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Brutal... That news report sounded really awful and you could almost relive the experience which makes it even more terrifying.

RIP Marty Baureis
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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I'm still waiting for the anime babes.

You promised to link the anime babes D:
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Hey, just thought I should point out that this gem is finally fully translated!


Music:
http://www.youtube.com/watch?feature=player_embedded&v=NmzHvQRbo1o




I've been waiting for this game to be translated from over 6 years and it's been in translation state for 12 years haha.

Anyways...

A blog post I made with tons of info (this was before translation patch was complete):
Vibrant Sea Blog Post


Here's where you can pick up the translation patch!
http://eb.yuudachi.net/



Enjoy!
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Action RPG, going for a nice pace between story segments, natural puzzles (I.E: Not ground spikes in the middle of nowhere), and cool action battle encounters.
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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I thought it looked pretty unique as the lineart is traditional while the rest is mostly digital. The faces aren't really anime in my opinion, but if you don't really like the look then no worries, it's not really incorporated in the game all that much.

Another artist did the character art Belross, this is slated to be a PC game at the moment with the future goal of porting to mobile. There are a few features I want to flesh out and I don't really want to make a mobile game atm.

By the way here is the REAL anime art LOL

http://i.imgur.com/5mz0p.png

http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Not really seeing the anime part tbh. Glad you like it though.
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Rainfall: The Sojourn


The girl on the far left is the protagonist, Talyssa. One of the themes in this game is that the world is changing in an abstract manner. Humans turning into monsters, animals becoming "weird". The screen above, the deer is mortally wounded and as it's drinking the water... The blood (more like ooze) sprouts life in the stream, the flowers.

Most of the characters in the game have their own lives / motives. However, the main plot is the investigation of these strange events. There is a parallel story that is that unfolds that help provide an explanation as well.

Talyssa travels with a little girl seen in the last screen I posted. People with the same motivations as you join your party, some of the party members that join you are more integral while others only join temporarily.

If you're interested in learning more about the project, I made a site / blog thingy. As of this post it's missing a sidebar with some important links, so I decided to just talk about it a little bit in this post.

www.rainfall-game.com
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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The problem is a lot of game designers (indie or corporate products) are just not inventive. I have issues with suits who have no passion for games dictating things that they are unfamiliar with. Sure, funding is necessary for games to be produced but it's almost like a catch 22. I've seen game franchises that get shelved (why?), developing teams that have a proven track record get disband, or like the core members leave because of problems with management. It's very common, there's a disconnect between the developers and their funders. Good games do NOT need large teams, a lot of extremely good game developers of the past have gone on saying that too many members is counter productive. Square has almost 100+ people working on titles such as FF13 / FF13-2 and that series is a mess. When money comes into play, a lot of shit goes to hell. It's not just games this is something seen in many mediums. Take a look at mainstream music or movies or *gasp* anime.

How many times have you heard good games in development that get altered (FF12 comes to mind) against the development team wishes and then later the development team is ostracized for poor sales (LOL). Another similar practice is when dev teams are forced to release a game earlier then intended, rushed releases would obviously be susceptible  to balance issues like bugs / poor game design.


There are a lot companies making bad games, bad games STILL bring in lots of monies. Bioware needs to hire better writers and come up with new gameplay mechanics. Dragon Age was garbage and ME3 has possibly the worst writing I ever seen in my life.


Skyrim is endless sea of nothing, it has some good attributes but there's still a lots of nothing! Capcom competes with itself (lol) by releasing infinite versions of the same game. They also lie, do shady shit like lock characters on a disc, which forces players to those characters when they already bought the disc. Capcom also has no competitors, they compete with themselves in the fighting game genre basically. A lot of their games have broken gameplay mechanics / balance and don't even beyond this they don't offer anything new.

What happened to the amazing teams at Square that made the best games? What happened to Inafano at Capcom? What happened to COUNTLESS development teams that dealt with EA? Nothing good, just a bunch of horror stories that apparently is the "norm" in the game industry. Games became a very very profitable business. You can put $4 million into a game and get over 10-20x as much money in return. And when fans keep buying games like Call of Duty and support companies with shady business practices, it'll only get worst. There is nothing that stops suits from doing whatever the hell they want.


Thankfully, the gamers are slowly realizing the state of games, well some are at least lol. Again, I'm not saying all games are bad. I'm saying that the conditions a lot of games are being developed under and the fact that the people in funding these "products" lack passion, skill, or experience.

I haven't even mentioned Jrpg games by the way, the same game mechanics you seen since 20+ years ago only with 10,000 more loli or moe action. Don't get me wrong there are good games out there, just much much far out in between then the old days. Like maybe 1 game a year if you're lucky.
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Rainfall: Current project
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Does anyone have "Japan Land" by The Illusionist? It was a contest game that I think GZ end up winning with Potato Chaos. That game came in second.

http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Link is down as of this post time.
 
Fix it!
 
Edit:
 
Thanks :)
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Nice post GZ,

and yes I was refering more to amateur games in general. Like, I understand that RM should only be used as a starting point. You can make great games for sure that are fun, and with the newer engines you can make polished games in general if you put work into it to do custom work... However, like you admitted yourself there aren't many amateur developers (who don't use RM) on this site so I don't understand why there was such a huge push to create a community catering to said individuals. What majority? Are you refering to people from the general forums? If anything there was a huge disconnect between G&D and the rest of the forum. As for the changes, you admitted yourself they came way too late. Half the community left and the great amateur developers all moved on to better and bigger things.

Really one of the best thing GW did was hire Ocean Dream. Someone who actually produced things and gave back to the community. I honestly think most of the forum staff should be required to be able to give back otherwise the titles are superficial.

I wasn't dissing Barkley either btw. I just noticed the whole amateur game movement came shortly after the release of that game. As for the resource engine? The staff should lead by example and submit things. Games, resources, and much more. Think of it as a stimilus. You can talk all you want but if you don't lead by example then why should anyone feel the need to upload things that would probably just be taken for granted? There is no community if the staffs aren't involved. Barkley was something new and the game was actually polished, it also promoted stepping outside RM for a moment which is a good thing by all means. But I don't think that was really enough.

I just didn't like RM being called "Bad" when it really isn't. It's a starter tool for sure and many have actually gone further on into high levels of development after initially using RM. So hearing a whole bunch of General Forum Mods talk crap about a subforum (G&D) they had NOTHING to do with was retarded. That's a huge reason why everyone left.

@Catamines

Yeah that sucks. I appreciate custom games really. As for adverts, there was literally NO FEEDBACK system in place. No one got any real feedback on anything they posted unless they stuffed their topics with a million polished pictures, videos, etc. This got out of hand and people literally just started competing for epeen with no real games actually being in development. This is the fault of the community but also the negative image RM had. Anyone could just post an MS paint doodle of AMATEUR CUSTOM GAME and get 5 pages of feedback instantly. You are asking a lot from normal people to create completely custom games, some people just can not do that. That's where RM comes into place and it was a hobby/starting point for many. There's nothing wrong with RM, the forum staffs just had too high of an expectation. They wanted to see flashy custom games but this community does nothing to promote it, just all talk and rhetoric (aside from a few really good guys out there).

http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Well thanks for the warm words. We're clearly doing it out of spite and because we hate the community, so I'm glad you managed to contribute with a constructive topic!!

We're still working on fixing GW - actively, and nothing has been purged. Everything's archived/saved/hidden, so don't worry.

The main site was down for ages. As far as impression goes, we have no evidence that anything is even being worked on. I've heard for ages that the GW data was never purged but I'm skeptical it even exists at this point.

Would I really have to PM you for each individual thread I would like access too? Because I hear that's what some people do. Also public access.

do you actually MISS GW. gd. or why did you three even bother to show up and make a rant from the beginning with?! aren't you in rm2k.net or something similiar now anyways?

I see nothing but garbage $20 VX RTP games being sold. This was non-existant back in the day. There were real games and not just endless boxed vx rtp tiles being sold for credits and clueless game makers. I'm not saying RM is the best thing ever, but it was way better back then. Also, the community here was huge and diverse, the site never needed to be defined.

I come by here from time to time to see a broken front page (It's a damn blog, there's no excuse, I could make the entire site for you if you want) and a dead community. It's not even 10% as thriving as it used to be. The irc channels are basically empty from the few times I checked.

P.S: Vellfire please ignore what I have to say completely and pick a part one line. My point is lead by example.
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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The best part is the movement of completely alienating the entire RM scene by talking down on it (Mods across the board) and promoting "Indie Games".

Congrats, the RM community left and what's left? Where are all the Indie Game Makers?

You want a cool post modern Indie Game Making community? The staff actually have to be involved in the process. And no, Barkley hitting the magazines isn't Indie the game was full of rips and GZ worked his ass off programming a joke game.

There were some stellar artists and talented people here but anyone who ever wanted to be someone moved on for obvious reasons. 90% of the staff here aren't even remotely Indie per se. Congrats on killing a major community with a pseudo attempt at taking the site to a brighter future.

I'm just very annoyed that the former staff members endlessly down talked people in G&D and did nothing to save it. On top of that half the history of the site is non-existant which is probably the worst thing you can do to people who spent much of their adolescent years here. And as Ciel mentioned, payed money for premium.

http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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pokerinformationen.de

Lets get that paper!
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Purging 1/3 of the sites data and randomly removing public access. 10 years of G&D history (and the other subforums) and everything relevant. I think the site's registration for the blog is down too right now?

You guys hardly gave any warnings for these actions as well.

Oh and your main site (blog lol) is still broken.

Gaming 6 was a major flop, there was never any need to get rid of the old RM site even though it looked as bad as Don Miguels blog.

Good luck with Salt World!

LOL

 :fogetcool:
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Games Forever.

http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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Spook:

Lol, apparently black means I have a large nose and have nappy hair and I look like a caveman. It's too bad I don't have any of those features because I'm refering to skin color (caramel baby) and that's all. I'm not telling my backround or my facial features you ignorant dummy keep making assumptions.

It's too bad Kog has nothing but pictures of himself with black people k-keepin it gangsta. All of a sudden he tries to flip it around!

You're the biggest poser I know online, period.
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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I'm gaming and trolling.

Edit:

Listen Azn got a little defensive but you some of the things you guys said were wrong. I like how you ignored my original statement about how you jumped the gun with the dialogue Kaemfer.
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn
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KOG
1) You're retarded, did you just say I have a problem with black people because I don't like the way you type?
2) You're not black.
3) Even black people who talk slang wouldn't understand you.

Kaempfer my point is you shouldn't even mention the dialogue. I already know you acknowledged that has nothing to do with what I said. I said you're jumping the gun with the dialogue, when did I mention the style of the game (which I know you've said countless times you liked)?
http://www.kickstarter.com/projects/967946252/rainfall-the-sojourn