I'm more about the database, filling out all the character/monster/item/skill information and making it all balanced.
I don't understand why the ability you get at lvl 2 costs so much mana, or why the mana potions restore 3 times your maximum mana pool,The MP costs are to be proportional to the damage output, which gets really high at later levels. As for the mana potions, they would be a ripoff at the shops if they restored less MP, and your max MP pool increases exponentially.
or as Alec pointed out, why there is a bed (???) in the dungeon? Why did you enter a dungeon just to find a bed and leave?Barus made it. He was camping out in the cave for his training.
Why are there 3 different pickaxes when you've littered chests everywhere such that the player goes looking for them anyway?The pickaxes are to get out of the cave.
Why is the player forced to slog through 2 dungeons to get to a tournament that we don't even know why we care about?It's part of the exposition. Would you rather have me dump the entire story on you at once?
Why is a warrior who's supposed to be in a tournament only equipped with a hat, tunic and sword? Was the idea to go hunt for equipment before the tournament (what?)? If so, why did we skip that part?He was going to use the money he earned from killing monsters to buy better equipment, yes. And I was originally going to have you pick up his starting equipment yourself in the game.
The worst part of this topic is where MISTER BIG T insinuates that the quality of another person's RPG might not be that great.