uh I was going to say the other night that well I can't find my copy of Final Fantasy VII but I thought the game had lots of atmosphere like someone was saying, like after the 16-bit Final Fantasy games it felt so epic in scope and like the boundaries weren't so clearly defined and this is going to sound gay but it felt like every environment/situation in FFVII was based on /something/, like I dunno I'm sure some kid in the game lost his parents and the dialogue was probably just as bad as every game before it but I believed it more just because of how the whole rest of the game felt, and I even though it would probably feel like emo crap now it did seem to go further than any console RPG would've even attempted, like it seemed scarier and more violent even though lots of rpgs are like a whole village gets masscred but in FF7 it really felt like omg that bastard, and lots of games had slums before but in FF7 it actually felt pretty sleazy and creepy at points, people actually got hurt with swords and guns instead of going psshew and disappearing
I think part of it was that in the NES/SNES games it was very clear what a FF game would and wouldn't do (whether it was Nintendo censorship or just what they chose to put in), so each time FF7 did something unexpected it was like really shocking at that age
but I remember even looking at the previews/walkthru before buying it and it just looked ridiculous on every screen, like I said it felt like lots of images and moments in FF7 were based off a definite memory or idea and felt like they did their homework on who knows what even if it came off as all Engrish and weird
but it's probably most in the Midgar chapter where you don't reach the world map for hours and don't know what a sephiroth is yet
I still like the feel of the graphics too, a lot of Playstation stuff feels like people were really hyped about being able to make stuff in 3D and just did all interesting stuff with it, even though graphics are better now it feels kind of like by the numbers and it's about improving on some previous graphics so it looks kind of samey but a little better, not enough games do really leftfield anymore as far as /how/ things are designed regardless of how good they look - it might have a little to do with how they make game engines now, I dunno?
I remember thinking in 10 years all games will be like this except you can move the camera and stuff but I still don't think any game looks like Final Fantasy VII even though they could by now
another game I want to tip my hat to is Goemon for N64 because regardless of whether the graphics were good they individually rendered every food item with polygons and I don't think any game has done this since
oh wait there was Snake Eater this is why people like Kojima games
Edit: I seriously think this takes a lot of guys, forget uncanny valley crap nobody but Kojima has attempted to make food rendered on a computer look appetizing
Edit: Maybe Shenmue did this too but see Shenmue is also critically acclaimed
Edit: Thinking back I don't think too many games attempt to do this, you could say making a convincing animal (as the hero's pet or something) is a matter of all this skeletal physics stuff but making appealing food seems to be purely a matter of designing it well
I think this aspect of the Metal Gear games is interesting, Kojima is the only guy ever who would have birds shit on you in first-person view and people pissing their pants, like it seems stupid but it probably takes a lot of attention to detail to make these things gross in a realistic way, like if it really happened, not just ren and stimpy gross. There's probably a lot of examples of this, moments in the game where he wants you to really cringe or really get grossed out or dizzy or turned on