yeah i was really psyched about alpha protocol when i read about what it was, and what obsidian was aiming to do with it, but i checked out some videos and it doesn't look too good. it's really strange. like the way the game's concept and execution is described and the way it has looked in various videos doesn't seem to be the same game. it kinda SOUNDS like a really interesting rpg, but LOOKS like a really generic shooter. i really HOPE it's just the way they're marketing it, and i guess it could be, since it's kinda hard to really make a trailer that shows quality rpg stuff. but i guess i'm just a little worried that it'll be very light rpg stuff wrapped around an otherwise uninteresting shooter, which is kinda what the videos indicate. it kinda has this shitty action movie feel to it, which is exactly where i had hoped a game like that would not go.
man, really? that is profoundly disappointing, i've actually been trying to ignore any gameplay videos or anything so i'm not TAINTED or whatever, but i sure hope that all of that is just marketing so that it'll sell more. i will be really disappointed if it turns out to be your average dumb shooter. i've read a couple of articles about it that tout it as an rpg, but hey who knows, guess we'll find out...
ten bucks to anybody who can explain to me why mass effect is an example of quality game storytelling. i just finished it and still have absolutely no clue why everyone has a gigantic fucking hardon over this game. it's almost fun to mess around in, if you can look past the wide variety of design flaws, but it's just a startlingly average game.
i've always thought this! i never thought mass effect was a particularly good game or even a particularly great example of WRITING IN GAMES. i found pretty much all of mass effect 1 to be flat as a tack, especially the characters. the worldbuilding was kind of well done i guess, but overall, i just thought mass effect 1 was good, not GREAT or FUCKING AMAZING.
i'm going to sound like a broken record here, but give number 2 a shot. i've already said what i thought about 1, but 2... doesn't so much
fix the problems with the story as it does finds a way around them. there's not much story in mass effect 2, probably about 6 story missions total (less than mass effect 1, to be sure), but a lot of the game is spent RECRUITING AND TALKING WITH YOUR SQUAD and the character interaction in the second game is amazing if you ignore miranda because, well, 90% of her character's appeal is SEXY HUMAN FEMALE. i don't know, i didn't really love the first game, but the second is easily one of my favourite games of recent years because of the character interaction and the
scale of the whole game. it retcons a bit of stuff from the first game which is inevitable, some of it in fairly major ways, but i guess... ahhh i don't know, i think mass effect 2 in general AS A GAME and as an experiment in character building pays off really well.
(it also has a fantastic soundtrack)