i'm not having nearly as many technical problems with new vegas as everyone has been suggesting. i had one crash,
this absolutely hilarious bug(from equipping a clip mod on the 10mm weathered pistol that you get from the gamestop classic dlc), and two problems with characters getting stuck in solid objects(once me, once a teammate). i guess that sounds like a lot but i like fucking around with these sorts of games in order to break them and expected these problems to be much worse. also i am binge playing this game so these four issues over 25 hours is not bad. i had fucking fifteen crashes in scott pilgrim vs the world in half as much total time playing it, and was expecting new vegas to be along those lines.
regardless, the game is really solid. outside of the engine, it definitely feels more like fallout 2 than it does fallout 3, which i had kinda wanted to see. i think there are a lot of things done right with this game. the writers took some care to make the game less about some overwhelmingly clear GOOD/EVIL struggle, where everyone very clearly falls on one side of the spectrum or the other. this game does that right for the setting, where everyone is pretty much an enormous fucking dickhead and there's very rarely anybody particularly admirable. i'm rather far into the game and the only people who i could honestly call GOOD GUYS were the
crazy ghouls at the REPCONN facility who thought god was telling them to be astronauts(awesome quest btw) and a couple of the random townsfolk who aren't ambitious enough to be evil. and when you take a side it's usually because you're planning to kill them later or because you can mostly tolerate them in spite of their shortcomings. i've actually had to kinda stop and think about the ramifications of my actions on several occasions, which i rarely ever had to do in fallout 3, or really in any game for that matter.
a lot of other things this game did right too. bringing back a large amount of mark morgan's soundtrack from the first two fallout games was great, although it would have been nicer to see just an entirely new soundtrack from him. either way, that was sorely missing from fallout 3. wayne newton as the main radio broadcaster in the game was an excellent choice. he's nowhere near as good as malcolm mcdowell was in fallout 3(although i don't see how anybody could beat that), but newton fits as well in this game as anybody. also
william sadler is outstanding in this game as victor. i had absolutely no idea that was him, and i'm usually pretty good at spotting familiar actors in videogames.
but the best part of fallout new vegas is
Hidden content (Click to reveal)that the game requires you to shoot matthew perry in the head. excellent design choice imho, particularly because he kinda phoned the performance in.
kinda rambling, but it's a good game. i still don't find it as purely engaging or gripping as the first two fallouts were, but it's worth your time if you like the fallout games and want more of that. one of the few newer games that's actually worth it.
but deadly premonition is still the game of the year.
They should've done it for New Vegas. The QA section at bethesda must be one really lazy guy who is not doing his job correctly.
lol i actually know one of the testers at bethesda. and yes i can confirm that he is very lazy and is definitely either some high functioning autistic or has aspergers. i'm really impressed the game is in as good a shape as it is to be honest. that my xbox hasn't caught on fire(yet) means he's made some major strides in the
not accidentally maim yourself on innocuous office equipment department.