z = 1;
var svMat = GUI.matrix; // save current matrix
// substitute matrix - only scale is altered from standard
GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, scale);
// draw your GUI controls here:
//GUI.Box(Rect(10,10,200,50), "Box");
//GUI.Button(Rect(400,180,230,50), "Button");
GUI.DrawTexture(Rect(Screen.width/2.65,Screen.height / 2,446,202), tex);
GUI.contentColor = Color.black;
GUI.skin = s;
GUI.Label(Rect(Screen.width/2.5,Screen.height / 37*20,446,202),"text!");
//...
// restore matrix before returning
GUI.matrix = svMat; // restore matrix
}
cool stuff in last two pages!
also bwiz in player settings you can set a standard resolution and then turn off the "change resolution" dialogue and design everything for that... i don't think unity has rescaleable fonts which can get messy across res changes so it can be easier to just set a resolution from the start rather than work out conditions for this stuff. if anyone wants to fullscreen they can push alt+enter and you can see what it looks like by changing the in-game editor cam thing aspect to "standalone".
tech talk! i haven't really been working last two days but have been thinking up ideas and now i'm starting.
Hello there. My name is José Carlos Candido, aka Zetsaika, and i am from Brazil.welcome José! it's great to have you aboard
I'll be doing a game in Haxe + HaxePunk.
(https://legacy.gamingw.net/etc/i.imgur.com/hezn4RS.png)
So I'm sick for some reason. Still trying to work on Heart Stealer tho i'm not progressing well. Looking at wednesday/thursday to post a build.
hope you guys get better! i have an aunt coming over from abroad/school this week so hopefully i can cram everything i need into my free time
hi I'm thinking of doing something but I'm really on the fence about it. does it have to be spooky game necessarily?
well if I do it it will be made in Rpg maker 2003 with music made in Jeskola Buzz
I got a feeling I'm going to release an uncompleted game.
kissin' wizard in the secret orchards of the mad witch
(https://legacy.gamingw.net/etc/i.imgur.com/Exoa8Df.png)
does anyone know a good external editor to build levels that can export reasonably easily to .txt format? i only need one layer, no fancy stuff. manually constructing lvls via typing is way obnoxious.
dittoI got a feeling I'm going to release an uncompleted game.
same
kissin' wizard in the secret orchards of the mad witchWell I know Tiled Map Editor can export to .txt and if they doesn't work I think ogmo may? At least I think it can export as a .xml file.
(https://legacy.gamingw.net/etc/i.imgur.com/Exoa8Df.png)
does anyone know a good external editor to build levels that can export reasonably easily to .txt format? i only need one layer, no fancy stuff. manually constructing lvls via typing is way obnoxious.
i'm not sure if this converts them to txt format, but ogmo editor is pretty sweet.
Well I know Tiled Map Editor can export to .txt and if they doesn't work I think ogmo may? At least I think it can export as a .xml file.
I got my story all figured out, and since my thing's basically like a vine but with AGS, now all I gotta do is draw all the pictures. but my perfectionism's killin me here, I hope I can get everything drawn before the weekend so's I can have at least SAT and SUN to figure out how to make the magic happen with AGS...
I think that if you know you're not gonna make the deadline, but you LIKE your idea - keep that fire burning and keep posting to this thread.I'm going to finish mine in time I think, but I'm going to keep expanding it probably. ...can I keep the dev posts going?
okay I just finished, and handed it in. Really really hope there aren't any game destroying glitches i don't know about. I haven't slept yet from last night. off to a world of repsonsibility and accountability!congrats!!! this is a real nice lil game
here is the link.
http://nurseostsaudy.itch.io/pumpkin-moonshine (http://nurseostsaudy.itch.io/pumpkin-moonshine)
...now found a totally player-pointless number that I just realized I forgot to not display. oh well no redo's for nursey left.
congrats!!! this is a real nice lil gameHey thanks denzquiz! man I can't believe that second glitch still exists... oh well i guess that is what I get for programming well past the 24th hour of conciousness gets me. coulda probably used a good 3 hour testing session. We will see if I can get to fixing those before the deadline occurs, but I think I'm going away for the weekend. i'll get a laptop someday...
i found a couple glitchies, but only minor things not game-destroyers...
Wait I'm so confused as to the exact time of deadline. How many hours do we have left?im curious too
I submitted my game. I wish I could have finished it but between moving house and getting a job I only had two days to spare. first try at unity so really good learning experience anyway!this is really good and i very enjoyed the dialogue
http://unt.itch.io/lime-xpress (http://unt.itch.io/lime-xpress)
it all crumbles at the windows 95 3d maze hell zone.
fucked up time zones + missed date, but please play my game anyway!!
http://gods17.itch.io/kissin-wizard (http://gods17.itch.io/kissin-wizard)
fucked up time zones + missed date, but please play my game anyway!!
http://gods17.itch.io/kissin-wizard (http://gods17.itch.io/kissin-wizard)
you're game may be marked as private (default option). That page is goes to a 404.
Posted Today, 10:31 AM
pssst - can we have a seperate thread for these so people don't have to dig through the pages or is there one and i missed it
http://soundcloud.com/nathanieltann (http://soundcloud.com/nathanieltann)
I played pumpkin moonshine and really liked it ahah... intro was great + down button to dig grave #1 gaming feature of 2013. is there a way to skip the intro on restart tho?? i keep dying :0Nah there isn't, but there definitely should be huh? When I get a chance to update, i'll definitely include both of these improvements. Dunno why I didn't think of utilizing the down key to dig :fogetnuh: Thanks a ton for playing!
Yeah I submitted just last night! I was just wondering about the voting and the playing.
Is there anywhere to go to play what was submitted or is it just what people post here?
MaD I played Treat Fight. Quite fun. I know it's a hasty project so you didn't have time to balance the game (after playing my submitted version I realized it's far far far too difficult) but it does seem that the kick is far better than the punch. I also think the high score table isn't working. Just in case you want to polish the game!
I know I will!
Best of luck for all
4-Lung Boy by maroonracoon & me has been submitted http://denzquix.itch.io/4-lung-boy (http://denzquix.itch.io/4-lung-boy)... a good 2 days after deadline... also it isnt halloweeny... but whaddaya gonna doPLAY OUR GAME
Eclipse/Zombie Game: a profound statement on urban alienation and the futility of violence in the face of prejudice. killed 72 zombies before a screen told me to hit escape to restart because I died. hitting escape did nothing. perhaps a testament to the finality of death and mortalityI didn't intend to go that deep i just wanted to make a twin stick shooter but a good spin on it i think, thanks.
Random Zombie Game: I liked the goofy folkrock song that played. After a certain point I stopped trying to kill all the zombys and just tried to explore the abstract urban void in which they were contained, including a park with what looked like an ice section but which i guess was water. top score c110. 10/10