Games What are you playing? (Read 140672 times)

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Don't forget Deadly Premonition! It's like if Twin Peaks were a video game with giant ghost dogs and squirrel keys.

but make sure to pick up deadly premonition eventually if you can!! part of me thinks you might find it as unusually HEART-WARMING as i did
hahaha fuck you get out of my brain!!!!!!
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in that other post you mainly were talking about the predominance of all the underhanded politics and things of that nature, which is pretty abundant in the game. almost nauseatingly so with the way the NCR are absolutely everywhere, perpetually doing something just underhanded enough for you not to really want to enthusiastically rally behind them. i don't really think there's any LACK of that kind of thing in this game, and i found the content of the political dispute to be quite a bit more interesting in this game than in other fallouts.
Well every Fallout game needs at least one military or governmental faction, but it sort of bothers me how static and boring the NCR is. They are made up of a collection of camps run by demoralized soldiers who will either complain about stuff or ask you to go kill 10 Fire Ants. There are no exciting motives, quests, scripted events or skirmishes. Compare them to the Capital Wasteland Brotherhood of Steel from Fallout 3 who's purpose was to protect the surrounding cities, figure out what the Super Mutants were and where they come from, while also fighting off the Enclave. You really got to know them through at least 10 key characters and they took you across the wasteland in a lot of interesting and cool missions, and I have yet to see any of this in New Vegas.

I'm not arguing that there are no politics in New Vegas though. By bad political shit I meant that you always had a feeling that there were secret organizations running things behind the curtains in Fallout 3, and I thought that was an effective way to make the world feel bigger.
but the sheer storytelling content of the scenarios themselves was of an unusually higher quality. maybe wasn't especially IDEAL as far as "game writing" goes, but by all other means of judging writing, i found new vegas to be an unusually strong example of quality writing that happened to appear in a game.
I don't even know what to compare Fallout 3 to because it feels like New Vegas has no storytelling at all due to the reason I mentioned above. I haven't finished the game yet so maybe there's more stuff to come that I haven't seen, but can you remember any part of New Vegas that was actually engaging in terms of story/writing?

They basically feel like two completely different games where Fallout 3 is storydriven and New Vegas is more of a static sandbox game I guess.
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I just picked up Skate 3, Black Ops, and LittleBigPlanet 2. I dunno how I'm going to fit this into my busy schedule of sitting around my apartment all day, but I'll try... I'll try.
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Get Little Big Adventure 2 instead. ;-)
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I've got an assortment of things I'm playing at the moment...  Black Ops, Super Street Fighter IV, and Assassin's Creed: Brotherhood (all on 360).  Picked up a fight stick last week so I can play SSFIV the way I feel it SHOULD be played, but I'm still learning how to control the stick properly.
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Chaser.

Thus far... very meh. Though I like that there are seemingly a lot of weapons. (Though its kind of odd that they are all real world present day weapons thus far and according to the story its 2044 or something)
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They basically feel like two completely different games where Fallout 3 is storydriven and New Vegas is more of a static sandbox game I guess.

I dunno if Fallout 3 is more story-driven, it's just a more personal story when it comes to the characters. New Vegas tried something on a grander scale, and to some extent they achieved that but also failed in terms of inter-character/faction conflict. There's only a few times in NV where you actually see NCR and Caesar's Legion battling it out.

Also I just reinstalled my Oblivion Steam Backup and am downloading some mods as we type. Getting hyped for Skyrim.
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Splinter Cell Conviction.
Current RPG Making Projects:
 
Main projects: Eternia's Promise, demo out on rpgmaker.net
 
Desperation Of A New Era. Prolouges out, Part 1 out. Finally a game that I can
upload and complete.
 

Liberated Arms VX Ace Current Status: Cancelled. For now.

Dreamwalker VX Ace Current Status: Dead, unless it's restarted one day.

Story of Ligara: Dead. Again.
 
 

And my other thousand games...(not literally)
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I'm playing Dark Chronicle (Dark Cloud 2 for Americans) again. It's still as good as I remember, except for some horrible voiceacting.

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Get Little Big Adventure 2 instead. ;-)
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Get Little Big Adventure 2 instead. ;-)
yeah man what an amazing game that is.
http://www.youtube.com/watch?v=4CxMIwSMtSc
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So I was going to hack my PS3 and rip some rental games to the HDD cause I'm a cheap prick. Then I accidentally kicked my table and the PS3 fell off. Now the disk drive doesn't work.

Guess I'll be playing a lot more PS2.

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Guys.

GUYS.

LBP2 is the fucking shit. They improved upon the original in just about every way conceivable... Except that trying to play online with people is an exercise in frustration. I really hope they streamline that in future patches.

But holy crap, the level creation tools are so much more flexible and powerful now. SackBots, the ability to move objects through the Z dimension, keyboard and mouse control, built-in logic gates, new items and power-ups, and so much more. AND, it is completely backwards compatible with all LBP content and existing levels, including level creation content.

I... I'm just so happy...
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did you play with
what was it
rasters or something

like they sorta remade Wolfenstein 3D in LBP2


edit: found it


http://www.youtube.com/watch?v=34S7h0k5oIY
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I'm getting DC Online on Tuesday. It looks really good. I hope it has some lasting appeal,  kinda bored of WoW now.

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Well every Fallout game needs at least one military or governmental faction, but it sort of bothers me how static and boring the NCR is. They are made up of a collection of camps run by demoralized soldiers who will either complain about stuff or ask you to go kill 10 Fire Ants. There are no exciting motives, quests, scripted events or skirmishes. Compare them to the Capital Wasteland Brotherhood of Steel from Fallout 3 who's purpose was to protect the surrounding cities, figure out what the Super Mutants were and where they come from, while also fighting off the Enclave.
while i'm not really going to try to argue that the NCR was particularly well done(i don't think it really was), i think this is a pretty large oversimplification. as far as i can see the major issue you're taking with the pure drama surrounding the NCR is that you don't see them fighting an awful lot. while i think this is valid, i don't think it's necessarily something which negates the value of what they bring to the game's story.

they were obviously very careful with the NCR in new vegas so as not to make them especially sympathetic. the reason why you don't see them really DOING ANYTHING is so you don't really find yourself rallying behind them, which was a phenomenally important component to the way the game's story works.

in fallout 3 the BoS are really DYNAMIC. they're doing stuff, they're noble, they're helping you out, they're all kinds of great and kickass. even though they're pretty much deplorable human beings in every other fallout game, the BoS become SUPER GOOD GUYS in fallout 3. to be perfectly frank, i don't think that's particularly worthwhile storytelling. even though there was a lot more in the EPIC BATTLE department in fallout 3, i think the brotherhood of steel was a phenomenally boring waste of time with virtually no worthwhile intrinsic conflict outside of them just wanting to blast the BAD GUYS. it's overwhelmingly clear that obsidian DID NOT want to have anything like that in this game. they didn't want to have some sort of tremendously inspirational group doing all kinds of wonderful and exciting things. they wanted you to more or less dislike the warring factions of the game.

the NCR, as you can obviously tell, do not fill that role in the game, mainly because they aren't actually the GOOD GUYS. it's an occupation, not a liberation. dismissing them because they aren't the brotherhood of steel from fallout 3 is really approaching this game incorrectly. you're acting like they aren't the brotherhood of steel because obsidian was lazy or something, while that isn't the case. they knew what they were doing, which was creating this uneasy political landscape rather than creating an epic battlefield. i'm not really seeing how the NCR is invalid in light of the BoS, but that might just be my opinion.

anyway, new vegas really wanted to go back to the roots of fallout, where pretty much EVERYONE is fucking terrible and the most help you can get are from a couple of random assholes that join you along the way. that ultimately becomes the point of the story. it's not about the MACGUFFIN like the other fallouts, it's about deciding who inherits new vegas. if that really does not appeal to you, then this is probably not a game you should continue playing, because that's all there is to it. the game is about you, this random dumbshit with phenomenally good luck, roaming around the world getting a feel for how everything in the region works, so you can ultimately decide the outcome of all the factions and towns present in the game. it's really not a GOAL-oriented game exactly, where you very clearly know what you are aiming for at the end of the game. you're just trying to make sense of it all.

i'm not going to blow smoke up your ass and tell you this isn't a somewhat cheap way of telling a story in the greater scheme of game creation. i took exception to how much the NCR/Legion conflict was almost imaginary in how it's referenced but infrequently shown, and in general they could have tried a lot harder to integrate interesting scripted events into the game experience. but i think ultimately these were solid decisions in the scope of the story, as it helped them avoid the game turning into some worthless GOOD/EVIL slugfest like all other mindless games. you're ultimately forced to decide between different shades of awful for a rather large amount of the quests and major decisions in the game. i definitely appreciate this, as it makes for more interesting storytelling. it was reasonably frequent that i had to really stop and think about what the best thing to do in fallout 3 was, but it was extremely frequent in new vegas.

to me, that's good storytelling. not a lot of people really fiercely agree with me on that, but that's not my problem.


also i completely disagree that the motives and quests within the NCR are less interesting than the brotherhood of steel, but i have no idea who you've talked to or what you've done, or what you find interesting from the standpoint of storytelling. kind of a worthless point to really debate and try to quantify.

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You really got to know them through at least 10 key characters and they took you across the wasteland in a lot of interesting and cool missions, and I have yet to see any of this in New Vegas.
again, i think you've approached this game wrong, expecting them to do things that conflict with the core design of it. nobody takes you across the wasteland in this game. there are no KEY ALLIES. there are maybe like two or three characters in the entire game that aren't disgusting human beings. you don't really get to know anybody particularly well, because most people aren't really worth getting to know or simply have no reason to become involved in what you're doing.

i absolutely wouldn't call this a failure of the game's characters. there are a lot of unusually interesting people in this game, particularly as far as videogames go. they're just less dynamic, for the reasons i explained above.

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I'm not arguing that there are no politics in New Vegas though. By bad political shit I meant that you always had a feeling that there were secret organizations running things behind the curtains in Fallout 3, and I thought that was an effective way to make the world feel bigger.I don't even know what to compare Fallout 3 to because it feels like New Vegas has no storytelling at all due to the reason I mentioned above.
i'm not really seeing how there is an absence of story in new vegas. the game is lacking a clear GOAL at the end, but i don't necessarily think that's the only way to tell a story. the game is obviously more about minor narratives building up steam in the larger narrative rather than there being this primary THING that ultimately trumps everything you do. that isn't an invalid way to tell a story, although it certainly does make you work a little more for it.

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I haven't finished the game yet so maybe there's more stuff to come that I haven't seen, but can you remember any part of New Vegas that was actually engaging in terms of story/writing?
quite a few, actually. if you'd like i could suggest them to you.

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They basically feel like two completely different games where Fallout 3 is storydriven and New Vegas is more of a static sandbox game I guess.
i just don't see the fundamental distinction. i would actually call new vegas a lot more story-driven than fallout 3 was, mainly in that pretty much everything in the game is designed and laid out to service the story. there's really not a lot of RANDOM stuff in new vegas when you break it all down. there's this core of a couple ideas and the map/town/dungeon layout is geared almost solely to cater to that.
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I just beat final fantasy 13 after playing it for nearly a week and god I fucking hate that game. I wanted to quit so bad after the first couple hours but I can't quit something once I start it, its a mental thing...
DEUCE: MEETING THE URINE UP CLOSE AND PERSONAL AND REALIZING IT'S JUST LIKE ME AND MY PREJUDICES  THIS WHOLE TIME WERE COMPLETELY FFFFFFFFFFFFFFFFFFF PTTTTHTHTHH GOD IT'S EVERYWHERE<br />DEUCE: FUCK THIS TASTES LIKE PISS<br />PANTS: WHERE IT SHOULD TASTE LIKE COTTON CANDY OR PICKLES<br />DEUCE: OR AT LEAST LIKE URINE NOT PISS
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I know I talked to jamie about this and Drule I might have talked to you about it in IRC too (I forget!!!) but yeah the fact that instead of GOOD VS EVIL it was ACTUALLY EVERYONE'S PRETTY SHITTY is something that I really loved in New Vegas vs Fallout 3.  The only alliance question you have to answer in FO3 is "Do I want to be a good character or an evil character".  In NV it's "Jesus these guys are assholes...but...are they less assholes than these other guys??? Aarrhghghg I can't decide".  The first time I played it I wrote The Kings off as tremendous douchebags and more or less ignored them.  The second time though I wanted to get Rex which meant playing along with The Kings and in the end they were one of my favorite factions (although pretty minor) in the game.  The biggest thing that appeals to me in the Fallout games is the decision making/MORALS? aspect of it, and I felt like I had a more complex time of it in NV.  In FO3 I felt like it was "Hmmm should I blow up Megaton or not???  Uh yeah probably shouldn't!"  But in NV not only were the choices harder, but due to the way the end of the game is structured some of my choices didn't have apparent consequences until much later.  In fact I thought the ending was something that felt much more important to me than the one in FO3.  In FO3 it just sort of sums up your karma but NV more or less ties up ALL your loose ends.  We don't seem to have spoiler tags anymore so I'll just have to say NEW VEGAS SPOILERS DON'T READ but one of the things that got me my second playthrough was that those ghoul cultists who launched rockets into space?  I thought they were crazy and headed for a suicide mission anyway so I made their rockets crash into each other.  I then went about my day not thinking much about this until at the end of the game I find out that the radiation from this crash forced the people of Novac to evacuate.  I felt SO BAD about this, it was an entirely unintended thing and it isn't until way later that I even find out the consequences of my actions, but I felt that made it so much better of an experience.
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Get Little Big Adventure 2 instead. ;-)

NO WAY LBA :D​!!! I only assume you're joking because of the sexual wink, but LBA is a FANTASTIC series!! I just got really excited over the prospect of revisiting 1 and 2.

DR FUNFROCK!!!!
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The first time I played it I wrote The Kings off as tremendous douchebags and more or less ignored them.  The second time though I wanted to get Rex which meant playing along with The Kings and in the end they were one of my favorite factions (although pretty minor) in the game.
you know it is a totally ludicrous world when there are like only two small groups of decent people in the game and one of them is the elvis impersonators.

i tried to get an ending where THE ELVIS IMPERSONATORS INHERIT THE EARTH but it's not possible :(


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We don't seem to have spoiler tags anymore so I'll just have to say NEW VEGAS SPOILERS DON'T READ but one of the things that got me my second playthrough was that those ghoul cultists who launched rockets into space?  I thought they were crazy and headed for a suicide mission anyway so I made their rockets crash into each other.  I then went about my day not thinking much about this until at the end of the game I find out that the radiation from this crash forced the people of Novac to evacuate.  I felt SO BAD about this, it was an entirely unintended thing and it isn't until way later that I even find out the consequences of my actions, but I felt that made it so much better of an experience.
hahaha i didn't know that happened. in all my playthroughs i let them live out their wild dream out of pure PITY.

actually the funny thing about this is that in all of the other endings most(if not all) of the citizens of novac will get wiped out during the battle of hoover dam, so having them evacuate due to the radiation is probably actually one of the best ways to actually save them. novac is fucked either way.