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Hey guys, thanks for having a look! I'm glad to hear that you like the quality of it... I am never really pleased with any of it :I

@denzquix - The Internalising/Externalising bit is for a mental health DVD explaining some concepts related to grade-school kids and the different ways that stress/depression can be exhibited.
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Hellow fellows,

I'm a freelance animator living and working in Brisbane, Australia. I've just finished a new Animation Reel which you can view here - https://vimeo.com/56853389

Please check it out and let me know what you think!

Cheers,
G

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Hey all,

I recently completed a four-minute animation for beyondblue, Australia's national depression initiative. It's a four-minute piece outlining one of their new programs for high school teachers and students.

You can find the animation here - http://www.youtube.com/watch?v=xsKlOJM__U8

It's a hybrid digital animation produced with Flash and After Effects. Took roughly two months of solid work to produce - take a look and let me know what you think!

- helter skelter
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I can see how 'somehow acquire' might infer pirating, but that's really not my intention in saying so.

I'm referring to things like this - http://www.videocopilot.net/blog/2010/10/free-stock-pack-appreciation-day/
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I've been animating for just over three years now, so obviously I have a long way to go myself. I don't fret about it though, because as long as I apply myself and think deeply about my technique I'll always improve. There's never going to be an end to this, and that suits me just fine.

As far as resources, I'm afraid I can't offer much because I don't typically seek out animation websites. What I tend to do is search for videos on YouTube or somehow acquire live action references as Quicktime files (so that I can scroll through them frame-by-frame). Live action footage is a very invaluable reference for animation, so perhaps you could source some hi-definition, slow motion footage of water splashes and the like. There must be plenty available online.

I've heard good things about animation mentor and they produce very good reels every year.
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Oh, no, I don't get paid to critique work. What I mean is, the only way I will offer very in-depth, frame-by-frame analysis of animation is in the capacity of a tutor - something I am currently looking into.

Anyway, I've said all I can say. Keep practicing. But it's not a race, and you have nothing to prove to anyone, so just go for it. It sounds like you're doing all the right things, so keep doing them because there's nothing for it but practice and time.
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i always attend life drawing classes. i'm taking a figure drawing class and i go to a four-hour drawing co-op every sunday. i've read richard william's animator's survival kit in high school. i'm doing a walk every week and also have been focusing on animating splashes and explosions more recently.

i understand that i need to do more "slow" animation, but it bores the hell out of me. i also know about all that rhythm stuff, and i also took a few music theory classes when i was growing up. i figure that if it registers with the audience, then i'm golden. i'm inspired by the extreme speeds that tex avery's stuff has.

your criticisms are good, but you should assume that i understand the animation vocabulary quite well (you don't need to explain what "holding the key position" is to animators in critique). i also understand that i've always got to keep drawing--especially life drawing. these are things that i've hammered into myself for years.

sorry i'm criticizing your criticism, which is silly. i'm quite glad you gave me some insightful critique though and i'm not dissing you/being defensive in any way (well maybe i'm being a little bit defensive, but only because i'm a somewhat cocky bastard. i will take your crit to heart though, and i'll do slower animation. that and lip sync are things that i don't particularly enjoy doing and should work on improving)
I always write very clearly and simply, especially online. I tend not to make assumptions when explaining technical aspects, because I like to be understood completely. I never assume anything about a stranger's skill level or vocabulary, especially online, and I'm not about to make any apologies for that. If I'm just repeating terms and techniques that you're already aware of, just take it to heart that they're true. My criticism tends to be pretty general, but that's really all I have time for. I tend not to offer in-depth feedback on people's work without being paid. Sounds a little mercenary, but I'm very busy these days.

There's really nothing else to say other than what I've already said. Practice is really all there is to it. You'll improve with every year that passes, especially in a university environment. You might find that you later develop an interest in slower, subtler motion. When I started combining subtle and broad actions it really took my work to another level.

EvilDemonCreature makes some very good points in his post.
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I didn't know that my age was displayed in my profile...

In general, you might find it effective to hold key positions more often. This means that, at certain points, really extend the timing of your animation with more drawings fleshing out key poses before a sudden acceleration to the next pose. In general, you seem to have a lot of fast action that doesn't let up. This is all well and good, but intersperse the super fast movement with exaggerated slow movement. Keep it musical, like ba-BUM-baaaaaa. Slow-fast-slooooow. Keep going, and wherever/whenever you can make sure to attend life drawing classes. Your university probably offers these. If not, consider finding some outside of class if you can.

I generally don't like offering criticism, so I'll say no more.
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Thanks for the kind words.

Ragnar - The first animation I ever produced was a stop-motion on the Game Boy Camera! It featured Mario and Yoshi in their go carts crashing around. All of 40 frames I believe...
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Here's an animation demo reel I assembled late last year - http://vimeo.com/16670417

Take a look and feel free to leave your thoughts.
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Not sure why I decided to visit the forums today and also not sure why I'm writing this now...

2002: Student in year 8, complete with everything that goes along with being 13 years old.

2010: A few months away from finishing a Bachelor of Animation (2D). I'd say that I'm more well adjusted and everything, but really that's just a part of maturing in general.

First joined as RPGenius and wrote maybe two RPG Maker tutorials and also made a couple of games but (of course) I lacked the foresight and motivation to plan or finish anything. Changed my name a couple times, I think I mostly swapped between Green-Bomberman and Ramael. I don't even play Bomberman so I'm not sure why I chose that name at all. Was involved in a couple of things here and there but I don't remember really. I stopped posting here around 2007 because I decided that it was pointless because I never actually enjoyed it. After a few years I also found the community to be pretty de-motivational and hostile and in general this place carried a pretty negative vibe. I don't know how it's going today though.


EDIT: Actually checking over my recent posts it seems that I was still posting as recently as early 2009. I did not remember that!
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My computer is just running pretty poorly and I often get stupid pop-ups where I never used to. I cleaned up my C: drive the other day but there are still some problems, so I think it's probably viruses.
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Basically my PC has a shit-ton of viruses and AVG Anti-Virus Free isn't really finding them! Can someone direct me to (free) good anti-virus software please?
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If it's a joke, then it's incredibly funny!
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smells like 420 in here
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I hope this really is a stunt because we need more of this style of entertainment.
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Hahahahahahaha okay.
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I should probably buy this sometime.
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Also I would like to point out, I donated cash through Adeline's PayPal so my name might not be on any list that you get, Steel. Not like I'm looking for anything, it's just that you asked to know who had done it.
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We're the best guys. It's us.