The problem is a lot of game designers (indie or corporate products) are just not inventive. I have issues with suits who have no passion for games dictating things that they are unfamiliar with. Sure, funding is necessary for games to be produced but it's almost like a catch 22. I've seen game franchises that get shelved (why?), developing teams that have a proven track record get disband, or like the core members leave because of problems with management. It's very common, there's a disconnect between the developers and their funders. Good games do NOT need large teams, a lot of extremely good game developers of the past have gone on saying that too many members is counter productive. Square has almost 100+ people working on titles such as FF13 / FF13-2 and that series is a mess. When money comes into play, a lot of shit goes to hell. It's not just games this is something seen in many mediums. Take a look at mainstream music or movies or *gasp* anime.
How many times have you heard good games in development that get altered (FF12 comes to mind) against the development team wishes and then later the development team is ostracized for poor sales (LOL). Another similar practice is when dev teams are forced to release a game earlier then intended, rushed releases would obviously be susceptible to balance issues like bugs / poor game design.
There are a lot companies making bad games, bad games STILL bring in lots of monies. Bioware needs to hire better writers and come up with new gameplay mechanics. Dragon Age was garbage and ME3 has possibly the worst writing I ever seen in my life.
Skyrim is endless sea of nothing, it has some good attributes but there's still a lots of nothing! Capcom competes with itself (lol) by releasing infinite versions of the same game. They also lie, do shady shit like lock characters on a disc, which forces players to those characters when they already bought the disc. Capcom also has no competitors, they compete with themselves in the fighting game genre basically. A lot of their games have broken gameplay mechanics / balance and don't even beyond this they don't offer anything new.
What happened to the amazing teams at Square that made the best games? What happened to Inafano at Capcom? What happened to COUNTLESS development teams that dealt with EA? Nothing good, just a bunch of horror stories that apparently is the "norm" in the game industry. Games became a very very profitable business. You can put $4 million into a game and get over 10-20x as much money in return. And when fans keep buying games like Call of Duty and support companies with shady business practices, it'll only get worst. There is nothing that stops suits from doing whatever the hell they want.
Thankfully, the gamers are slowly realizing the state of games, well some are at least lol. Again, I'm not saying all games are bad. I'm saying that the conditions a lot of games are being developed under and the fact that the people in funding these "products" lack passion, skill, or experience.
I haven't even mentioned Jrpg games by the way, the same game mechanics you seen since 20+ years ago only with 10,000 more loli or moe action. Don't get me wrong there are good games out there, just much much far out in between then the old days. Like maybe 1 game a year if you're lucky.