i'm a sucker and dropped ten bucks on the last new vegas DLC lonesome road.
definitely the most disappointing one of the bunch. they did a couple things right and a lot of things really wrong. there was a couple kinda vague, overarching ideas, but apart from the basis of the story(probably about 10 minutes of actual substance) virtually the entire DLC was just filler. the filler wasn't always empty, and there were some rather sharp ideas as far as level design went but it's insanely linear(INSANELY) and legitimately lacking in worthwhile moments or even that much stuff to do.
i will give them credit for having unusually strong level design. even though there really isn't a whole lot to do in the areas, they were composed effectively for the most part, mainly in the early sections. they went with an interesting idea where pretty much the whole area is unusually bombed out and most of the buildings are actually at an angle, so when you stand perfectly still looking forward you get this pretty disorienting film noir effect. i can't think of many examples where they really did much with it, or it was employed all that effectively, but it was a really good idea and something they should have thought about sooner and implemented at certain points through the main game. beyond that, there were a couple really good little location/scenario ideas throughout, but in between was a lot of rather empty fighting and trudging through various sorts of bombed-out rubble. probably what hurt the design was more the fact that the story had no factor in it, and gave you very little to do outside of neat things the level designers could think up. the composition was pretty good, and they made the most of it a few times, but they didn't really have a whole lot to work with. the story literally treats everything you do before reaching the final room as a buildup and very little more. not a particularly good idea, as anyone playing this dlc has already wandered aimlessly around hollowed out buildings for 100 hours. impressive that the level designers did anything with it, but it still wasn't enough to save the experience.
so yeah, the story is where it lost me. it's not fundamentally bad, and it has a fairly neat premise, but like i said earlier, it was pretty much about ten minutes of real content spread haphazardly throughout the dlc. a couple conversations with two characters and that's it. and it wasn't really inserted into the game well either, as they just kinda interject something at arbitrary points on the map. i'll avoid spoilers i guess, but i found the primary NPC of lonesome road really uninteresting. they employed a distinct style for his dialogue, and while i appreciated the effort, i found the style deeply ineffective, sometimes coming dangerously close to the point of being effectively unintelligible. it was almost as ineffective as the voice actor who stumbled through the lines as if he'd never done voice acting before, or just couldn't make sense of the garbled mess of dialogue he was given(possibly a mixture of both). it was rather painful to even go through it, and i found myself skipping lines of dialogue after i'd read it but before he had finished speaking them. it's exceedingly rare that i need to do that with a game, or find myself that frustrated with it. the idea they were going for was pretty neat, however, they just completely dropped the ball on making it the slightest bit effective.
i'd be inclined to talk more about the positive things it did, but it's really hard to do that without spoilers. i will say that the choice you get at the end of the dlc is pretty neat. not really mind-blowing, but generally good stuff. you do kinda need to play this to get the full new vegas experience, sadly, as it renders a reasonably pertinent footnote to the story. it's just a shame that everything that leads up to the conclusion doesn't really work terribly well.
summary: yeah, this is a lot fucking worse than honest hearts. no question. this is only useful if you absolutely NEED more new vegas to play and you didn't find enough ways to fuck the ncr and caesar's legion in the main story. what's pretty frustrating(and typical of obsidian) is that this could have been extremely good. the ideas were there to make this the apex of the entire fallout story, but they never really came close to reaching that point. just kinda sits there. eating my ten dollars.